MIT Develops 'Super Smash Bros. Melee' AI That Can Compete Against Top Players

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First Chess, then Go, and now Super Smash Bros. Melee?! Are the AIs finally getting the better of us at everything?

Not quite, but close enough!

Researchers at MIT’s Computer Science and Artificial Intelligence Laboratory have created a Super Smash Bros. Melee AI superior to the regular "target practice" you can already fight in the game. And it’s good enough to hold its own against some global top 100 players!

Super Smash Bros. Melee was chosen because, according to the paper's abstract, its "environment has complex dynamics and partial observability, making it challenging for human and machine alike. The multiplayer aspect poses an additional challenge"

The team, led by Vlad Firoiu, trained a neural network model to play the game by feeding it gameplay data and incentivizing play that resulted in the computer’s victory. Rather than watching the screen and learning patterns, it is more like an in-game computer player that’s learned everything from scratch.

“It uses a combination of human techniques and some odd ones too – both of which benefit from faster-than-human reflexes,” wrote Firoiu in an email to TechCrunch. “It is sometimes very conservative, being unwilling to attack until it sees there’s a opening. Other times it goes for risky off-stage acrobatics that it turns into quick kills.”

However, it doesn't fare well with projectiles and it has a secret weakness:

“If the opponent crouches in the corner for a long period of time, it freaks out and eventually suicides,” Firiou wrote. (“This should be a warning against releasing agents trained in simulation into the real world,” he added)

Below is a video of the AI playing against several top 100 global players, against whom it won more than it lost!



While not a reason to fret for your gamer skills (yet?), the research demonstrates the interesting way in which AIs can cope in new environments. Moreover, game devs could make use of such neural networks to provide a more serious challenge to competitive and professional players to practice their skills.

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Foxi4

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You might be sarcastic but still..
"not a real fighting game"
It's not a real fighting game, it's a party game in disguise that the community grossly misinterpreted as a competitive game, and whenever you mention that to someone, they post a YT video that supposedly proves their point. It's fighting tourism, an exercise in button mashing and frustration with zero balance, zero combos, zero actual moves and poor chaining action, and the reason why it is that way is very simple - it's designed to entertain children with low attention spans and poor motor skills. That's just the truth, but you can make it out to be whatever magnum opus you want, while I'll enjoy it for what it truly is - a goofy party game you play for a laugh. ;)
 

LaPingas

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It's not a real fighting game, it's a party game in disguise that the community grossly misinterpreted as a competitive game, and whenever you mention that to someone, they post a YT video that supposedly proves their point. It's fighting tourism, an exercise in button mashing and frustration with zero balance, zero combos and poor chaining action, and the reason why it is that way is very simple - it's designed to entertain children with low attention spans and poor motor skills. That's just the truth, but you can make it out to be whatever magnum opus you want, while I'll enjoy it for what it truly is - a goofy party game you play for a laugh. ;)
You just don't know how much shit you're talking. But man, the thing that really makes me angry.. "zero combos"
Are you kidding?
Smash in general is maybe the only game that gives you millions of options to choose from. And the percent + DI makes the combo game much deeper. So don't talk shit, at least not about that.
 

BlueFox gui

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You just don't know how much shit you're talking. But man, the thing that really makes me angry.. "zero combos"
Are you kidding?
Smash in general is maybe the only game that gives you millions of options to choose from. And the percent + DI makes the combo game much deeper. So don't talk shit, at least not about that.
better than streetcho fighta
 

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You just don't know how much shit you're talking. But man, the thing that really makes me angry.. "zero combos"
Are you kidding?
Smash in general is maybe the only game that gives you millions of options to choose from. And the percent + DI makes the combo game much deeper. So don't talk shit, at least not about that.
Don't worry - it's okay to be wrong. There are millions of reasons why Smash is a party game and not a fighting game, I only mentioned a few, but we can't forget the random nature of the whole affair, the idiotic tripping mechanic from the Wii version, the abundance of weird items that skew the match etc. It's okay to have an opinion, I respect that, it's a fun game, but it's not a fighting game and it was never intended to be one, much like eating hot dogs was never intended to be a sport and yet we have no shortage of competitive eaters.
 

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Don't worry - it's okay to be wrong. There are millions of reasons why Smash is a party game and not a fighting game, I only mentioned a few, but we can't forget the random nature of the whole affair, the idiotic tripping mechanic from the Wii version, the abundance of weird items that skew the match etc. It's okay to have an opinion, I respect that, it's a fun game, but it's not a fighting game and it was never intended to be one, much like eating hot dogs was never intended to be a sport and yet we have no shortage of competitive eaters.
I don't get how do you take the fact about tripping that existed in Brawl while we're talking about Melee..
Don't get me wrong. I say that MELEE is a real fighting game. Brawl and Smash 4 are fun and all but are not that much good compared to Melee and games like Street Fighter.
I respect some of the things you say too, but man.. Get facts from Melee, not Brawl. Brawl is not great, we already know ;)
 

Foxi4

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I don't get how do you take the fact about tripping that existed in Brawl while we're talking about Melee..
Don't get me wrong. I say that MELEE is a real fighting game. Brawl and Smash 4 are fun and all but are not that much good compared to Melee and games like Street Fighter.
I respect some of the things you say too, but man.. Get facts from Melee, not Brawl. Brawl is not great, we already know ;)
I prefer Melee myself, but it's still a party game to me, and to Sakurai, the man who made it, so there's that. :P
 
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LaPingas

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I prefer Melee myself, but it's still a party game to me, and to Sakurai, the man who made it, so there's that. :P
It supposed to be a party game, even according to Sakurai himself, but the community doesn't really listening to it lmao
There's a reason that Melee was just before SF5 in EVO last year. It is the best non-supported fighting game, there's no reason denying it. It is even better than some new games that are supported by their developers as a fighting game.
Melee got 200k views on EVO GF, for a good reason. Even if you don't consider it as a fighting game, the people who really decide what is considered a fighting game are in our side
 

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It's not a real fighting game, it's a party game in disguise that the community grossly misinterpreted as a competitive game, and whenever you mention that to someone, they post a YT video that supposedly proves their point. It's fighting tourism, an exercise in button mashing and frustration with zero balance, zero combos, zero actual moves and poor chaining action, and the reason why it is that way is very simple - it's designed to entertain children with low attention spans and poor motor skills. That's just the truth, but you can make it out to be whatever magnum opus you want, while I'll enjoy it for what it truly is - a goofy party game you play for a laugh. ;)
It's a party/fighting game that gained a competitive scene. The community didn't misinterpret that. There's a skill gap that's considerably different compared to other "party games" in that respect. While not up there with the likes of guilty gear and the like. It takes a decent amount of skill to keep up. Whether your opinion coincides with that or not.
 
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Foxi4

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It supposed to be a party game, even according to Sakurai himself, but the community doesn't really listening to it lmao
There's a reason that Melee was just before SF5 in EVO last year. It is the best non-supported fighting game, there's no reason denying it. It is even better than some new games that are supported by their developers as a fighting game.
Melee got 200k views on EVO GF, for a good reason. Even if you don't consider it as a fighting game, the people who really decide what is considered a fighting game are in our side
It's a party/fighting game that gained a competitive scene. The community didn't misinterpret that. There's a skill gap that's considerably different compared to other "party games" in that respect. While not up there with the likes of guilty gear and the like. It takes a decent amount of skill to keep up. Whether your opinion coincides with that or not.
So it's a party game that Smashers treat as a fighting game - that was my point all along. :lol:
 
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Pandaxclone2

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If you think so you have zero understanding of nature.

--------------------- MERGED ---------------------------

Moreover Artificial intelligence is not intelligence at all it is a program.

I wouldn't exactly rule it out; just a few years ago some scientists managed to emulate a hydrogen atom in a quantum computer. If we can emulate a hydrogen atom in computing now, who's to say artificial intelligence couldn't be on-par with or even better than natural intelligence somewhere down the line? If anything I think the supposition that artificial intelligence is sub-par stems from us being the first with intelligence and that nothing has come out of it yet.
 
Last edited by Pandaxclone2,
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comput3rus3r

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I wouldn't exactly rule it out; just a few years ago some scientists managed to emulate a hydrogen atom in a quantum computer. If we can emulate a hydrogen atom in computing now, who's to say artificial intelligence couldn't be on-par with or even better than natural intelligence somewhere down the line? If anything I think the supposition that artificial intelligence is sub-par stems from us being the first with intelligence and that nothing has come out of it yet.
"Emulated hydrogen on a quantum computer" great! Looking forward to that emulated water that you can't drink.
 

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Moreover Artificial intelligence is not intelligence at all it is a program.
So are you, in a sense. You collect input with your senses and create output based on that information. Just because human intelligence is complicated doesn't mean that it couldn't be codified.
 

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