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HackingNewbie

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@HackingNewbie I just figured out that the coordinates for mario are for level 1-1.
Hang on a moment, I will get the pointers soon
As I saw. I'm watching the ghost of me getting to the pole in 2 seconds and my mii is just hanging there lol

--------------------- MERGED ---------------------------

[[0x108BEE14] + 0xC0] + 0x174

I did found this for mario coordinate :)
Amazing! I see it leads you to the y co-ordinate (at least in 1-1) so It'll be [[0x108BEE14] + 0xC0] + 0x170 for the x
 
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Mega-Mew

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Here all the offset I did find the day I did search cheat in SM3DW
Code:
Coordinate
[[0x108BEE14] + 0xC0] + 0x170
Power
[[0x108BEE14] + 0xC0] + 0x218
Invincible
[[0x108BEE14] + 0xC0] + 0x210
Giant Mario
[[0x108BEE14] + 0xC0] + 0xB00
Star
[[0x108BEE14] + 0xC0] + 0x288
P2 = +1e3f00
P3 = +40b200
P4 = +5d3300

Life
[0x378DB738] + 0x0
Coins
[0x378DB738] + 0x4
Timer
[0x378DB738] + 0x9C
Green Star
[0x378DB738] + 0xCC
Score
[0x378DB738] + 0xFC
Player ID
[0x378DB738] + 0x1C8

Player ID (Selection menu)
37E24464

Corruption
1077CC10

Super Jump
1081E88C

Super Speed
10822764

Size
10822F2C

Plessi Speed
10824D08

Cinema
108A8188

Font Size
108DDE94
108DDEA8

[Item Reserve]
378DEB9C

Flag Coordinate
[[0x378DAAB8] + 0x198] + 0xE4
 

Arck

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Here all the offset I did find the day I did search cheat in SM3DW
Code:
Coordinate
[[0x108BEE14] + 0xC0] + 0x170
Power
[[0x108BEE14] + 0xC0] + 0x218
Invincible
[[0x108BEE14] + 0xC0] + 0x210
Giant Mario
[[0x108BEE14] + 0xC0] + 0xB00
Star
[[0x108BEE14] + 0xC0] + 0x288
P2 = +1e3f00
P3 = +40b200
P4 = +5d3300

Life
[0x378DB738] + 0x0
Coins
[0x378DB738] + 0x4
Timer
[0x378DB738] + 0x9C
Green Star
[0x378DB738] + 0xCC
Score
[0x378DB738] + 0xFC
Player ID
[0x378DB738] + 0x1C8

Player ID (Selection menu)
37E24464

Corruption
1077CC10

Super Jump
1081E88C

Super Speed
10822764

Size
10822F2C

Plessi Speed
10824D08

Cinema
108A8188

Font Size
108DDE94
108DDEA8

[Item Reserve]
378DEB9C

Flag Coordinate
[[0x378DAAB8] + 0x198] + 0xE4
omg, just awesome, well played :)

edit: I can confirm everything work, but the "Flag Coordinate" don't work everytime.
 
Last edited by Arck,

ZoNtendo

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Here all the offset I did find the day I did search cheat in SM3DW
Code:
Coordinate
[[0x108BEE14] + 0xC0] + 0x170
Power
[[0x108BEE14] + 0xC0] + 0x218
Invincible
[[0x108BEE14] + 0xC0] + 0x210
Giant Mario
[[0x108BEE14] + 0xC0] + 0xB00
Star
[[0x108BEE14] + 0xC0] + 0x288
P2 = +1e3f00
P3 = +40b200
P4 = +5d3300

Life
[0x378DB738] + 0x0
Coins
[0x378DB738] + 0x4
Timer
[0x378DB738] + 0x9C
Green Star
[0x378DB738] + 0xCC
Score
[0x378DB738] + 0xFC
Player ID
[0x378DB738] + 0x1C8

Player ID (Selection menu)
37E24464

Corruption
1077CC10

Super Jump
1081E88C

Super Speed
10822764

Size
10822F2C

Plessi Speed
10824D08

Cinema
108A8188

Font Size
108DDE94
108DDEA8

[Item Reserve]
378DEB9C

Flag Coordinate
[[0x378DAAB8] + 0x198] + 0xE4
the speed hack offset is very fun :)
it get faster and faster lol
 

HackingNewbie

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yep :)
sadly not giant goomba. Seems like I have forgotten to save it :hateit:
Oh well. I could try porting weird mario to different characters. In the future, when we (possibly) have breakpoints and cafiine functions with jgecko u, people would probably be able to replace the mushrooms texture with a weird mushroom, then use breakpoints to find the instruction that is executed when you hit a mushroom and change it to mimic the weird mushrooms's behaviour then use another breakpoint to stop it overwriting 0x3F800000 every time you walk/run. Then make those breakpoints into a code and change the mushroom's texture to a weird mushroom's texture, an voila! A working weird mushroom! That would be very cool :)
 

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