Official hakchi2 - NES Mini very simple pimp tool

Reyn_the_Insane

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If you are referring to the folder images, you will not be able to use folders. I took all of the blue folder images and stored them in a new folder named Blue Folders. Then pasted the my personal folder images into the folder images folder, directly. If they are in a folder, hakchi won't be able to see them. Hope this helps!
No, I meant games within a folder on the NES UI. For instance, I want a Mega Man folder on the main screen. Within that, I want a folder for the main series, the GB series, and the X series. I tried that, and there were no folders within the main Mega Man folder.
 

HecklerJH

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No, I meant games within a folder on the NES UI. For instance, I want a Mega Man folder on the main screen. Within that, I want a folder for the main series, the GB series, and the X series. I tried that, and there were no folders within the main Mega Man folder.
Ahhhh.... That should work, then. I have had folders, within folders on the NESCE GUI and they showed up fine. What version of hakchi are you running?
 

youngtune27

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No, I meant games within a folder on the NES UI. For instance, I want a Mega Man folder on the main screen. Within that, I want a folder for the main series, the GB series, and the X series. I tried that, and there were no folders within the main Mega Man folder.
You created a new folder. And put the game inside the new folder then put the new folder in your megaman folder and it showed up right in hakchi but didn't show up after sync?
 

chillmodious

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So I ran into an issue...

Updated to 2.13e and re-added my SNES games I had previously added in 2.12. Only installed cores for Game Boy (gambatte) and SNES (snes9x2010). Kept my same custom folder structure from before, which was a main screen of RetroArch App, GameBoy folder, NES folder, and SNES folder. Within the NES folder tree there are several subfolders equally dividing my 222 NES games; and within the SNES folder tree there are two folders equally dividing my 42 games. The GameBoy folder has just games since there are only 17. Total memory used was 123/300MB. I flashed and everything worked perfectly. I could navigate into and out of folders in each tree, as well as create save states for multiple games on each system. So far so good.

I then decided to add 12 more SNES games. Took them out of the "Unsorted" folder, dragged them to the SNES main folder, clicked 'Separate Equally,' and that put 27 SNES games in each subfolder--which I then renamed because it changed my prior folder names to abbreviations due to the new games being sorted. I then deleted the "Unsorted" folder so it wouldn't show up on the main screen. Total memory was at 136/300MB. I flashed and there were no issues. Connected the machine to my TV and booted it, saw the familiar main screen, and was able to navigate to a Game Boy game, start it, and save it. Tried it with NES and had no problem navigating to a game, starting it, and saving it. I then went back to the main screen and selected the SNES folder. It just gave me a black screen and hung for a few minutes. I powered it off, saw the 'Shutting down...' text, and then powered it on again. But this time I got a C8 error and was unable to proceed. Tried again a couple times and kept getting the C8. So I flashed back to my prior working setup (as described above), had to select language again, and everything was working fine again as before.

Does anybody have thoughts on what might be going on? My ideas so far:

-Too many SNES games overall
-Too many SNES games in each subfolder (27); maybe I need to break them into three folders of 18
-One of the 12 additional SNES games I tried to add is corrupt
-Something with the folder sorting

I'd appreciate any ideas out there. I may try to reflash again with the SNES games broken into three subfolders of 18 games. Alternatively, I can try to add one SNES game at a time and see when I get the error in order to determine if it's a game limit or a particular game that's giving me the C8. Unfortunately, that last option sucks as it will be quite painstaking (each flash takes me about 15 minutes and since this is an experiment, I do not want to remove all games except SNES because that will change certain variables with my setup and I need to have a control in place). Thanks in advance for any input.
 

Mad-Mega

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Is there a way to polish up GB and GBC games ?
I understand the originally they had a low resolution, but playing this on a 48" television doesn't look good :-)
Or am i missing something ?
 

HecklerJH

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So I ran into an issue...

Updated to 2.13e and re-added my SNES games I had previously added in 2.12. Only installed cores for Game Boy (gambatte) and SNES (snes9x2010). Kept my same custom folder structure from before, which was a main screen of RetroArch App, GameBoy folder, NES folder, and SNES folder. Within the NES folder tree there are several subfolders equally dividing my 222 NES games; and within the SNES folder tree there are two folders equally dividing my 42 games. The GameBoy folder has just games since there are only 17. Total memory used was 123/300MB. I flashed and everything worked perfectly. I could navigate into and out of folders in each tree, as well as create save states for multiple games on each system. So far so good.

I then decided to add 12 more SNES games. Took them out of the "Unsorted" folder, dragged them to the SNES main folder, clicked 'Separate Equally,' and that put 27 SNES games in each subfolder--which I then renamed because it changed my prior folder names to abbreviations due to the new games being sorted. I then deleted the "Unsorted" folder so it wouldn't show up on the main screen. Total memory was at 136/300MB. I flashed and there were no issues. Connected the machine to my TV and booted it, saw the familiar main screen, and was able to navigate to a Game Boy game, start it, and save it. Tried it with NES and had no problem navigating to a game, starting it, and saving it. I then went back to the main screen and selected the SNES folder. It just gave me a black screen and hung for a few minutes. I powered it off, saw the 'Shutting down...' text, and then powered it on again. But this time I got a C8 error and was unable to proceed. Tried again a couple times and kept getting the C8. So I flashed back to my prior working setup (as described above), had to select language again, and everything was working fine again as before.

Does anybody have thoughts on what might be going on? My ideas so far:

-Too many SNES games overall
-Too many SNES games in each subfolder (27); maybe I need to break them into three folders of 18
-One of the 12 additional SNES games I tried to add is corrupt
-Something with the folder sorting

I'd appreciate any ideas out there. I may try to reflash again with the SNES games broken into three subfolders of 18 games. Alternatively, I can try to add one SNES game at a time and see when I get the error in order to determine if it's a game limit or a particular game that's giving me the C8. Unfortunately, that last option sucks as it will be quite painstaking (each flash takes me about 15 minutes and since this is an experiment, I do not want to remove all games except SNES because that will change certain variables with my setup and I need to have a control in place). Thanks in advance for any input.
I think it has to do with the size of roms and available space for screenshots/save states. SNES roms are anywhere from 500kb to 4 mb! These will take up the room of multiple NES roms and their respective save states are larger as well. I have my SNES and Genesis games mixed with others, and separated alphebetically, allowing only 20 games per folder.

--------------------- MERGED ---------------------------

What game? Does the rom have an (!) in the name? These are usually more stable roms. I haven't had issues running games in Nestopia, when using the aforementioned command line addition --retroarch --core nestopia but there may be some European games that won't work... I dunno

Is there a way to polish up GB and GBC games ?
I understand the originally they had a low resolution, but playing this on a 48" television doesn't look good :-)
Or am i missing something ?
It's like polishing a turd... don't know if there is a resolution for that! B-)
 
Last edited by HecklerJH,
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TxFxL

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Can someone tell me exactly what to add to the command line and where in the sequence to add it of a nes game not running correctly on the stock emulator? I'd like to run Star Wars with Nestopia (should work right?)

Anyhow the specifics of what to add and where in the command line to add it to default launch nestopia would be super helpful
 

Bosco82

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@Cluster or anyone who may be able to help....

Well, I have an interesting conundrum and I don't exactly know what is going on.

I have a game titled "Dragon Ball - Shen Long no Nazo (Japan) (Mapper 34 Hack) [En by TransBRC v1.11] (~Dragon Ball - Dragon Mystery).nes". I play that rom outside of Hakchi2 on my pc in an fceux emulator with no issues. It plays fine.

I go to add that game into Hackchi2 and it adds fine. However when I sync the NESC and start the game, I get a gray screen and the game doesn't play.

Ok..........

I take my backup copy of the game and play it again in the fceux emulator, plays fine. I add the game to my Hakchi2 but this time I don't sync it yet. I go into the game folder, CLV-H-RNVKF and drag CLV-H-RNVKF.nes to run in the fceux emulator.......gray screen.

What is hakchi2 doing to the file that is making it unplayable when I add it to hakchi2? I'm still running v2.12.

EDIT: I upgraded to v2.13c and its still doing it.
Use the patch here on the original japanese rom and it will work
http://www.filefactory.com/file/48c...Long no Nazo (J) [T+Eng1.11_TransBRC].ips.zip
 
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HecklerJH

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Can someone tell me exactly what to add to the command line and where in the sequence to add it of a nes game not running correctly on the stock emulator? I'd like to run Star Wars with Nestopia (should work right?)

Anyhow the specifics of what to add and where in the command line to add it to default launch nestopia would be super helpful
upload_2017-2-25_16-26-15.png

(I am not at home, so I just found a pic to use...)

You need to add " --retroarch --core nestopia" minus the quotation marks at the end of the Command Line Arguments, circled above in red. Don't forget the spaces! The last word in the command line that you will want to post this code after, is armet

If this won't work for you, then either bad rom, bad core path, or user error... Cluster, Mad Monkey and PCM70 have done some amazing work to make this work.
 
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Kobe46

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Thanks for doing some testing, can't wait to hear how it goes, im dying to find a good wireless solution that will work with retroarch!
So I had done some testing. The Receiver works great, but you need to set it up in RetroArch, all the buttons seem to work, but I think they set in the firmware that the D-Pad to Analog controls. The reason is when you first run a game in RA, it does not work on D-PAD.

I followed the instructions that I posted earlier that I found on Reddit:
Posted by rob3d on Reddit

Plug in your wired controller to the player 2 port to navigate the menus

  • bring up RA options by hitting L+R+SELECT+START on the 8bitdo
  • Plug in your wired nes mini controller to the player 2 port
  • Choose settings with the wired controller
  • choose Input
  • chose Input user 1 binds
  • Choose user 1 dpad up
  • press a on the wired controller
  • then up on the 8 bit do
Repeat for all dpad binds

After doing this I was able to bind them up. After the first one was bound, I plugged in my 2nd Receiver and then did the same except controller 1 is working. so no need to plug in a wired controller. After that saved, everything worked fine. Reminder you will have to do this process each time you flash new stuff, because the retroarch config gets overwritten.

SNES30 and SFC30 feel great playing just about any game from NES, Genesis, SNES, to arcade. I still didn't like the NES30 because of the form factor is rectangular like NES controller. Feels weird because of the L and R buttons. I don't own a NES30 Pro so I can tell, but the looks of it seems to feel similar to Wii Classic Controlller. I hope this helps on your decision. Now to finally enjoy playing lol.

Update 2.13e works wonders, no issues after using this. Much Appreciated @Cluster
 

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