Show me screenshots of both folders. Maybe the music file is in another place in the update.It just doesn't work for me at all. I put the romf in the game ID folder (correct game ID btw) inside the OnionFS folder and the plugin in the game ID folder (again, correct ID as another plugin worked) inside the plugin folder. I had altered some of the music and the altered files were under 3MB. When I loaded up NTR, I booted into the game and nothing changed. The same music was playing. The game I tried was Animal Crossing: New Leaf (EUR) on a European old 3DS. NTR has worked for me before when using a multi-cheat plugin so it's not the case of NTR not working on old 3DS'.
Well, right now I can't because I deleted them. I will have to try again another time.Show me screenshots of both folders. Maybe the music file is in another place in the update.
Are you using the same file structure as the game romfs? also you need to use the 16 character TID.Well, right now I can't because I deleted them. I will have to try again another time.
By the way, I dumped the game using an old version of Braindump as the newer version of Braindump dumps the game as an .cxi file which I can't extract with ctrtool (it just gives me an error saying exheader hash mismatch, even though the two files are in the same folder). The old version dumps the game as seperate files (romfs.bin and exefs.bin). I used an extractor to extract the romfs.bin file into a romfs folder. Then I add in my hacks (the songs have to be less than around 3.5MB or so and mine was 1.09MB). I used RomFS Builder, selected the romfs folder and created a .bin file (I believe it was the game ID followed by _romfs.bin). After that, I used a tool that removes the first 0x1000 bytes of the file and I then saved the file as 0086400.romfs. Since I was following your old HANS tutorial at the time, I decided to use HANS but it gave me an error saying 'invalidated icache' and froze. Then I tried to use OnionFS and I loaded up NTR when I booted the 3DS (the NTR version was BootNTR 3.1) and when I loaded up New Leaf, the music was the same (I even moved the cheat menu plugin out of the folder).
And yes, I'm using the Welcome amiibo update (well, my version is 1.5 which is one version after Welcome amiibo). Don't know if it affects anything or not.
File structure? All of the original dumped files were in the romfs folder, if that's what you mean.Are you using the same file structure as the game romfs? also you need to use the 16 character TID.
I mean, if the files were in romfs:/Sound/stream/file.bcstm, it now has to be in SD:/OnionFS/000400000086400/Sound/stream/file.bcstmFile structure? All of the original dumped files were in the romfs folder, if that's what you mean.
Oh. So we don't even need to make a bin/romfs file after we dump and extract it anymore? Instead we just put the files into that folder?I mean, if the files were in romfs:/Sound/stream/file.bcstm, it now has to be in SD:/OnionFS/000400000086400/Sound/stream/file.bcstm
YepOh. So we don't even need to make a bin/romfs file after we dump and extract it anymore? Instead we just put the files into that folder?
screenshot of the onionfs/<tid> folderI've followed what the instructions are but I'm having no luck, everything is in it's correct place
It flashes green then gets stuck on the loading screen, the game doesn't even load without anything in the title-id folder
I'm using the latest Firmware, luma, and NTR,
The game is Ridge Racer 3d idk if its compatible
Not that folder, the contents of the folder in that screenshot.
Not that folder, the contents of the folder in that screenshot.
Try with the new version?
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Gotchu a better tree
It will take a few seconds to load the code.bin, just wait.The new version seems to make a endless 3ds loading screen