Hacking Wii U USB loading - install WiiU games to USB or internal memory

Angelo Spagnol

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Guys! Good Job on this nice work.

Any chance you are developing a way to install the games from a USB HDD to ANOTHER, instead of reading the games from the SD and writting them on the USB HDD? Currently i'm installing 133 games to each client. It's a total of around 1tb and using 128gb SD cards to do that it's consuming me alot of time.
 

yatesl

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So I'm trying to launch an out of region game from USB. It's a USA game, and my console is EU. When loading the game the splash screen comes up, and I get:

"Error Code: 150-3033
An error has occurred.

The USB storage device may not be receiving enough power."

This is through both Haxchi and Mocha. I can only find one topic online with no issue, and it suggests it's a region issue. Another game I've dumped, Mario 3D World, works fine using the same method.

Sorry if this is a repeat question, but is there any advice?
 

nexusmtz

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So I'm trying to launch an out of region game from USB. ...
"Error Code: 150-3033
An error has occurred.
The USB storage device may not be receiving enough power."
... Another game I've dumped, Mario 3D World, works fine using the same method.
Telling us what game does work, but omitting the one that doesn't isn't the best way to get help. Have you checked the loadiine compatibility list? That might tell you if modifications are needed to make the game work on your region.
 

yatesl

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Sorry for the confusion. It's Paper Mario Colo(u)r Splash. I just saw that it needs a modified file to work on EU consoles, so I'll give that a shot. I have a EU copy now though so I'll try that first.

Thanks for the help.
 

graub

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Guys! Good Job on this nice work.

Any chance you are developing a way to install the games from a USB HDD to ANOTHER, instead of reading the games from the SD and writting them on the USB HDD? Currently i'm installing 133 games to each client. It's a total of around 1tb and using 128gb SD cards to do that it's consuming me alot of time.

The problem is that the game files installed on HDD are somehow linked to your console. I don't know the details, but thats what seems to me, tought i could be wrong.

You can see if is worth transfering files to SD via ftp (it's a little slow but saves effort taking the SD off console) or try the method that nexusmtz taught me on the previous page of this thread.
 

Sledge1

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Hi, So i've got a 16GB SDcard that i bought JUST to hack the WiiU. (only just set up the SDcard for hacking so far) I've also just got a 2tb portable HDD.
Currently i can't install games to the HDD can I?
I need a higher capacity SDcard or wait for more work to be done on CFW/Mocha?
 

Osakasan

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Hi, So i've got a 16GB SDcard that i bought JUST to hack the WiiU. (only just set up the SDcard for hacking so far) I've also just got a 2tb portable HDD.
Currently i can't install games to the HDD can I?
I need a higher capacity SDcard or wait for more work to be done on CFW/Mocha?

You can, but bear in mind that there are Wii U games far more heavier than the capacity of your SD. You'd be fine with a 32 GB card
 
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Sledge1

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You can, but bear in mind that there are Wii U games far more heavier than the capacity of your SD. You'd be fine with a 32 GB card
Yeah, which is why i asked :)
I'm not even sure what i'm looking at.. WUD games are 23.3GB i thought maybe these are what i need..
where as others are only a few GB (not sure of format/how to use?)
 

nexusmtz

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Yeah, which is why i asked :)
I'm not even sure what i'm looking at.. WUD games are 23.3GB i thought maybe these are what i need..
where as others are only a few GB (not sure of format/how to use?)
The OP explains that you need the encrypted/WUP files, which you can download or extract from a WUD or disc. They'll be *.app, *.h3, title.* as opposed to either wud (disc image) or code,content,meta (loadiine format).

Those files will only be as large as the game requires them to be. There are plenty of games whose install files will fit on a 16GB SD card. If you're willing to dedicate that 2TB drive to WiiU, you can install a decent library.
 

Osakasan

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Yeah, which is why i asked :)
I'm not even sure what i'm looking at.. WUD games are 23.3GB i thought maybe these are what i need..
where as others are only a few GB (not sure of format/how to use?)

Wud is not the format you should be looking at. Games are installed from nus format, wich is directly downloaded from Nintendo servers or ripped with disc2app. In that format, only the most extreme cases get over 16 GB. However, since those games exist, you should get a 32 GB SD card.

If you're looking to, for example, Smash, you're already set since that game weights 13.03 GB
 

LichbannMejolaro

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Guys, I read the tutorial on the 1st page, but since I'm totally new on WiiU, I have some questions:

  • You can only install games which exist in disc format on a clean sysNAND because you need a clean ticket.
What does that mean exactly? I can install WUD files with this method, right?Does that mean any WUD with the correct region? This sysNAND part made me confuse.

  • CFW: You can install non legit DLC on redNAND, or on SysNAND but you need to patch the signature before installing or launching the game.
Again, this sysNAND, redNAND makes me totally confuse.


- Fix the ticket data IF it's wrong.


A wrong ticket means that is not the same region as my console?


And finally: I've seen in the tutorial that not all games work on this method. Is there a list of games that work? I'd prefer not going to CFW for fear of bricking my console, but if there is no other game to play what I want, I'm eager to try it.


Edit: Two questions I forgot: There is a point in the tutorial where is said to launch the Homebrew Launcher. The console doesn't need to be on CFW to do it?

Also, I read the Loadiine compatibility list, and there's a lot of games that don't run 100%. With this method, they all work perfectly?
 
Last edited by LichbannMejolaro,

nexusmtz

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You can only install games which exist in disc format on a clean sysNAND because you need a clean ticket.What does that mean exactly? I can install WUD files with this method, right? Does that mean any WUD with the correct region? This sysNAND part made me confuse.
First, keep in mind that you can't expect to gain 234 pages of understanding from any one post. You need to do a lot of reading. SysNAND is the built-in memory on the WiiU. Clean sysNAND would be system memory that you haven't permanently installed anything non-Nintendo to it, and you aren't currently running any system hack at the time that you run the game. (You're always going to need an active exploit of some sort to install the game)

A clean ticket is one that hasn't been modified in any way, which means that the signature in the ticket still matches the data in the ticket. Disc tickets have a console ID of 00000000, so they can install on any console. Valid eShop tickets have the console ID of the purchaser. If you were to change the console ID in an eShop ticket to 00000000, you'd break the signature, so only disc tickets can be 'clean' and still work on a console other than the original one.

You don't install WUD files, you extract the installable (WUP) content from the WUD file using discu or wud2app, then install that. So if you have a wud file and its key, you can install the game - just not directly.

You should know that for a given title ID, the content you extract from the disc or WUD file will almost always match the eShop version. (Wii Sports Club is a notable exception) That means that if you have the disc ticket, you can cleanly install the files obtainable directly from Nintendo's servers.

You can install non legit DLC on redNAND, or on SysNAND but you need to patch the signature before installing or launching the game. Again, this sysNAND, redNAND makes me totally confuse.
RedNAND (redirected NAND) is having a copy of your sysNAND on SD, then running a patcher which redirects the NAND reads and writes to the SD copy. RedNAND is never 'clean' because you always have to start that redirector somehow. The program that takes care of the redirection also patches the signature check, region check, and a few other things, so if you're running from RedNAND, then you know you can run titles with broken signatures. (eShop titles and DLC)

You can also run a program that will apply those same patches without redirecting NAND reads and writes. When you do that, you can install and run titles with bad signatures while still using your sysNAND. That means that you can run eShop titles and DLC where the only 'real' values in the ticket are the TitleID and decryption key. The rest of the data in the ticket is usually made up of standard or arbitrary values. The disadvantage here, compared to using clean disc tickets, is that you have to run the patcher after each console restart if you're going to install or run the games that don't have valid tickets.
Fix the ticket data IF it's wrong.A wrong ticket means that is not the same region as my console?
You shouldn't have to worry about wrong tickets these days (because the main source for them only has valid tickets), but no, the region is not part of the ticket.
And finally: I've seen in the tutorial that not all games work on this method. Is there a list of games that work? I'd prefer not going to CFW for fear of bricking my console, but if there is no other game to play what I want, I'm eager to try it.
I don't know what this is referring to. Out of region games maybe? Those might not work for language file reasons. You already know about the loadiine compatibility list. The out-of-region issues mentioned there persist here.
Edit: Two questions I forgot: There is a point in the tutorial where is said to launch the Homebrew Launcher. The console doesn't need to be on CFW to do it?
You need to exploit the browser (or already have Haxchi installed, which you don't if you don't know how to launch HBL) but that does not require CFW (which is really in-memory system modification on the WiiU). You only have to visit a web page that hosts the exploit. (like loadiine.ovh)
Also, I read the Loadiine compatibility list, and there's a lot of games that don't run 100%. With this method, they all work perfectly?
If you use your region's game, then yes, they will work perfectly, to the extent that the eShop version of the game would.
 

LichbannMejolaro

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First, keep in mind that you can't expect to gain 234 pages of understanding from any one post. You need to do a lot of reading. SysNAND is the built-in memory on the WiiU. Clean sysNAND would be system memory that you haven't permanently installed anything non-Nintendo to it, and you aren't currently running any system hack at the time that you run the game. (You're always going to need an active exploit of some sort to install the game)

A clean ticket is one that hasn't been modified in any way, which means that the signature in the ticket still matches the data in the ticket. Disc tickets have a console ID of 00000000, so they can install on any console. Valid eShop tickets have the console ID of the purchaser. If you were to change the console ID in an eShop ticket to 00000000, you'd break the signature, so only disc tickets can be 'clean' and still work on a console other than the original one.

You don't install WUD files, you extract the installable (WUP) content from the WUD file using discu or wud2app, then install that. So if you have a wud file and its key, you can install the game - just not directly.

You should know that for a given title ID, the content you extract from the disc or WUD file will almost always match the eShop version. (Wii Sports Club is a notable exception) That means that if you have the disc ticket, you can cleanly install the files obtainable directly from Nintendo's servers.

RedNAND (redirected NAND) is having a copy of your sysNAND on SD, then running a patcher which redirects the NAND reads and writes to the SD copy. RedNAND is never 'clean' because you always have to start that redirector somehow. The program that takes care of the redirection also patches the signature check, region check, and a few other things, so if you're running from RedNAND, then you know you can run titles with broken signatures. (eShop titles and DLC)

You can also run a program that will apply those same patches without redirecting NAND reads and writes. When you do that, you can install and run titles with bad signatures while still using your sysNAND. That means that you can run eShop titles and DLC where the only 'real' values in the ticket are the TitleID and decryption key. The rest of the data in the ticket is usually made up of standard or arbitrary values. The disadvantage here, compared to using clean disc tickets, is that you have to run the patcher after each console restart if you're going to install or run the games that don't have valid tickets.
You shouldn't have to worry about wrong tickets these days (because the main source for them only has valid tickets), but no, the region is not part of the ticket.
I don't know what this is referring to. Out of region games maybe? Those might not work for language file reasons. You already know about the loadiine compatibility list. The out-of-region issues mentioned there persist here.
You need to exploit the browser (or already have Haxchi installed, which you don't if you don't know how to launch HBL) but that does not require CFW (which is really in-memory system modification on the WiiU). You only have to visit a web page that hosts the exploit. (like loadiine.ovh)
If you use your region's game, then yes, they will work perfectly, to the extent that the eShop version of the game would.


Thanks a lot for your answers! It threw a light on many doubts I've had.

I'll admit that the ticket part is not very clear to me yet (I don't know yet how do you differentiate a ticket from a game), but if I understood, the ticket is like an identification of the game that the console does to see if its legit and the games are downloaded in the WUD format which can be installed with WUP installer.

I'll definitely need more about this, thanks again.

Just a silly question though: I can still play my original games after going CFW and using external HDD, right?

Oh, and so in fact, if I wanna play backups only, I don't need CFW for what I see, right?
 
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nexusmtz

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I'll admit that the ticket part is not very clear to me yet (I don't know yet how do you differentiate a ticket from a game), but if I understood, the ticket is like an identification of the game that the console does to see if its legit

Yes, the ticket is a small file, <1KB, that validates that your console is allowed to run the game. Normally, eShop installs this file onto your console for you when you purchase something, and it's on the disc for disc games.

and the games are downloaded in the WUD format which can be installed with WUP installer.
If possible, obtain the WUP/usb-ready/NUS/*.app,*.h3,title.* version of the game instead of WUD (disc image) format. That way you're downloading only as much data as is needed for the game instead of 23GB.
I can still play my original games after going CFW and using external HDD, right?
Yes, you can play your disc games. You don't need CFW to use a WiiU-formatted external hard drive for your games.
Oh, and so in fact, if I wanna play backups only, I don't need CFW for what I see, right?
Correct, as long as you know that 'backup' means 'the installed extraction (or NUS download) of your own or someone else's same-region disc game with its valid ticket.' You only need the browser exploit to run Homebrew Launcher so you can run WupInstaller. After the games are installed, you can reboot and run those games without doing anything.
 
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LichbannMejolaro

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Yes, the ticket is a small file, <1KB, that validates that your console is allowed to run the game. Normally, eShop installs this file onto your console for you when you purchase something, and it's on the disc for disc games.

If possible, obtain the WUP/usb-ready/NUS/*.app,*.h3,title.* version of the game instead of WUD (disc image) format. That way you're downloading only as much data as is needed for the game instead of 23GB.
Yes, you can play your disc games. You don't need CFW to use a WiiU-formatted external hard drive for your games.
Correct, as long as you know that 'backup' means 'the installed extraction (or NUS download) of your own or someone else's same-region disc game with its valid ticket.' You only need the browser exploit to run Homebrew Launcher so you can run WupInstaller. After the games are installed, you can reboot and run those games without doing anything.

Thanks a lot, this was immensely helpful!
 
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Sledge1

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Yes, the ticket is a small file, <1KB, that validates that your console is allowed to run the game. Normally, eShop installs this file onto your console for you when you purchase something, and it's on the disc for disc games.
If i have a tik file, how do i check if it's from a disc or eShop?
Does it matter which it's from?

Are all tik files from 'that main source' disc versions?
 

nexusmtz

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If i have a tik file, how do i check if it's from a disc or eShop?
Does it matter which it's from?

Are all tik files from 'that main source' disc versions?
If it's a game title ticket from that site, it's a disc ticket. You can use the disc ticket with install files obtained from disc or from an eShop download of the same TitleID (the titleID is at 0x1DC in the ticket.) There are a few disc games that seem like they'd be the same title by name, but aren't, e.g. Giana Sisters Twisted Dreams on eShop vs. GSTD Director's Cut on disc. There are also some titles that were on disc, but aren't on the eShop. (And of course, there are tons that are eShop only.)

You can tell most fake tickets by sight if you look at them with a hex editor because they use repeating patterns like DISEASED ISABELLA and FEED FACE for parts of the ticket that would normally appear to be random characters (but aren't actually random at all) like signatures.

A game title's legitimate eShop ticket will have a console ID at offset 0x1D8. If the four bytes at 0x1D8 aren't 00 00 00 00, it could be a legit eShop ticket.

What's harder to determine is if someone has modified an eShop ticket to have a console ID of 00 00 00 00. That invalidates the signature, but it'll look like it's a real ticket (because it is.)

You can use a fake or modified eShop ticket only if you have signature patching active. (Logically, you can't have an eShop ticket that is both universally installable and valid.)
 
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