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Thanks for bringing this to my attention. I've heard on the translucency problems, but never saw it for myself until you made those screens, that is. Thank you for that.
Technically we'll have to generate 2 screens, one with the odd pixels, the other with the even pixels and blend them together to achieve the same TV effect (and this time without the flickering). But I'll have to think of how to handle this efficiently.
Here is my thought on it. You have a main screen and sub screen targets, yes? And you render to those as decided by active layers and such? Wouldn't you just normally render the screens, then do a full-blown average blend of the two for the final result? The way "pseudo hi-res" works from my perspective, it alternates between main and sub screen pixels as half-pixels. If both had only layer 0 active, then you'd see layer 0 with nothing to make it look special, but if layer 1 was also active on just one screen, layer 0 would look no different, but layer 1 would appear translucent because only one screen is actually shown as visible for it. If the other screen also had layer 1 active, then it would look normal. Basically, if you just do a full-blown average as "(main + sub) / 2", it should do the trick.