Hacking Continuing the god eater 2 translation

Deleted member 377734

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Yes atlest people seeing things.. Thanks to u begin this thread and icis nimbus for bring sbc atlest here... He is big hope.. If coldbird atlest show up.. I sure something must be done
....it's lcie...with an L....and SCB helping is uncertain, its up to him whether or not he'll stick around, on the other hand, I doubt coldbird will be coming back to gbatemp.
 
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Shub

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....it's lcie...with an L....and SCB helping is uncertain, its up to him whether or not he'll stick around, on the other hand, I doubt coldbird will be coming bac to gbatemp.
My pardon.. lcie.. Yes lets see finger crossed though...but i feel this project is gud today or tomarrow someone will do this... But in this close even all translation done...but hope so..
 

Yuna5422

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I apologize for almost no activity recently but tests and exams are hitting hard and this week is going to be even worse. I didn`t even had a chance to ask anybody for a support but it`s really nice that there`s quite a lot of attention for the continuation of the project. That`s definitely good news. Once my nightmares with exams are over, I hope I`ll be able to do anything to help (after February 9th). Being useless and helpless is what I hate the most, I really wish I could do something more than just ask for help. I have to start how to MOD things, lol
 
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jorji109

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I apologize for almost no activity recently but tests and exams are hitting hard and this week is going to be even worse. I didn`t even had a chance to ask anybody for a support but it`s really nice that there`s quite a lot of attention for the continuation of the project. That`s definitely good news. Once my nightmares with exams are over, I hope I`ll be able to do anything to help (after February 9th). Being useless and helpless is what I hate the most, I really wish I could do something more than just ask for help. I have to start how to MOD things, lol
yeah well, take your time with the tests because those things are kinda more important. And anyone have any tips for leveling up in ff type-0 ? so far the 3 highest level I have is 28,21 and 20 the rests are level 16+.
 
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Shub

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Guys hope is best thing...by hope i fight 6 years my life myself and i win too.... So this project will finish too...someone will come for sure...
 
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Shub

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I apologize for almost no activity recently but tests and exams are hitting hard and this week is going to be even worse. I didn`t even had a chance to ask anybody for a support but it`s really nice that there`s quite a lot of attention for the continuation of the project. That`s definitely good news. Once my nightmares with exams are over, I hope I`ll be able to do anything to help (after February 9th). Being useless and helpless is what I hate the most, I really wish I could do something more than just ask for help. I have to start how to MOD things, lol
Do ur exams first most important,u did best for here what we could do...u will be modder someday.. And all best for exam..
 

qwikrazor87

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hmm, seems like something I'd be able to help out with.
I have crappy internet service, and I'm over my usage, so I can't download that whole game, but I'd be able to start with the game's EBOOT.BIN in disc0:/PSP_GAME/SYSDIR/, and whatever related translation files there are (it must be huge |: ).
 
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Shub

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hmm, seems like something I'd be able to help out with.
I have crappy internet service, and I'm over my usage, so I can't download that whole game, but I'd be able to start with the game's EBOOT.BIN in disc0:/PSP_GAME/SYSDIR/, and whatever related translation files there are (it must be huge |: ).
Oh my god.. Thanks to come really appreciate

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Oh my god.. Thanks to come realy appreciate
Am really happy atleast after SBC and now u fren atlest people listening us..

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Here at below translations.7z file.....https://gbatemp.net/threads/god-eater-2-translation-looking-for-translators.386192/page-63

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So... what do files look like for this game? Is it a CRIWARE game?
It's also important to know the publisher. Games from the same publisher, and especially games with the same lead programmer, tend to be similar. Who published this?

Decrypt the EBOOT:
1) Extract using UMDGen. Could also use 7-Zip as the format is just standard ISO.
2) Decrypt using deceboot: http://www.romhacking.net/utilities/1225/

Analyze the decrypted EBOOT:
Run a program called READELF on it. I'm not sure where it's located but it is a free program and there are Windows versions available. It's a command-line program. Once you've got it:
READELF -a EBOOT.BIN >output.txt
Then post the results to a pastebin or your favorite text-pasting site. It's just meta data so it should be OK to share.

You can see if there are any strings in the EBOOT by looking at it with your hex editor. If there are any strings, usually all will be in the same section towards the end and it may be tagged with RODATA (read-only data) as the section type.

Identify the text encoding.
This will work if it doesn't use a custom encoding. I've not seen a PSP game yet that doesn't use a standard text encoding, but there's always a first.
1) Load up the game in PPSSPP
2) Display some text on the screen that you think is being generated as text (not image)
3) CTRL + G to open GE debugger
4) "Step tex" goes until the next texture is loaded. Step all the way through a whole frame (step tex multiple times) so you can ID the texture where the text is being drawn. If it looks like letters then that's the font texture. If it looks blank it's probably using a Sony text display library to draw the text. If it looks like whole words then it's not the font texture. Continue once you've ID'd text being drawn using the font (either letters or blank).
5) Hit resume to disable the GE debugger and then close it
6) I like wxMEdit for a hex editor program. https://wxmedit.github.io/ It has a feature you need for this next step.
7) Set text display mode to an encoding of your choice. The common ones are Shift-JIS, UTF-8 and UTF-16LE. Pick one randomly.
8) Type out text you see on-screen. If you don't know how, you need to spend a couple hours learning the basics of Japanese and how to type it.
When typing it out, don't type out across lines or wherever color changes as you need to look for a raw string (without linebreaks or display control codes)
9) Select the text, R-click and choose "copy as hex string"
10) In PPSSPP, CTRL+D to open the disassembler. Click in the memory view at the bottom. CTRL+F to open the find window and paste in your hex bytes to search for, push enter, see if it's found
Repeat 7-8-9-10 until you've found the text encoding type.

One more thing to check and that's if the game cares about data positions.
1) Make a file dummy.txt (0 kB)
2) Add it to the root of the ISO using UMDGen, then delete it. This causes UMDGen to recalculate LBAs for all files in the ISO.
3) Save as uncompressed .ISO
4) Try to boot the modified one; see if it will boot

This is all really basic stuff. It isn't even the hard part yet.
What kind of archive file does the game use? Maybe look for the biggest file on the ISO and post the first 10k of it or so.

If you've done all of that stuff, then maybe you care. None of that stuff is too hard or requires any programming.
You need to get into programming to unpack/rebuild archive files and then more programming to modify files within the archive and get to the final unpack-modify-rebuild workflow.

For bonus points, access http://datacrystal.romhacking.net/wiki/Main_Page , make a page for this game, and make a notes sub-page detailing anything you've learned.
Here is the Blaze Union page I made, as an example: http://datacrystal.romhacking.net/wiki/Blaze_Union

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This guide provide by member @flame1234......i work on it yesterday night but i fail....

--------------------- MERGED ---------------------------

And thanks to come i will be ready with all help i can...
 
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Shub

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qwikrazor87

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thank you, that will be enough for now. I will take a look at it, but I doubt I'll get far without the rest of the files to look at to be able to know where to patch.
 

Shub

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thank you, that will be enough for now. I will take a look at it, but I doubt I'll get far without the rest of the files to look at to be able to know where to patch.
No plz took time we wait three yeras...first live real life be happy... When u get time plz look on it... Am really happy atlest someone begin... Hope more people come here and look on it....hope SBC too look for it.. And flame too... But just everyone live their life be happy and if time come plz look on it.... Thanks

--------------------- MERGED ---------------------------

thank you, that will be enough for now. I will take a look at it, but I doubt I'll get far without the rest of the files to look at to be able to know where to patch.
Anything else or anyfile neede plz tell me...am not any big modder only bit knowledge only but willing all help i can...

--------------------- MERGED ---------------------------

No plz took time we wait three yeras...first live real life be happy... When u get time plz look on it... Am really happy atlest someone begin... Hope more people come here and look on it....hope SBC too look for it.. And flame too... But just everyone live their life be happy and if time come plz look on it.... Thanks

--------------------- MERGED ---------------------------


Anything else or anyfile neede plz tell me...am not any big modder only bit knowledge only but willing all help i can...
Atlest u guys trying.. Bez i learn from my life who try by heart never fails.......
 
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SkyBladeCloud

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Ahh! Glad to see @qwikrazor87 over here. He's pretty well known for his previous work on the scene, and I can see that the project would have no problem with him on board (provided he could take over).
As for me, I'm still trying to organize my daily schedule to leave some time for this kind of projects. GE2 would be a pretty interesting pick.

...
 

devnoname120

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God Eater 2's custom filesystem is fairly complex, it's not something that a quick dirty hack can solve. You guys will be way better off starting on top of Coldbird's hard work, I will do what I can to have the source code released.
 

Shub

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God Eater 2's custom filesystem is fairly complex, it's not something that a quick dirty hack can solve. You guys will be way better off starting on top of Coldbird's hard work, I will do what I can to have the source code released.
Thanks to coming help... We need ur help too bez no body no better this project condition than you.....thanks again, we know its complex project but now that we getting SBC QUICKRAZOR OR U TOO DEVNONAME i hope may without coldbird help we able finish it....i really hope coldbird later or back someday come here to finish what he started..we needed those tools and codes too plz try as much possible early to relese them... Thanks
 
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