"emulateDualPrecision" is for double FPS.
Example.ini said:emulateSinglePrecision = false # If set to true, the recompiler will try to correctly round the result of single-precision instructions. Can fix gameplay bugs at the cost of performance.
So wait a sec... this essentially lets you run 30 FPS games at 60 FPS? or am I misunderstanding, seemed much more challenging to do that in Dolphin."emulateDualPrecision" is for double FPS.
finally it works !
Great in 1080p but colors seems too bright /like washed on mario kart 8, is it a bug or something ?
btw, lots a stuttering in mario kart 8 ...
Is emulateDualPrecision even a thing in Cemu? It feels off that it would be left out in the example file for game profiles.
Hi all a little question... someone have this blur problem with Super Mario 3D World?
Any solutions?
Hi all a little question... someone have this blur problem with Super Mario 3D World?
Any solutions?
Asus notebook with i7 and Nvidia 840M.
Thanks!!
Yes. Check my github: https://github.com/masterotaku/shader-mods/
I have two bloom options: disabled or reduced (40% strength). I'm playing with the 40% version and it's OK. About DoF, I've reached Champion's Road and disabled its DoF shader. I just have to check the goal of that level and maybe revisit old levels (when you finish a level there are sometimes unique DoF shaders and I haven't checked old levels for that. Maybe shaders from later worlds disabled it everywhere or maybe not).
World 5-1What level is that? I'm pretty sure I was just playing it and it looked fine.
With your PC shader mods do I set C:\Program Files (x86)\HiAlgo\Plugins\SWITCH\d3d9.dll
instead for HiAlgo Switch?
@masterotaku I have to copy the txt file "as is" ?
Hi all a little question... someone have this blur problem with Super Mario 3D World?
Any solutions?
Asus notebook with i7 and Nvidia 840M.
Thanks!!
It works! Thank youYeah when it looks too bright and overexposed you probably need to go to Debug->Enable Compressed Texures and make sure that is checked.