ROM Hack Bravely Default Save Editor

DaddyCandy14

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For me it does not work, i'm on a game .cia downloaded on a Homebrew 3DS, I extract the save, copy on desktop, edit it, and copy on the 3ds, import the sav, and it's not edited.. Why?
 

isengoethe

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Item offsets
(Item amt in game) / 4 = q (quotient) & r/s/t (remainder); q in hex; r/s/t:0=0/1/2, 1=4/5/6, 2=8/9/A, 3=C/D/E; yy - preceding item's last byte
Items are saved in '3' bytes. First byte and first digit of preceding items last byte determines what the item is. Second byte and last byte determines item's amount.
The first digit of the Second byte is offset by 4 when the items amount is increased by one. The third byte increases by 01 per multiple of 4.
Ex. Last four bytes in item block is 03 88 D3 18.
If we look at Items, we'll find that it is a Potion ( 0-18 in First byte and 88 in the Second byte).
Amount is 99 (variable is s. Possible values are 5 for 1, 9 for 2, D for 3, and 1 for 0. Since it is 5, that means it is a 3.
Third byte is 18. Convert that to decimal we get 24. Then multiply that by 4 we get 96. Lastly we add that to the second byte's value. 96 + 3 = 99)​
Note: Last byte of item block will always by any value between 00 and 18.

Now we want to add 86 Broadswords. (It's better if you don't actually have the item yet. Otherwise you'll have two broadsword entries in your inventory.)
Code is +00 E2 r4 qq.
(Item amount) /4 = q (quotient) & r/s/t (remainder); q in hex; r/s/t: 0=0/1/2, 1=4/5/6, 2=8/9/A, 3=C/D/E; (range) = preceding item's last byte
86 / 4 = 21 remainder 2. 21 to hex is 15. Variable is r so to get 2 we plug in B.
Lets get back to our last four bytes 03 88 D3 18. We'll offset 18 by +00 we get 18.
Adding the broadswords, 00 88 D3 18 becomes 00 88 D3 18 E2 C4 15.

Another example. You want to add 99 Night Emperors. Code is +E0 E3 r4 qq. 99 / 4 = 24 remainder 3. 24 to hex is 18. Variable is r so to get 3 we plug in C.
Our last four bytes is 18 E2 C4 15. (Remember we added the broadswords). We'll offset 15 by +E0 we get F5.
Adding the Night Emperors, 18 E2 C4 15 becomes 18 E2 C4 F5 E3 C4 18.

+00 E2 r4 qq Broadsword
+20 E2 r4 qq Long Sword
+40 E2 r4 qq Zweihander
+60 E2 r4 qq Scimitar
+80 E2 r4 qq Claymore
+A0 E2 r4 qq Defender
+C0 E2 r4 qq Mythril Sword
+E0 E2 r4 qq Flametongue

+00 E3 r4 qq Icebrand
+20 E3 r4 qq Blood blade
+40 E3 r4 qq Sleep Blade
+60 E3 r4 qq Rune Blade
+80 E3 r4 qq Excalibur
+A0 E3 r4 qq Chaos Blade
+C0 E3 r4 qq Durandal
+E0 E3 r4 qq Night Emperor

+00 E4 r4 qq Silver Sword
+20 E4 r4 qq Golden Sword
+40 E4 r4 qq Soaring V Blade
+60 E4 r4 qq Sword of T
+80 E4 r4 qq Sword of R
+80 EE r4 qq Tomahawk
+A0 EE r4 qq Mythril Axe
+C0 EE r4 qq Viking Axe
+E0 EE r4 qq War Axe

+00 EF r4 qq Heavy Axe
+20 EF r4 qq Flare Hatchet
+40 EF r4 qq Death Axe
+60 EF r4 qq Cross Axe
+80 EF r4 qq Giant Axe
+A0 EF r4 qq Earthbreaker
+C0 EF r4 qq Grinder Axe
+E0 EF r4 qq Silver Axe

+00 F0 r4 qq Golden Axe
+20 F0 r4 qq Foxtail
+40 F0 r4 qq Labyrs
+60 F0 r4 qq Axe Dummy 5
+00 FB r4 qq Spear
+20 FB r4 qq Glaive
+40 FB r4 qq Halberd
+60 FB r4 qq Valkyrie Halberd
+80 FB r4 qq Mythril Spear
+A0 FB r4 qq Holy Lance
+C0 FB r4 qq Cross Spear
+E0 FB r4 qq Crimson Spear

+00 FC r4 qq Trident
+20 FC r4 qq Longinus
+40 FC r4 qq Gungnir
+60 FC r4 qq Lu Bu's Spear
+80 FC r4 qq Silver Lance
+A0 FC r4 qq Golden Spear
+C0 FC r4 qq Donnerschlag
+E0 FC r4 qq Silver Glaive
+80 07 r5 qq Rod
+A0 07 r5 qq Mythril Rod
+C0 07 r5 qq Rod of Fire
+E0 07 r5 qq Wizard's Rod

+00 08 r5 qq Rod of Ice
+20 08 r5 qq Demon's Rod
+40 08 r5 qq Lilith's Rod
+60 08 r5 qq Poison Rod
+80 08 r5 qq Wonder Rod
+A0 08 r5 qq Mace
+C0 08 r5 qq Battle Mace
+E0 08 r5 qq Hammer Mace

+00 09 r5 qq Ogre's Club
+20 09 r5 qq Silver Rod
+40 09 r5 qq Golden Rod
+60 09 r5 qq Rod Dummy 3
+80 09 r5 qq Rod Dummy 4
+A0 09 r5 qq Rod Dummy 5
+00 14 r5 qq Staff
+20 14 r5 qq Mythril Staff
+40 14 r5 qq Jade Crossier
+60 14 r5 qq Staff of Life
+80 14 r5 qq Gale Staff
+A0 14 r5 qq Yggdrasil Staff
+C0 14 r5 qq Sage's Staff
+E0 14 r5 qq Demon's Staff

+00 15 r5 qq Oaken Pole
+20 15 r5 qq Iron Pole
+40 15 r5 qq Diamond Staff
+60 15 r5 qq Simian Staff
+80 15 r5 qq Silver Staff
+A0 15 r5 qq Golden Staff
+C0 15 r5 qq Staff Dummy 3
+E0 15 r5 qq Staff Dummy 4

+00 16 r5 qq Staff Dummy 5
+80 20 r5 qq Dagger
+A0 20 r5 qq Mage Masher
+C0 20 r5 qq Kukri
+E0 20 r5 qq Frenzy Dagger

+00 21 r5 qq Mythril Dagger
+20 21 r5 qq Orichal Dagger
+40 21 r5 qq Main-Gauche
+60 21 r5 qq Thief's Knife
+80 21 r5 qq Ripper
+A0 21 r5 qq Assassin Dagger
+C0 21 r5 qq Gladius
+E0 21 r5 qq Kunai

+00 22 r5 qq Air Knife
+20 22 r5 qq Yatagarasu
+40 22 r5 qq Carving Knife
+60 22 r5 qq Silver Dagger
+80 22 r5 qq Golden Dagger
+A0 22 r5 qq Falcon Knife
+C0 22 r5 qq Mafic Knife
+E0 22 r5 qq Foxbite
+00 2D r5 qq Birch Bow
+20 2D r5 qq Iron Bow
+40 2D r5 qq Composite Bow
+60 2D r5 qq Ancient Bow
+80 2D r5 qq Mythril Bow
+A0 2D r5 qq Aeolian Bow
+C0 2D r5 qq Gale Bow
+E0 2D r5 qq Killer Bow

+00 2E r5 qq Yoichi's Bow
+20 2E r5 qq Elven Bow
+40 2E r5 qq Artemis' Bow
+60 2E r5 qq Angel's Bow
+80 2E r5 qq Silver Bow
+A0 2E r5 qq Golden Bow
+C0 2E r5 qq Donnerjager
+E0 2E r5 qq Bow Dummy 4

+00 2F r5 qq Bow Dummy 5
+80 39 r5 qq Nodachi
+A0 39 r5 qq Osafune
+C0 39 r5 qq Kotetsu
+E0 39 r5 qq Kiku-Ichimonji

+00 3A r5 qq Masamune
+20 3A r5 qq Raikiri
+40 3A r5 qq Muramasa
+60 3A r5 qq Mutsu-no-Kami
+80 3A r5 qq Ama-mo-Murakumo
+A0 3A r5 qq Ise-no-Kami
+C0 3A r5 qq Silver Katana
+E0 3A r5 qq Golden Katana

+00 3B r5 qq Katana of Victory
+20 3B r5 qq Katana Dummy 4
+40 3B r5 qq Katana Dummy 5
+00 46 r5 qq Iron Knuckles
+20 46 r5 qq Spiked Knuckles
+40 46 r5 qq Hammer Knuckles
+60 46 r5 qq Mythril Knuckles
+80 46 r5 qq Divine Fists
+A0 46 r5 qq Hadean Claws
+C0 46 r5 qq Toxic Claws
+E0 46 r5 qq Thumbing Claws

+00 47 r5 qq Kaiser Knuckles
+20 47 r5 qq Bastet Claws
+40 47 r5 qq Silver Knuckles
+60 47 r5 qq Golden Knuckles
+80 47 r5 qq Knuckle Dummy 3
+A0 47 r5 qq Knuckle Dummy 4
+C0 47 r5 qq Knuckle Dummy 5
+00 88 s3 qq Potion
+20 88 s3 qq Ether
+40 88 s3 qq Antidote
+60 88 s3 qq Phoenix Down
+80 88 s3 qq Remedy
+A0 88 s3 qq Eye Drops
+C0 88 s3 qq Echo Herbs
+E0 88 s3 qq Wakeup Bell

+00 89 s3 qq Balsam
+20 89 s3 qq Hi-Potion
+40 89 s3 qq X-Potion
+60 89 s3 qq Turbo Ether
+80 89 s3 qq Elixir
+A0 89 s3 qq Megalixir
+C0 89 s3 qq Teleport Stone
+E0 89 s3 qq Bomb Fragment

+00 8A s3 qq Bomb Arm
+20 8A s3 qq Antarctic Wind
+40 8A s3 qq Arctic Wind
+60 8A s3 qq Zeus' Wrath
+80 8A s3 qq Pantheon's Wrath
+A0 8A s3 qq Tengu Yawn
+C0 8A s3 qq Tengu Sneeze
+E0 8A s3 qq Earth Drum

+00 8B s3 qq Earth Mallet
+20 8B s3 qq Gold Hourglass
+40 8B s3 qq Stardust
+60 8B s3 qq Light Curtain
+80 8B s3 qq Lilith's Kiss
+A0 8B s3 qq Bacchuss' Wine
+C0 8B s3 qq Beast Liver
+E0 8B s3 qq Hard Scale

+00 8C s3 qq Insect Antenna
+20 8C s3 qq Monster Fiber
+40 8C s3 qq Spirit Stone
+60 8C s3 qq Demon Tail
+80 8C s3 qq Dragon Fang
+A0 8C s3 qq Phlogiston
+C0 8C s3 qq Permacrystal
+E0 8C s3 qq Fairy Wing

+00 8D s3 qq Fulmen Shard
+20 8D s3 qq Desert Rose
+40 8D s3 qq Glitterbug
+60 8D s3 qq Dark Matter

+00 8E s3 qq
+20 8E s3 qq
+40 8E s3 qq Cure Poison
+60 8E s3 qq Resurrect
+80 8E s3 qq Reincarnate
+A0 8E s3 qq Cure Blind
+C0 8E s3 qq Cure Silence
+E0 8E s3 qq Cure Sleep

+00 8F s3 qq Cure Dread
+20 8F s3 qq Water of Life
+40 8F s3 qq Font of Life
+60 8F s3 qq Rage Orb
+80 8F s3 qq Resist Poison
+A0 8F s3 qq Resist Blind
+C0 8F s3 qq Resist Silence
+E0 8F s3 qq Resist Sleep

+00 90 s3 qq Resist Dread
+20 90 s3 qq Quarter Elixir
+40 90 s3 qq Half Elixir
+60 90 s3 qq Dry Ether
+80 90 s3 qq Smelling Salts
+A0 90 s3 qq Beast Vim
+C0 90 s3 qq Aqua Vim
+E0 90 s3 qq Bug Vim

+00 91 s3 qq Plant Vim
+20 91 s3 qq Ghost Vim
+40 91 s3 qq Demon Vim
+60 91 s3 qq Dragon Vim
+80 91 s3 qq Beast Aura
+A0 91 s3 qq Aqua Aura
+C0 91 s3 qq Bug Aura
+E0 91 s3 qq Plant Aura

+00 92 s3 qq Ghost Aura
+20 92 s3 qq Demon Aura
+40 92 s3 qq Dragon Aura
+60 92 s3 qq Beast Coat
+80 92 s3 qq Aqua Coat
+A0 92 s3 qq Bug Coat
+C0 92 s3 qq Plant Coat
+E0 92 s3 qq Ghost Coat

+00 93 s3 qq Demon Coat
+20 93 s3 qq Dragon Coat
+40 93 s3 qq Beast Soul
+60 93 s3 qq Aqua Soul
+80 93 s3 qq Bug Soul
+A0 93 s3 qq Plant Soul
+C0 93 s3 qq Ghost Soul
+E0 93 s3 qq Demon Soul

+00 94 s3 qq Dragon Soul
+20 94 s3 qq Fire Bane
+40 94 s3 qq Water Bane
+60 94 s3 qq Wind Bane
+80 94 s3 qq Lightning Bane
+A0 94 s3 qq Earth Bane
+C0 94 s3 qq Light Bane
+E0 94 s3 qq Dark Bane

+00 95 s3 qq Resist Fire
+20 95 s3 qq Resist Water
+40 95 s3 qq Resist Wind
+60 95 s3 qq Resist Lightning
+80 95 s3 qq Resist Earth
+A0 95 s3 qq Resist Light
+C0 95 s3 qq Resist Dark
+E0 95 s3 qq Giant's Draft

+00 96 s3 qq Turtle Split
+20 96 s3 qq Hast Brew
+40 96 s3 qq Element Boost
+60 96 s3 qq Dark Breath
+80 96 s3 qq Shadowflare
+A0 96 s3 qq Dragon Breath
+C0 96 s3 qq Divine Rain
+E0 96 s3 qq Dark Sigh

+00 97 s3 qq Small BP Drink
+20 97 s3 qq Medium BP Drink
+40 97 s3 qq Large BP Drink
+60 97 s3 qq Unearthly Bun
+80 97 s3 qq SP Drink Ticket
+A0 97 s3 qq Consm. Dummy 2
+C0 97 s3 qq Consm. Dummy 3
+E0 97 s3 qq Consm. Dummy 4

+00 98 s3 qq Consm. Dummy 5
+20 98 s3 qq Potion
+40 98 s3 qq Ether
+60 98 s3 qq Antidote
+80 98 s3 qq Phoenix Down
+A0 98 s3 qq Remedy
+C0 98 s3 qq Eye Drops
+E0 98 s3 qq Echo Herbs

+00 99 s3 qq Wakeup Bell
+20 99 s3 qq Balsam
+40 99 s3 qq Hi-Potion
+60 99 s3 qq X-Potion
+80 99 s3 qq Turbo Ether
+A0 99 s3 qq Elixir
+C0 99 s3 qq Megalixir
+E0 99 s3 qq Bomb Arm

+00 9A s3 qq Arctic Wind
+20 9A s3 qq Pantheon's Wrath
+40 9A s3 qq Tengu Sneeze
+60 9A s3 qq Earth Mallet
+80 9A s3 qq HP Booster Bun
+A0 9A s3 qq MP Booster Bun
+C0 9A s3 qq Strength Bun
+E0 9A s3 qq Vitality Bun

+00 9B s3 qq Intelligence Bun
+20 9B s3 qq Mind Bun
+40 9B s3 qq Agility Bun
+60 9B s3 qq Dexterity Bun
+00 A6 rE qq Bronze Gauntlets
+20 A6 rE qq Gauntlets
+40 A6 rE qq Mythril Gloves
+60 A6 rE qq Giant's Gloves
+80 A6 rE qq Adamant Gauntlets
+A0 A6 rE qq Thief Gloves
+C0 A6 rE qq Genji Gloves
+E0 A6 rE qq Heike Gloves
+80 B2 rE qq Bronze Bangle
+A0 B2 rE qq Iron Bangle
+C0 B2 rE qq Mythril Bangle
+E0 B2 rE qq Adamant Bangle

+00 B3 rE qq Power Bracers
+20 B3 rE qq Hyper Bracers
+40 B3 rE qq Heart Ring
+60 B3 rE qq Life Ring
+80 B3 rE qq Amulet
+A0 B3 rE qq Soul of Thamasa
+C0 B3 rE qq Force Armlets
+E0 B3 rE qq Magic Armlets

+00 B4 rE qq Hermes Sandals
+20 B4 rE qq Hermes Shoes
+40 B4 rE qq Artisan Gloves
+60 B4 rE qq Dwarven Gloves
+80 B4 rE qq Flame Charm
+A0 B4 rE qq Ice Charm
+C0 B4 rE qq Thunder Charm
+E0 B4 rE qq Wind Charm

+00 B5 rE qq Earth Charm
+20 B5 rE qq Light Charm
+40 B5 rE qq Dark Charm
+60 B5 rE qq Mage Shell
+80 B5 rE qq Barrier Shroud
+A0 B5 rE qq Black Belt
+C0 B5 rE qq Star Pendant
+E0 B5 rE qq Silver Glasses

+00 B6 rE qq White Cape
+20 B6 rE qq Clothespin
+40 B6 rE qq Earthing Rod
+60 B6 rE qq Peace Ring
+80 B6 rE qq Rebuff Locket
+A0 B6 rE qq Safety Ring
+C0 B6 rE qq Courage Ring
+E0 B6 rE qq Ward Bangle

+00 B7 rE qq Taunt Bangle
+20 B7 rE qq Growth Egg
+40 B7 rE qq Golden Egg
+60 B7 rE qq Red Mulata
+80 B7 rE qq Smiley Badge
+A0 B7 rE qq Reflect Ring
+C0 B7 rE qq Gale Hairpin
+E0 B7 rE qq Alarm Earrings

+00 B8 rE qq Venture Bangle
+20 B8 rE qq Normalizer
+40 B8 rE qq Acc. Dummy 1
+60 B8 rE qq Acc. Dummy 2
+80 B8 rE qq Acc. Dummy 3
+A0 B8 rE qq Acc. Dummy 4
+C0 B8 rE qq Acc. Dummy 5
+00 BF rE qq Leather Cap
+20 BF rE qq Feather Hat
+40 BF rE qq Tiger Mask
+60 BF rE qq Acorn Hat
+80 BF rE qq Headband
+A0 BF rE qq Black Cowl
+C0 BF rE qq Adamant Hat
+E0 BF rE qq Red Cap

+00 C0 rE qq Ribbon
+20 C0 rE qq Royal Crown
+40 C0 rE qq Pointy Hat
+60 C0 rE qq Tricorne
+80 C0 rE qq Cat-Ear Hood
+A0 C0 rE qq Laurel Wreath
+C0 C0 rE qq Mage's Hat
+E0 C0 rE qq Holy Miter

+00 C1 rE qq Circlet
+20 C1 rE qq Lambent Hat
+40 C1 rE qq Lamia's Tiara
+60 C1 rE qq Gold Hairpin
+80 C1 rE qq Hat Dummy 1
+A0 C1 rE qq Hat Dummy 2
+C0 C1 rE qq Hat Dummy 3
+E0 C1 rE qq Hat Dummy 4

+00 C2 rE qq Hat Dummy 5
+00 C4 rE qq Buckler
+20 C4 rE qq Round Shield
+40 C4 rE qq Large Shield
+60 C4 rE qq Spiked Shield
+80 C4 rE qq Cross Shield
+A0 C4 rE qq Mythril Shield
+C0 C4 rE qq Adamant Shield
+E0 C4 rE qq Iceflame Shield

+00 C4 rE qq Lustrous Shield
+20 C4 rE qq Dark Shield
+40 C4 rE qq Blessed Shield
+60 C4 rE qq Aegis Shield
+80 C4 rE qq Bloody Shield
+A0 C4 rE qq Donnerschutz
+C0 C4 rE qq Shield Dummy 2
+E0 C4 rE qq Shield Dummy 3

+00 C4 rE qq Shield Dummy 4
+20 C4 rE qq Shield Dummy 5
+80 CB rE qq Bronze Helm
+A0 CB rE qq Iron Helm
+C0 CB rE qq Mythril Helm
+E0 CB rE qq Yggdrasil Helm

+00 CC rE qq Orichalcum Helm
+20 CC rE qq Adamant Helm
+40 CC rE qq Genji Helm
+60 CC rE qq Heike Helm
+80 CC rE qq Crystal Helm
+A0 CC rE qq Helm Dummy 1
+C0 CC rE qq Helm Dummy 2
+E0 CC rE qq Helm Dummy 3

+00 CD rE qq Helm Dummy 4
+20 CD rE qq Helm Dummy 5
Outfits in Vests and Armor
+00 D8 rE qq Linen Cuirass
+20 D8 rE qq Kenpo Gi
+40 D8 rE qq Bronze Breastplate
+60 D8 rE qq Mythril Plate
+80 D8 rE qq Mirage Vest
+A0 D8 rE qq Power Sash
+C0 D8 rE qq Brigandine
+E0 D8 rE qq Viking Coat

+00 D9 rE qq Adamant Vest
+20 D9 rE qq Star Corslet
+40 D9 rE qq Brave Suit
+60 D9 rE qq Crystal Vest
+80 D9 rE qq Hempen Tunic
+A0 D9 rE qq Silk Robe
+C0 D9 rE qq Tabby Suit
+E0 D9 rE qq Floral Robe

+00 DA rE qq Black Robe
+20 DA rE qq White Robe
+40 DA rE qq Gaia Gear
+60 DA rE qq Luminous Robe
+80 DA rE qq Rainbow Dress
+A0 DA rE qq Lordly Robes
+C0 DA rE qq Vestal Garb
+E0 DA rE qq Bravo Bikini

+00 DB rE qq Onion Shirt
+20 DB rE qq Melodist's Shirt
+40 DB rE qq Knight's Tunic
+60 DB rE qq Edea's Garb
+80 DB rE qq Plain Tunic
+80 E4 rE qq Leather Armor
+A0 E4 rE qq Bronze Armor
+C0 E4 rE qq Iron Armor
+E0 E4 rE qq Mythril Armor

+00 E5 rE qq Yggdrasil Armor
+20 E5 rE qq Orichalcum Mail
+40 E5 rE qq Adamant Armor
+60 E5 rE qq Genji Armor
+80 E5 rE qq Heike Armor
+A0 E5 rE qq Crystal Mail
+C0 E5 rE qq Dimensional Garb
+E0 E5 rE qq Bravo Bunny

+00 E6 rE qq Eastern War Garb
+20 E6 rE qq Cadet Uniform
+40 E6 rE qq Bravo Bikini
Note: Asterisks don't give the job.
+00 F2 tB qq D's Journal
+20 F2 tB qq Strange Hourglass
+40 F2 tB qq Rainbow Thread
+60 F2 tB qq Agnes' Pendant
+80 F2 tB qq Vestal Garb
+A0 F2 tB qq Merchantry Orders
+C0 F2 tB qq Mysterious Note
+E0 F2 tB qq Bravo Bikini

+00 F2 tB qq Orichalcum
+20 F2 tB qq Legendary Baton
+40 F2 tB qq Alternis' Journal
+60 F2 tB qq Fire Keystone
+80 F2 tB qq Water Keystone
+A0 F2 tB qq Wind Keystone
+C0 F2 tB qq Earth Keystone
+E0 F2 tB qq Light Keystone

+00 F2 tB qq Dark Keystone
+20 F2 tB qq Chest Key
+40 F2 tB qq *Knight
+60 F2 tB qq *Black Mage
+80 F2 tB qq *White Mage
+A0 F2 tB qq *Monk
+C0 F2 tB qq *Ranger
+E0 F2 tB qq *Ninja

+00 F2 tB qq *Time Mage
+20 F2 tB qq *Spell Fencer
+40 F2 tB qq *Swordmaster
+60 F2 tB qq *Pirate
+80 F2 tB qq *Dark Knight
+A0 F2 tB qq *Templar
+C0 F2 tB qq *Vampire
+E0 F2 tB qq *Arcanist

+00 F2 tB qq *Summoner
+20 F2 tB qq *Conjurer
+40 F2 tB qq *Valkyrie
+60 F2 tB qq *Spiritmaster
+80 F2 tB qq *Salve-Maker
+A0 F2 tB qq *Red Mage
+C0 F2 tB qq *Thief
+E0 F2 tB qq *Merchant

+00 F2 tB qq *Performer
+20 F2 tB qq Adventurer's Mark
+40 F2 tB qq Key Item Dummy 2
+60 F2 tB qq Key Item Dummy 3
+80 F2 tB qq Key Item Dummy 4
+A0 F2 tB qq Key Item Dummy 5
+C0 F2 tB qq Key Item Dummy 6
+E0 F2 tB qq Key Item Dummy 7

+00 F2 tB qq Key Item Dummy 8
+20 F2 tB qq Key Item Dummy 9
+40 F2 tB qq Key Item Dummy 10
 
Last edited by isengoethe,
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JackEng

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i tried twice, using JKSM to export the save file and just adding max money, game run fine, but spefically when we try to set skill point it crash, ability menu seem alright as i can still change secondary job skill and look at other stuff..

but as soon as i touches skill point it doesn't show 0 and instantly crash the game...

i end up restoring my game after awhile because i can't assign skill.. :(
 

Bgreymane

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Hello. So I tried this save editor, and to my disappointment, there is a glitch in the max money edit. the support ability option reduces the available support points by 1, so if you have 0 available support points, the game crashes on that screen, like JackEng before me commented. on the other hand, if you deselect all support abilities and free up all slots like I did, in my case I had 2 slots available, it decreased the amount to 1. Can you fix this? or can someone give me an idea where else I can use the money edit that works? that edit is the only one I need, after all
 

c4388354

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Money edit without side-effects/crashes:

Goto offset 0xBEEA and copy the four bytes there, for me it was: 00 19 00 40

now convert that number to binary and name it - SAVE_DATA
Code:
SAVE_DATA: [0]__[0]__[1]__[9]__[0]__[0]__[4]__[0]_
SAVE_DATA: 0000 0000 0001 1001 0000 0000 0100 0000

get how much pg you want and convert it to hex, then convert that to binary
remember to pad WANTED_PG with 00's to 3 bytes / 24 bits (start padding from the left) if needed.

example:
Code:
9999999 pg is 98 96 7F = 1001 1000 1001 0110 0111 1111
__10000 pg is 00 27 10 = 0000 0000 0010 0111 0001 0000

Number each bit in WANTED_PG from A to X like so
Code:
_TEMPLATE_ = ABCD EFGH IJKL MNOP QRST UVWX
9999999 PG = 1001 1000 1001 0110 0111 1111

Rearrange the pg binary number as follows, call this rearranged number WANTED_PG.
Code:
TEMPLATE_: WX-- ---- OPQR STUV GHIJ KLMN --AB CDEF
WANTED_PG: 11-- ---- 1001 1111 0010 0101 --10 0110

Now put the SAVE_DATA number that was in your save at the top and the WANTED_PG number on the next line.
if there is an '-' in the WANTED_PG BIT then use the BIT from the SAVEDATA else use the bit from the WANTED_PG.
(e.g W = use WANTED_PG bit and S = use SAVE_DATA bit), Call the new number NEW__DATA.

Code:
SAVE_DATA: 0000 0000 0001 1001 0000 0000 0100 0000
WANTED_PG: 11-- ---- 1001 1111 0010 0101 --10 0110
---------: WWSS SSSS WWWW WWWW WWWW WWWW SSWW WWWW
NEW__DATA: 1100 0000 1001 1111 0010 0101 0110 0110

Convert the NEW__DATA from binary to hex:
Code:
NEW_DATA: 1100 0000 1001 1111 0010 0101 0110 0110
NEW_DATA: [C]__[0]__[9]__[F]__[2]__[5]__[6]__[6]_

go to offset 0xBEEA in your save and overwrite the four bytes with the NEW_DATA (for me: C0 9F 25 66) and save,
import the new edited save into your game you should have the amount of 'pg' you wanted without any side effects.

---

Code:
First Byte (0xBEEA):
bit 0 = pg * 2
bit 1 = pg * 1
bit 2 = unknown - leave as is
bit 3 = unknown - leave as is

bit 4 = unknown - leave as is
bit 5 = unknown - leave as is
bit 6 = unknown - leave as is
bit 7 = unknown - leave as is

Second Byte (0xBEEB):
bit 0 = pg * 512
bit 1 = pg * 256
bit 2 = pg * 128
bit 3 = pg * 64

bit 4 = pg * 32
bit 5 = pg * 16
bit 6 = pg * 8
bit 7 = pg * 4

Third Byte (0xBEEC):
bit 0 = pg * 131072
bit 1 = pg * 65536
bit 2 = pg * 32768
bit 3 = pg * 16384

bit 4 = pg * 8192
bit 5 = pg * 4096
bit 6 = pg * 2048
bit 7 = pg * 1024

Fourth Byte (0xBEED):
bit 0 = unknown - leave as is
bit 1 = unknown - leave as is
bit 2 = pg * 8388608
bit 3 = pg * 4194304

bit 4 = pg * 2097152
bit 5 = pg * 1048576
bit 6 = pg * 524288
bit 7 = pg * 262144

NOTE:
bit 0 is 0x80, bit 1 is 0x40, bit 2 is 0x20, bit 3 is 0x10
bit 4 is 0x08, bit 5 is 0x04, bit 6 is 0x02, bit 7 is 0x01
 
Last edited by c4388354,

Darkzx5

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Hey tried the unlock all magic option. It seems fine at first but it removes curada from your spellbook and if go to the store to try and purchase it again, it will not be relearned. The game takes your money but you dont get anything for it.
usa version. Can this be fixed in any way? I originally wanted this for the -ja spell genomes(it works for these too right?).
 
Last edited by Darkzx5,

Darkzx5

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Hey tried the unlock all magic option. It seems fine at first but it removes curada from your spellbook and if go to the store to try and purchase it again, it will not be relearned. The game takes your money but you dont get anything for it.
usa version. Can this be fixed in any way? I originally wanted this for the -ja spell genomes(it works for these too right?).
...nvm. i missed the part where it doesnt work on genomes
 

ayumi13

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I checked everything except the experimental and i'm in the desert yet when i open my menu my game crashes
 

fixotherm

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Money edit without side-effects/crashes:

Goto offset 0xBEEA and copy the four bytes there, for me it was: 00 19 00 40

now convert that number to binary and name it - SAVE_DATA
Code:
SAVE_DATA: [0]__[0]__[1]__[9]__[0]__[0]__[4]__[0]_
SAVE_DATA: 0000 0000 0001 1001 0000 0000 0100 0000

get how much pg you want and convert it to hex, then convert that to binary
remember to pad WANTED_PG with 00's to 3 bytes / 24 bits (start padding from the left) if needed.

example:
Code:
9999999 pg is 98 96 7F = 1001 1000 1001 0110 0111 1111
__10000 pg is 00 27 10 = 0000 0000 0010 0111 0001 0000

Number each bit in WANTED_PG from A to X like so
Code:
_TEMPLATE_ = ABCD EFGH IJKL MNOP QRST UVWX
9999999 PG = 1001 1000 1001 0110 0111 1111

Rearrange the pg binary number as follows, call this rearranged number WANTED_PG.
Code:
TEMPLATE_: WX-- ---- OPQR STUV GHIJ KLMN --AB CDEF
WANTED_PG: 11-- ---- 1001 1111 0010 0101 --10 0110

Now put the SAVE_DATA number that was in your save at the top and the WANTED_PG number on the next line.
if there is an '-' in the WANTED_PG BIT then use the BIT from the SAVEDATA else use the bit from the WANTED_PG.
(e.g W = use WANTED_PG bit and S = use SAVE_DATA bit), Call the new number NEW__DATA.

Code:
SAVE_DATA: 0000 0000 0001 1001 0000 0000 0100 0000
WANTED_PG: 11-- ---- 1001 1111 0010 0101 --10 0110
---------: WWSS SSSS WWWW WWWW WWWW WWWW SSWW WWWW
NEW__DATA: 1100 0000 1001 1111 0010 0101 0110 0110

Convert the NEW__DATA from binary to hex:
Code:
NEW_DATA: 1100 0000 1001 1111 0010 0101 0110 0110
NEW_DATA: [C]__[0]__[9]__[F]__[2]__[5]__[6]__[6]_

go to offset 0xBEEA in your save and overwrite the four bytes with the NEW_DATA (for me: C0 9F 25 66) and save,
import the new edited save into your game you should have the amount of 'pg' you wanted without any side effects.

---

Code:
First Byte (0xBEEA):
bit 0 = pg * 2
bit 1 = pg * 1
bit 2 = unknown - leave as is
bit 3 = unknown - leave as is

bit 4 = unknown - leave as is
bit 5 = unknown - leave as is
bit 6 = unknown - leave as is
bit 7 = unknown - leave as is

Second Byte (0xBEEB):
bit 0 = pg * 512
bit 1 = pg * 256
bit 2 = pg * 128
bit 3 = pg * 64

bit 4 = pg * 32
bit 5 = pg * 16
bit 6 = pg * 8
bit 7 = pg * 4

Third Byte (0xBEEC):
bit 0 = pg * 131072
bit 1 = pg * 65536
bit 2 = pg * 32768
bit 3 = pg * 16384

bit 4 = pg * 8192
bit 5 = pg * 4096
bit 6 = pg * 2048
bit 7 = pg * 1024

Fourth Byte (0xBEED):
bit 0 = unknown - leave as is
bit 1 = unknown - leave as is
bit 2 = pg * 8388608
bit 3 = pg * 4194304

bit 4 = pg * 2097152
bit 5 = pg * 1048576
bit 6 = pg * 524288
bit 7 = pg * 262144

NOTE:
bit 0 is 0x80, bit 1 is 0x40, bit 2 is 0x20, bit 3 is 0x10
bit 4 is 0x08, bit 5 is 0x04, bit 6 is 0x02, bit 7 is 0x01

I think I might have found out what's causing the crash when using the Max PG option. I tried messing around with the offset 0xBEED and found out that bits 0 and 1 of 0xBEED corresponds to how many support ability slots you have unlocked.

I found this out when I tried using the value you found (C0 9F 25 66) to change the pg in my game. But this value corresponds to a support ability slot of only 1. Thus breaking the game since I have already three slots unlocked. When I changed the bits 0 and 1 of 0xBEED into (11) to correspond to 3, it stopped crashing. When I changed it into 2, it reduced the number of slots I had.

I'm not really sure how it works for the 4th and 5th slot. It's better to just follow what c4388354 did, taking note of how many slots you have so you don't crash your game.

Just a heads up for others. If you want to get max money, check how many support ability slots you have unlocked so it doesn't crash the game.
Here. I tried finding the values for save files with up to 3 support ability slots,
1 slot: C0 9F 25 66
2 slots: C0 9F 25 A6
3 slots: C0 9F 25 E6
Please take note that these values will give 9999999 pg.

Btw, thanks for the info c4388354 :)
 

Inperial

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I think I might have found out what's causing the crash when using the Max PG option. I tried messing around with the offset 0xBEED and found out that bits 0 and 1 of 0xBEED corresponds to how many support ability slots you have unlocked.

I found this out when I tried using the value you found (C0 9F 25 66) to change the pg in my game. But this value corresponds to a support ability slot of only 1. Thus breaking the game since I have already three slots unlocked. When I changed the bits 0 and 1 of 0xBEED into (11) to correspond to 3, it stopped crashing. When I changed it into 2, it reduced the number of slots I had.

I'm not really sure how it works for the 4th and 5th slot. It's better to just follow what c4388354 did, taking note of how many slots you have so you don't crash your game.

Just a heads up for others. If you want to get max money, check how many support ability slots you have unlocked so it doesn't crash the game.
Here. I tried finding the values for save files with up to 3 support ability slots,
1 slot: C0 9F 25 66
2 slots: C0 9F 25 A6
3 slots: C0 9F 25 E6
Please take note that these values will give 9999999 pg.

Btw, thanks for the info c4388354 :)


Could you please tell me where you edit your game or what file is the one that I have to edit to be able to do that myself and so fix the problem that damages the game, use the save editor and then I move it from the slots of the skills but I do not know Well where should I edit or what file is if the game or is another, would appreciate your response, x3 if you can with an image would also be great
 

fixotherm

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Could you please tell me where you edit your game or what file is the one that I have to edit to be able to do that myself and so fix the problem that damages the game, use the save editor and then I move it from the slots of the skills but I do not know Well where should I edit or what file is if the game or is another, would appreciate your response, x3 if you can with an image would also be great

Hey! You have to edit GAME#.sav ('#' is 0 if you're using the first slot, 1 if second slot, etc.) starting from offset 0xBEEA, just like what c4388354 said. You can press ctrl+G and then type BEEA. The next 4 bytes are the values that you need to change.
Right here, it says FF FF FF 7F. This I think is what the save editor changes the values to, which crashes the game for me. I just had to change it to whatever I did earlier depending on the slots I have.

As for the program I used to edit the save files, it's HxD.

Again, if you have 4/5 support ability slots, try following what c4388354 did.

upload_2017-6-18_18-46-16.png
 

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Paraclox

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@ukee heya! I've used this save editor to great success! however I noticed that the Event Viewer still isn't completed, and likely the Encyclopedia too. would it be possible still that you're working on this? does anyone have a save file for at least these two things?
 

Borjitasstoi

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Crash #1 During conversation with ringnabel during inn burns
Crash #2 Pressing start ringabel in the party
how i solve that dont inject max levels in ringaben and edea and only in tiz and agnes actually game works well experimental stuff its better dont touch anything because still fails the unit number of items are random in much cases
thats all my testing this editor needs help
 

SOMAAAA

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greetings, i tried using the unlimited pg edit but now my abilities tab is broken. because i thought it ran fine, i deleted my backup file not knowing i was in for a treat. is there a way for me to fix my save?
 

2mi

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Correction :

+00 C5 rE qq Lustrous Shield
+20 C5 rE qq Dark Shield
+40 C5 rE qq Blessed Shield
+60 C5 rE qq Aegis Shield
+80 C5 rE qq Bloody Shield
+A0 C5 rE qq Donnerschutz
+C0 C5 rE qq Shield Dummy 2
+E0 C5 rE qq Shield Dummy 3
 
Last edited by 2mi,

MultiKoopa

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Anybody have any idea how to use this without it corrupting and destroying your save? The Nemesis system is busted in 2021, so I can't think of any other way to get the elemental -Ja Genome spells besides a save editor
 

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