I finally managed to remove Super Mario 3D World's Depth of Field blur effect and it definitely made the game a lot more beautiful thanks to Alexsama's Graphic Pack tweaks!
The distant towers in Castle Courses are now as crisp and sharp as the foreground objects and you'll notice it immediately in the first Bowser fight. The sea also looks a lot better without the blur.
I just noticed a bug in that first Bowser battle though, the camera no longer forces you to run toward Bowser so you can just stay put as long as you like and so will Bowser. You eventually still need to move forward though because Bowser will stop throwing bombs after getting hit a certain number of times. He only starts throwing it after you reach certain distances.
There's also a bug in the first Plessie Course where his animation freezes accompanied by a whooshing sound effect just right after jumping into the water from the starting position. You can't jump when that happens and he just phases through boost pads but you can still steer him. Bumping enemies unfreezes him. I think the bug only occurs in the area before the first Green Star.
Also, for those who aren't used to really vivid colors like the ones this game uses / for people who are too sensitive to brightness like me, you can Google "Saturation Toggler". It's a small app that lets you automatically de-saturate your monitor colors in just a press of a hotkey. It was made for CS:GO players who want to make the game's color more vivid but you can also use it to do the opposite in this game.
I can now play the game a lot longer without getting teary-eyed and headaches.
It'd be nice though if someone can make a Graphic Pack tweak to de-saturate the game itself so I won't have to really on a program, that is if it's possible to tweak it. Or at least something that dims the light effects this game uses.
The distant towers in Castle Courses are now as crisp and sharp as the foreground objects and you'll notice it immediately in the first Bowser fight. The sea also looks a lot better without the blur.
I just noticed a bug in that first Bowser battle though, the camera no longer forces you to run toward Bowser so you can just stay put as long as you like and so will Bowser. You eventually still need to move forward though because Bowser will stop throwing bombs after getting hit a certain number of times. He only starts throwing it after you reach certain distances.
There's also a bug in the first Plessie Course where his animation freezes accompanied by a whooshing sound effect just right after jumping into the water from the starting position. You can't jump when that happens and he just phases through boost pads but you can still steer him. Bumping enemies unfreezes him. I think the bug only occurs in the area before the first Green Star.
Also, for those who aren't used to really vivid colors like the ones this game uses / for people who are too sensitive to brightness like me, you can Google "Saturation Toggler". It's a small app that lets you automatically de-saturate your monitor colors in just a press of a hotkey. It was made for CS:GO players who want to make the game's color more vivid but you can also use it to do the opposite in this game.
I can now play the game a lot longer without getting teary-eyed and headaches.
It'd be nice though if someone can make a Graphic Pack tweak to de-saturate the game itself so I won't have to really on a program, that is if it's possible to tweak it. Or at least something that dims the light effects this game uses.
Last edited by Lightpost7,