To start off being honest. I have a rather faulty history with metroid series. I haven't played every metroid, game, and i didn't beat them all. I have played metroid 2 On gameboy and beaten it, Super metroid on SNES and beaten it, Metroid other M on Wii and beaten it (Both normal 100% and hard) Metroid fusion and beaten it and Metroid zero mission and beaten it on Easy normal and hard 100%. I have not played metroid prime series nor want to, as well as that metroid federation force. Also i have not beaten the original metroid on NES either cause i just can't with that game, Zero mission is much better and fun.
Because i never played prime series, i have no opinions or knowledge of that game besides is a FPS game and usually avoid those types of games, but in your own honest opinion, which game do you think is the hardest to 100%?
Remember that 100% means collecting all power ups, and extra ammo pickups for Missles, super missles, Power bombs... Grapple beam, x-ray scope.. or whatever each game had that you can find. The games have been known to hide lots of what i consider unnecessary ammo pickups throughout each game and hidden in the most obscure places that one would think to look on at least the first 10 play throughs. (And that 10 is a generous one since is probably more)
In metroid NES and gameboy, both games have no map to tell you where to go or where items may be. In super metroid you do get x-ray scope, but most pick ups are hidden and not even displayed on maps, and are grouped together with obvious pick up items just out of sight or reach until more power ups are gained. Metroid fusion has way too many missle and health packs. Since the power ups in both metroid fusion and other m are mandatory to progressing the story, they do not add to your findings, making it probably the only two games to be completed with 0% clear rate. In metroid fusion, there is a increase in health upgrades to finde compared to other ones in the series to compensate i guess? In metroid zero mission, after a clear game, loading your data will tell you how many of each power up you have collected in each area of the game, to help check mark the requirements for 100% which is probably the most helpful of all games to make it possible to find them all.
To point out if you never played the game before, you wouldn't know how many of each you would need to collect for the 100% since it doesn't tell you, unlike metroid zero mission it does tell you how many missles, super missles, power bombs, energy tanks you need to have, how many you have collected out of remaining. I think is the easiest in Zero mission, but this post is about the hardest. Without using any sort of guide i just wanna know two questions.
Because i never played prime series, i have no opinions or knowledge of that game besides is a FPS game and usually avoid those types of games, but in your own honest opinion, which game do you think is the hardest to 100%?
Remember that 100% means collecting all power ups, and extra ammo pickups for Missles, super missles, Power bombs... Grapple beam, x-ray scope.. or whatever each game had that you can find. The games have been known to hide lots of what i consider unnecessary ammo pickups throughout each game and hidden in the most obscure places that one would think to look on at least the first 10 play throughs. (And that 10 is a generous one since is probably more)
In metroid NES and gameboy, both games have no map to tell you where to go or where items may be. In super metroid you do get x-ray scope, but most pick ups are hidden and not even displayed on maps, and are grouped together with obvious pick up items just out of sight or reach until more power ups are gained. Metroid fusion has way too many missle and health packs. Since the power ups in both metroid fusion and other m are mandatory to progressing the story, they do not add to your findings, making it probably the only two games to be completed with 0% clear rate. In metroid fusion, there is a increase in health upgrades to finde compared to other ones in the series to compensate i guess? In metroid zero mission, after a clear game, loading your data will tell you how many of each power up you have collected in each area of the game, to help check mark the requirements for 100% which is probably the most helpful of all games to make it possible to find them all.
To point out if you never played the game before, you wouldn't know how many of each you would need to collect for the 100% since it doesn't tell you, unlike metroid zero mission it does tell you how many missles, super missles, power bombs, energy tanks you need to have, how many you have collected out of remaining. I think is the easiest in Zero mission, but this post is about the hardest. Without using any sort of guide i just wanna know two questions.
- What metroid games have you 100% on your own without any help?
- Which do you think was the most difficult to 100%