Homebrew Official Retroarch WiiU (wip.)

xtheman

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I made some (shitty) meta files for haxchi. Pair with Retro Launcher and your good. I couldn't get bootLogoTex to work but included anyways (tgaverify said it was good so...)
Might remake them in the future..
iconTex.png
bootDrcTex.png
 

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the_randomizer

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Anyone else having the emulator crash after loading a second ROM? Wii U pro works like a charm, automatically maps the buttons (except I can't use the home button to open the menu for some reason). Snes9x mainline was the only core I tested, granted, after loading a second game, it locked up with a DSI exception. And yes, I did delete all config files, so it's not that. :ph34r:
 

ShadowOne333

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Anyone else having the emulator crash after loading a second ROM? Wii U pro works like a charm, automatically maps the buttons (except I can't use the home button to open the menu for some reason). Snes9x mainline was the only core I tested, granted, after loading a second game, it locked up with a DSI exception. And yes, I did delete all config files, so it's not that. :ph34r:
There were two more pull requests merged today, just 4 hours ago, made by aliaspider:
https://github.com/libretro/RetroArch/commits/master

cores_names_size was used in a conditional branch without being
aliaspider committed 4 hours ago

(WiiU) simplify input code, add button labels for autoconfigs
aliaspider committed 4 hours ago
I'd recommend checking the new build up.
 
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MaitreLLD

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My Wii U Pro connects fine (I can even switch pages in the HBL after with L and R !) but I can't seem to map it to anything. How did you guys do it ?
 

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There were two more pull requests merged today, just 4 hours ago, made by aliaspider:
https://github.com/libretro/RetroArch/commits/master

cores_names_size was used in a conditional branch without being
aliaspider committed 4 hours ago

(WiiU) simplify input code, add button labels for autoconfigs
aliaspider committed 4 hours ago
I'd recommend checking the new build up.

Yeah, this was the original bug report here https://github.com/libretro/RetroArch/issues/4433 and that first pull request is said to fix it, hopefully. Will test out for sure today :P
Also I can't seem to map the controller to use Home to open the menu, unsure why.

Keeps crashing for me no matter what, its so unstable, I get DSI exceptions all the time trying different stuff...

Please check the above GitHub bug report, it's said to have been hopefully neutralized but will show up in a later build today, I think
 
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ShadowOne333

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My Wii U Pro connects fine (I can even switch pages in the HBL after with L and R !) but I can't seem to map it to anything. How did you guys do it ?
Load up any game, then open up RetroArch's menu and go to Controller inside the Quick Menu.
There, you can switch the controller input where it says something like RetroPad #1 or something similar.
Search around inside the Settings too, I can't recall exactly where the option is but it has to be there, remember that the controller must be on and synced with the console already so that RetroArch can detect it.
Keeps crashing for me no matter what, its so unstable, I get DSI exceptions all the time trying different stuff...
Test the newest nightly, it should have fixed the DSI problems, also remember to clean the CFG files from inside /retroarch/ to avoid consequent DSI exceptions.
 
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MaitreLLD

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My Wii U Pro connects fine (I can even switch pages in the HBL after with L and R !) but I can't seem to map it to anything. How did you guys do it ?
Ah I see it's just that I can get it to work only for Player 2. Any way to map it to player 1 currently ?

Edit : oh you got me before ShadowOne, I'll retry that thx
Edit2 : nope, I can only switch between Retropad and Retropad w/analog (FCEUmm) but none is the Wii U Pro.
 
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the_randomizer

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Load up any game, then open up RetroArch's menu and go to Controller inside the Quick Menu.
There, you can switch the controller input where it says something like RetroPad #1 or something similar.
Search around inside the Settings too, I can't recall exactly where the option is but it has to be there, remember that the controller must be on and synced with the console already so that RetroArch can detect it.

Test the newest nightly, it should have fixed the DSI problems, also remember to clean the CFG files from inside /retroarch/ to avoid consequent DSI exceptions.

Is there a reason why I can't map the open/close menu to use the Home button so I don't have to use the game pad to open and close it? I tried to use the Wii U pro pad to do just that and it didn't work for some odd reason.
Rest of the buttons worked fine, but Home didn't. Have you had a chance to test it yet? :P
 

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Is there a reason why I can't map the open/close menu to use the Home button so I don't have to use the game pad to open and close it? I tried to use the Wii U pro pad to do just that and it didn't work for some odd reason.
Rest of the buttons worked fine, but Home didn't. Have you had a chance to test it yet? :P
I am almost sure it is a problem with the Hotkey not binding to the Pro controller.
Search around inside the controller options and go inside the Hotkey menu, there you can bind the Home menu of the Pro controller to Return to Menu.
 
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the_randomizer

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Ah I see it's just that I can get it to work only for Player 2. Any way to map it to player 1 currently ?

Edit : oh you got me before ShadowOne, I'll retry that thx
Edit2 : nope, I can only switch between Retropad and Retropad w/analog (FCEUmm) but none is the Wii U Pro.

It's under another option, I forgot where, I did it with Snes9x last night.
 

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It's under another option, I forgot where, I did it with Snes9x last night.
It has to be either in the Quick menu or inside the Settings.
I can't for the likes of me remember exactly where, and I was having this issue with my Android box because the option is just outside of the initial range of vision and I cannot scroll, nor with a mouse nor with the Box's Remote. xD

But yeah it is inside Settings -> Input I believe.
 
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MaitreLLD

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Oh it's fine actually it's just that I delted my /retroarch/ folder ! Works fine now. Not in Mednafen PCE though apparently !
Mame works like a charm (go into settings > input > user 1/2 binds and change between Wii U Pro or Gamepad :))
Edit : same option works in PCE actually !
 
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the_randomizer

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Stella build with the DSI error fix, you can load multiple ROMs in a row now without a crash. Enjoy!

Thanks to @aliaspider for finding the problem.

BTW, it takes a while to open each folder of ROMs if you have a lot of them, so try to split them into folders with less of them in each folder.

Since this does not have a DSI error now, I will make sure the appstore gets updated to this build.

I think the only way around the long loading time to read folders is to use Mocha or some kind of CFW that uses the libfat fix; otherwise we need to suffer from not using a CFW. Thanks for confirming that
the builds have been fixed. Gonna spam-load Snes9x ROM loading to test it out.
It has to be either in the Quick menu or inside the Settings.
I can't for the likes of me remember exactly where, and I was having this issue with my Android box because the option is just outside of the initial range of vision and I cannot scroll, nor with a mouse nor with the Box's Remote. xD

But yeah it is inside Settings -> Input I believe.

Will check it out today as well.

Edit: Does everyone else get that weird little context menu when loading a ROM, that it asks what core to choose before loading it up instead of loading it automatically?

Nightly build from today 15.20 ish can load more than one game now. :) Nice one.

I only see 1-17-17 08:22 builds though.
 
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ShadowOne333

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I think the only way around the long loading time to read folders is to use Mocha or some kind of CFW that uses the libfat fix; otherwise we need to suffer from not using a CFW. Thanks for confirming that
the builds have been fixed. Gonna spam-load Snes9x ROM loading to test it out.


Will check it out today as well.

Edit: Does everyone else get that weird little context menu when loading a ROM, that it asks what core to choose before loading it up instead of loading it automatically?



I only see 1-17-17 08:22 builds though.
One question, do the cores autoload automatically on boot with the latest nightly?
I remember some previous nightlies didn't autoload the core automatically, even if you were using the individual cores, so I was just wondering.
 

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One question, do the cores autoload automatically on boot with the latest nightly?
I remember some previous nightlies didn't autoload the core automatically, even if you were using the individual cores, so I was just wondering.

The last build I tested didn't, the devs said that this was intentional, I think, and I don't know if we need to make a GitHub bug report or feature request or not, because since the cores are individual apps (and that RA Wii U won't be consolidated for an undetermined amount of time)... I don't know why Snes9x said Snes9x after loading a ROM. I think it's kind of trivial but I don't know if it's worthy of asking for that feature to be removed. :unsure:

I'll record a video of showing it.
 
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