In a way you can because it's meant to be a hybrid. Not that the specs are anything to complain about, as it's shaping up to be the most powerful tablet on the market. Nintendo clearly threw the thickness concerns out the window and installed a proper cooling system in the machine, which is something tablet makers should've done a long time ago in order to close the gap between laptops and tablets. My only concern is the use of ARM over x86. It's an understandable choice considering it's a mobile device that pretends to be a portable home console, but there are chips out there that would allow for similar performance while using the same architecture as the PS4 and the XBO for ease of porting. The AMD R-Series chips are a good example, as they're in the same TDP range as the Tegra chips and offer comparable performance. One of the top-end R chips is used in the somewhat vaporware-ish SMACH Z, formerly known as the Steamboy, and packs 4 Excavator cores @ 3.4GHz in Turbo, as well as 8 GCN 3.0 CU's (512 shaders) @ 800MHz - it's just a little shy of the 750GFLOPS offered by Parker (737, to be exact) within a 12-35W power envelope which is feasible to implement in a tablet with an active cooling system like the Switch. I'm confident that with AMD's custom APU department Nintendo could've created a chip reaching the 1TFLOP threshold without sacrificing anything in terms of hardware-level compatibility with the XBO and the PS4 - now that would be exciting to see.
ALL KINDS OF "BIAS" WARNING
As such, I take offense to this general "just a tablet" thing, but people gotta be what they gotta be. I'm overlooking it
I develop for mobile for a living, and the Desktop, and networks...and I gotta tell ya, Power per Watt is THE metric of the future, across the board. This said, c'mon man, you are knocking Nintendo for not going x86? The "just a tablet" x86 mobile SoCs are just soooo weak for *this* application vs purpose designed and fab'd ARM packages.
As for porting - this is largely at the Middleware layer, and THAT is tuned per-arch....and this has been going on for a long time. People haven't routinely written general consumer software in assembler (for non-embedded/RTOS use) in a long...long time
C'mon
I guess I just don't understand, why, if as you say you wish the system to succeed...and you *know* it is already "set in stone" at this juncture...*how you think it would do so* with a message that seems to be largely skewed toward...not...supporting the product as a consumer?
I also, my opinion just reading your stuff here, seem to think feel *other people* think this thing is something it "isn't" based on some metrics that are, well, kind of based on Sony and Microsoft.
It is clearly a home console, with from what I've seen, home console-level "graphics" and not "mobile". It appears to have solid controllers, people are reporting them as clicky and responsive, if not small. It connects to the Internet. It is HD, connects to tv's via HDMI, supports storage expansion...it's a console. It's *small* but I don't think skeuomorphic "Base Station Dock" would have been the way to go to make it look "beefier"...this is the 21st century, you know, make it 33% bigger, add some ballast simply for weight and some "speed vents"
Nintendo has presented what it is they are selling and what they are trying to do. I don't think anyone is confused or misled. Maybe dissatisfied, but I mean this isn't Sony here and their Emotion Engine bullshit
I don't recall Nintendo saying much of ANYTHING about this one other than it will be better than the last one. The evidence seems to support this as well. I mean I didn't see anything that looked "like a mobile game"...did you? Asking honestly. I didn't get that "vibe" although the "just a shield" lead up certainly made one think we'd be seeing some OUYA nonsense...but we didn't.
--------------------- MERGED ---------------------------
Nope. Those things are essential to the console itself yet Nintendo will sell it separately unfortunately. You're a fanboy very clearly.
--------------------- MERGED ---------------------------
PS4 included the essentials which was the console (with LAN inc), 500GB storage and a traditional controller. Buying anything else was optional.
Gimmicks like PSVR and Move sticks aren't really required.
I do not see where this is divergent from the Switch outside of Ethernet which in most homes is NOT the de facto connection. Why should Nintendo add a single penny of cost for a component most people don't use?
Why does the Playstation 4 "require" half a terabyte of fixed disc storage? Does Nintendo have the same requirement? Et cetera. I just find your protestations very...dissonant?