Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

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Ikenie to Yuki no Setsuna (I am Setsuna.) Localization Project / Project Endir

★Excerpt:
Ikenie to Yuki no Setsuna (I am Setsuna.) is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. It was released for PlayStation 4 and PlayStation Vita in Japan in February 2016, and worldwide for PlayStation 4 and Microsoft Windows in July 2016.

The story, set in a land gripped by perpetual winter, follows a mercenary and his charge, a maiden named Setsuna who must offer herself as a sacrifice at a sacred shrine to appease hostile demons. The story's central theme is sadness. The gameplay, which is deliberately designed to evoke role-playing games of the 1990s, uses an Active Time Battle system based on those used in early Final Fantasy games and Chrono Trigger.

★About:
Hello, I'm Ignis00, you may know me for my past projects like; Phantom Kingdom Portable and Yuusha 30 Second, my primary goal is to bring everybody what SE had neglected to bring us, namely Ikenie to Yuki no Setsuna (I am Setsuna.) for the PlayStation Vita. I think it is of just our right to experience the game as much as the PC and PS4 do. I would like to take this project on my own, as a way to teach myself; as such, I appreciate anyone who's willing to help but I'd like to kindly take down your offer for the latter reason.

★Team:
Project Manager: Ignis00

Thanks:
ChepChep - For giving me material to learn at.
aluigi - For the QBMS script.
Ekey - For providing the AES key.
jmacd - For the xdelta-gpl tool.
Info-ZIP - For the UnZip tool.

★Progress Report:
--Localization
Parameter: 44 / 44
BraveStory: 11/ 11
Script: 4 / 4
Textures: 100/100

--Programming
Archive Unpacker: Done
Archive Packer: Done
Text Parser: Done
Text Reimporter: Done
Script Parser: Done
Script Reimporter: Done

★Downloads:
≫ READ THE "README.TXT" FILE TO AVOID CONFUSION! DO NOT HOST THE PATCH ANYWHERE WITHOUT MY EXPLICIT PERMISSION OR ELSE FUTURE REVISIONS WILL BE HALTED!
≫ Build 1.1 (December 17, 2016): Project_Endir_1.1.zip
≫≫ CRC32: 947536B4
≫≫ MD5: 8BE6A1D44F1B692EE65FDCAD807D8815
≫≫ SHA-1: 018EFBDBE969E46228863EF334CE9442C0B91239

≫ Build 1.0 (December 10, 2016): Project_Endir_1.0.zip
≫≫ CRC32: E5FE7CF3
≫≫ MD5: ED0F0E18967CE451F0D8125AB744183E
≫≫ SHA-1: A12609119529BFED4F6566B2AA6357922E8B1FD8

★Bugs/Glitches:
The game will crash on the Snow Chronicles interface due to the amount of English text encompassing even the original Japanese one on BraveStory, further investigation will be done, though, one theory is that the game can't handle it.
≫ During battle when you select a Tech, you'll notice that the description has been cut off.
≫ Text might run-off the screen at some instances.
≫ Tutorial descriptions will leave a single letter at the end for every line, this issue is might be due to how the game natively handles Japanese-characters as we're only "pushing" Latin-characters hence the latter problem.
≫ Save data title is truncated due to string-length limitations. And by that I mean, Assembly-level limitations.
Vessel name is untranslated; Bugfix 1.1 released along with workaround for 1.0 users.

★Untouched:
≫ Trophies - As soon as someone finds the priv_key for the RSA signature, I'll work on it.
≫ Manual - Will be working on it.

★Screenshots:

TITLE SCREEN
pUEMhcY.jpg


CAMP MENU
hOVIn1N.jpg


SNOW CHRONICLES
dVMhtqv.jpg


WORLD MAP
Lr7PUI8.jpg


DIALOG
BEFORE
K0q4vOE.jpg


AFTER
K0q4vOE.jpg

ohFZwRr.jpg

 
Last edited by Ignis00,

chronos23

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I hope your next project is Night of Azure. PS Vita deserve that too. Anyway thanks for this. In time for Christmas ^^
 

happydance

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No one has any of the "localized" files other than me, therefore it's not a leak rather someone is also working on it.

I think KingOfNineFires stumbled upon a old patch I've made prior your announcement of porting this game, before I've stop/dropped it since you're a more capable guy for the job and want to do it solo, which I fully understand. Sorry for that, forgot to delete it on my gdrive(will remove it now)

BTW nice job for completing it;)
 

KingOfNineFires

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I think KingOfNineFires stumbled upon a old patch I've made prior your announcement of porting this game, before I've stop/dropped it since you're a more capable guy for the job and want to do it solo, which I fully understand. Sorry for that, forgot to delete it on my gdrive(will remove it now)

BTW nice job for completing it;)

Someone posted it on PSPiso claiming it was Ignis' work. Odd thing to do.
 

Stevo_l33

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I seen that one too on ISO but then thought wait a minute, he's doing this solo. Looked like good work but I'll wait for the true one from here first.
 

happydance

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Someone posted it on PSPiso claiming it was Ignis' work. Odd thing to do.

haven't seen this pre-patch game so I don't know, may be it uses mine before I stepped down or maybe someone else work. But one thing is for sure, I know mine has bunch of bugs and untested/unfinished and haven't touched it since oct 10. Found myself a game a friend requested to mess around that's nobody is working on, so that's keeping me busy while waiting for ignis00 proper port on this thread.
 

V0ltr0n

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Holy shit! I had given up hope to play this on vita. Now i see there's a project AND it's almost done???!!! Thank you so much Ignis!!! XD
 

AttackOtter

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-snip-
Dude, chill.
It takes time to do shit and something could have popped up that delayed progress.
You wanna curse at them, go ahead, but it won't make them work any faster and makes them far more likely to just cancel the project.
 
Last edited by raulpica,

Ignis00

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-snip-

I said the 1st to the 10th; not the first second, not the first minute, not even the first hour of the 10th, but within the entire span of what I've stated. Rant at me once its the 11th, but as long as my statement holds truth just calm your horseshoe. You the same as I need some rest and sleep for heavens sake. We're within a world that has different timezones people.
 
Last edited by raulpica,

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