Uhhh I can't make any promises cuz I'm busy but feel free to DM me some stuff and I'll try my best to add it. The newest version supports sarc/szs for 3ds btw if that's what you want.@jam1garner
Are you interested in adding support to 3DS archive formats (some are very similar to Wii U ones)? I can provide example files.
Why don't you try it by yourself? Grab a course sarc with unknown internal names, extract its contents with EFE (the tool that existed before this one) rename and then repack. I can tell you it won't work.This is how much of a noob mk7 hackers are?
Extract SARC, rename the files, repack.
Still doesn't make mk7 hackers noobs and you the best in the world...I don't use those.
For extracting, I use SARCExtract, and for repacking I sometimes use SARCPack or a script I have.
Both SARCExtract and SARCPack were made by the legendary @NWPlayer123.
It's so easy to modify them to extract/pack Little Endian SARC files instead of big endian.
(3DS is little endian and Wii U is big endian)
I know what I'm talking about.
Oh I never considered adding support for editing the hash names themselves, could you name some MK8 SARCs like that so I can add that?Still doesn't make mk7 hackers noobs and you the best in the world...
I've never heard of those tools so I'll try them out.
Back to the thread, does the tool support hashnames?
EDIT: It doesn't.
@jam1garner I hope you add support for those, as many sarc doesn't have a filename table but a namehash table. (All MK7 sarcs and some MK8 menu sarcs).
I think some files in the UI folder. Can't really tell right now.Oh I never considered adding support for editing the hash names themselves, could you name some MK8 SARCs like that so I can add that?
The current commit's build is constantly updated by appveyor, grab it here (It says 200+ commits behind but its not):Oh shit, I meant the latest commit of Smash-Forge... My bad...
1. To a degree but nothing worth including in the build due to ohana being a thing.Doesn't it support BCH?
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And why only bones are imported when I import mdl0.
Lastly, can you add support for bcmdl?