Homebrew Snes9xGX Mod [Preview + WiiUPro + ScreenShot button]

the_randomizer

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I mean Snes9xGX. The issue is likely related to the similar symptoms currently experienced in the WiiU port of RetroArch, which is the reason I brought it up. If they fix it over there, the fix will likely be similar here.

Oh yes, I remember them mentioning MSU-1 support on this, I'm sure Fix94 could be of help, at least I think. Having options on both console ports would be awesome.
 

magnitudeten

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Cool, i tested the dol with the TMNT IV MSU-1. It hard crashes the console the second the music will play when entering the 1st level (it also crashed at the start of the Konami screen).

Exact same thing with me, I've tried Donkey Kong Country 2 and all the Megaman X mods. No go. It does however run normal games like the old emulator did if that's of any help...

I also keep trying to compile that source code from the older version and I just can't figure it out, I have ZERO knowledge when it comes to this stuff, I only really know how to use command line a tiny bit from the msdos days... but I've run the compile.cmd in windows, then in a development window in visual studio, I tried cygwin. It always tells me the same thing... that make is not a command. When I try it in devkitpro it tells me that zlib.h is missing, so I download zlib.h and put it in the directory and it doesn't change...

I have NO clue what I'm doing, and I'm frustrated and I'm not in the right mindset to learn it overnight lol. I just wanted to try out the emulator but I guess I can wait and just test out the version I have.
 
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magnitudeten

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- Hong Kong 97 works great. Some light crackling.

- Super Mario Odyssey. Instead of freezing like most games just loads with no music. spc or msu.

-Super Mario World. Works great on the title screen complete with the msu music with no stuttering, but then crashed when I started the game. Tried it a second time and it works fine now... crackling slightly present in gameplay. Hard locked a couple of stages in.

Super Turrican. Loads without music, of course this game also did this for me on the windows snes9x mod that you did too, so it could be a bad conversion..?

I tested all my msu games on the windows snes9x msu mod to verify that they're okay.
 
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the_randomizer

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- Hong Kong 97 works great. Some light crackling.

- Super Mario Odyssey. Instead of freezing like most games just loads with no music. spc or msu.

-Super Mario World. Works great on the title screen complete with the msu music with no stuttering, but then crashed when I started the game. Tried it a second time and it works fine now... crackling slightly present in gameplay. Hard locked a couple of stages in.

Super Turrican. Loads without music, of course this game also did this for me on the windows snes9x mod that you did too, so it could be a bad conversion..?

I got most of my msu mods from a thread on *REDACTED* and I tested them on the windows snes9x msu mod to verify that they're okay.

Please remove the name of the site you got the hacks from, not supposed to mention places like that.
 
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magnitudeten

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Thanks again for the mod work qwertymodo. When it works and isnt freezing, it works phenominally well. Not all that much crackling in the audio overall... some games appear to have none, but some games are worse than others it seems. Secret of Mana for example is pretty bad

I don't know if it helps you but every single freeze Ive run into is always one of two scenarios...

1. Game loads intro logos and copyright and then when the first msu1 song is supposed to play it freezes.

2. game boots up fine but seems to crash when its loading another song in a hurry. Like in Super Mario World when you beat the level the levels music suddenly stops and the victory music is supposed to play but is frozen instead. Perhaps this is because the level theme and the victory theme are overlapping and it causes an overload?

Could it also be our sd cards reading speeds making this freezing happening? I only ask because this seems to be a point of contention with running msu1 on the sd2snes. Even though Im able to play sega cd and turbo cd games fine off of the same sd card. It's just a thought... I dont know.

Also, my bad randomizer. I should know better than to mention rom sites.
 
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the_randomizer

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Thanks again for the mod work qwertymodo. When it works and isnt freezing, it works phenominally well. Not all that much crackling in the audio overall... some games appear to have none, but some games are worse than others it seems.

I don't know if it helps you but every single freeze Ive run into is always one of two scenarios...

1. Game loads intro logos and copyright and then when the first msu1 song is supposed to play it freezes.

2. game boots up fine but seems to crash when its loading another song in a hurry. Like in Super Mario World when you beat the level the levels music suddenly stops and the victory music is supposed to play but is frozen instead. Perhaps this is because the level theme and the victory theme are overlapping and it causes an overload?

Could it also be our sd cards reading speeds making this freezing happening? I only ask because this seems to be a point of contention with running msu1 on the sd2snes. Even though Im able to play sega cd and turbo cd games fine off of the same sd card. It's just a thought... I dont know.

Also, my bad randomizer. I should know better than to mention rom sites.

It's okay, just want people to be careful is all :P
 

the_randomizer

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qwertymodo

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Yes, I have MMX/2/3 as well. I'm slowly working my way through known packs. I also have another project with a self-imposed deadline of 12/31, so that's taking precedent at the moment.

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magnitudeten

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Secret of Mana might be a clipping issue, did you get the pack from here: http://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good ?

And it's not a card speed issue. Something is definitely crashing.

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Well I got all my roms from a certain redacted thread where they were all predone for me. So that very well might be the case. A lot of the music in a bunch of the games is much louder in the balance than it should be and drowns out sound effects.

Would a msu volume adjuster in the emulator eventually be possible? Just so you didnt have to reconvert so much stuff that should have been mixed properly to begin with.
 
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the_randomizer

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Well I got all my roms from a certain redacted thread where they were all predone for me. So that very well might be the case. A lot of the music in a bunch of the games is much louder in the balance than it should be and drowns out sound effects.

Would a msu volume adjuster in the emulator eventually be possible? Just so you didnt have to reconvert so much stuff that should have been mixed properly to begin with.

He's fixing them right now as far as I know.
 
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qwertymodo

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No we are not adding a volume adjuster, get the fixed packs from my link (link is to audio only, no roms). The volume issue is because the SD2SNES used to be too quiet, but now that's fixed and now all of the implementations match, adding a volume control just puts a bandaid on the problem instead of just fixing it and being done with it for good. My fixed audio packs are the "right way" to fix it for real, and hopefully we can eventually get rid of the bad files that are too loud.

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the_randomizer

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No we are not adding a volume adjuster, get the fixed packs from my link (link is to audio only, no roms). The volume issue is because the SD2SNES used to be too quiet, but now that's fixed and now all of the implementations match, adding a volume control just puts a bandaid on the problem instead of just fixing it and being done with it for good. My fixed audio packs are the "right way" to fix it for real, and hopefully we can eventually get rid of the bad files that are too loud.

Sent from my m8wl using Tapatalk

Just to let you know, MMX2 link is dead, so, uh...IDK what to tell you.


Edit: Never mind, my end, no worries. I hate my internet sometimes.
 

magnitudeten

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Yeah you're right just doing the conversions proper makes a lot more sense. Even if a patch doesn't exist you can just manually adjust the pcm files in audacity anyways I assume.
 

the_randomizer

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Yeah you're right just doing the conversions proper makes a lot more sense. Even if a patch doesn't exist you can just manually adjust the pcm files in audacity anyways I assume.

It's a lot more tedious however, converting to WAV, adjusting the volume, converting to PCM ,etc. They sound so much better now.
 

qwertymodo

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I have a script that does it for me, which works great unless the original tracks were boosted so much that there is clipping present in the actual files, in which case I have to try and get my hands on the original source files and redo them from scratch, and THAT'S tedious :/

Thankfully, most of the boosted packs were just normalized to 0dBFS peak without clipping, so nothing is damaged. There have been a couple that also didn't have great loop points so I just went ahead and redid them anyway (the MMX Guitar Playthrough packs, for instance, but I'm still working on those).

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Beebons

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So there is a bit of a problem, I would like to take screenshots of each of my games so I can have them as the picture on the menu screen, but alas, I cannot get a png file to load on there, and whenever I try and take a screenshot It gives me an error.
[EDIT]
I figured out that you have to manually create a screenshots file on the root snes9x file, It would be coolio if you made a patch to where it automatically does this :)
 
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danny19901

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With latest version you can have covers rather than screenshots and I just downloaded a cover pack and tbh it looks great

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qwertymodo

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I have it down to single pops every few seconds or so, much better than the constant crackle. And it isn't crashing for me anymore. The latest code is up on github. I've only tested in Dolphin, not on real hardware.
 
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