Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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how add xbox360 support of citra?
Oh is it my turn to announce Bleeding edge 81? https://github.com/citra-emu/citra-bleeding-edge/tree/bleeding_edge
Looks like most everything made it! ... Except for controller support :( But cheats is back in for those that love the outline removal cheat in pokemon sun/moon.

done, https://github.com/Jhno591/citra-bleeding-edge-2/commits/master
https://github.com/Jhno591/citra/branches

--------------------- MERGED ---------------------------

@drwhojan
your recent dec 4 build "Citra-GCCKU-BleedingEdge-04.12.2016" fixed petalburg woods crash in ORAS !!
can confirm !!! tried multiple times. :) :grog:
Video Here !!!

Nice one :)
 
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drwhojan

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well then, now the question is what pr that makes it work ? @drwhojan
I think it must be the audio pipe3, @drwhojan maybe u could take a look at it... ?
OR Subv's threading pr
http://prntscr.com/dghb8e

I'm only a merger not really a source coder sadly :(
I re-starting from the latest citra+bleeding edit , so I can look into why :)
I'm just re-merging some basics .

--------------------- MERGED ---------------------------

edit this one you mean ?
https://github.com/citra-emu/citra/pull/2260
 
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Captain_V0rt3x

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I'm only a merger not really a source coder sadly :(
I re-starting from the latest citra+bleeding edit , so I can look into why :)
I'm just re-merging some basics .

--------------------- MERGED ---------------------------

edit this one you mean ?
https://github.com/citra-emu/citra/pull/2260

Yeah that is the one.
It might be the reason behind fix !? I'm not sure because i am only a tester not a coder.

--------------------- MERGED ---------------------------

@drwhojan
Can u rebuild citra as per the 4th dec build, except for the subv pr ... and upload ?
 
Last edited by Captain_V0rt3x,

Captain_V0rt3x

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OK, add to main folder
-snip


: EDIT 2 :
@drwhojan

this one is acting a little weird. For the first try it crashed, then it loaded, then it crashed, and its been crashing ever since.
Also tried running as admin , loading via GPU (both intel/nvidia).
Its really running weird. so can't pinpoint the issue.

: Edit 3 :
This one doesn't crash if the .exe is loaded directly via GPU.
if u run it normally, it crashes.
 
Last edited by raulpica,

SantoshShlok

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Yup. We found the culprit.
this one crashes at petalburg woods !!!
Whatever is missing from that 4 dec build and this one is causing the petalburg woods crash !
what?

--------------------- MERGED ---------------------------

you can't do like that

--------------------- MERGED ---------------------------

because he is only uploading the builds
you should not blame someone like that

--------------------- MERGED ---------------------------

he is a GBAtemp Addict
 

Captain_V0rt3x

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@SantoshShlok What can't i do like that ?

U misunderstood me. I knw drwhojan isnt a coder.
I was just testing various builds which included some pr so that we could isolate what fixed the ORAS crash.
and he was helping me out. ('The culprit in the sense - i was referring to the build')
 
Last edited by Captain_V0rt3x,

SantoshShlok

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@SantoshShlok What can't i do like that ?

U misunderstood me. I knw drwhojan isnt a coder.
I was just testing various builds which included some pr so that we could isolate what fixed the ORAS crash.
and he was helping me out. ('The culprit in the sense - i was referring to the build')
:unsure::bow: sorry for that
I thought you were blaming him
 

drwhojan

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@drwhojan
I think I've told you at least 10 times that you can't redistribute binaries without source! Links removed for GPL violation.
sorry, it will just not simply work unless added to the build with the binaries and the source.
besides was was trying to save uploading 25mb for a shear 6mb update test that was requested.

my download speeds fine at 2MBs , my uploads a joke a 256/128 kbs lols, F*ing SKY 4 you<-
--------------
Edit to the citra team, found some think interesting regarding the AES without AES the Super Mario maker has no icon and dose not load up
and yet the AES and has no Keys only 00s
https://github.com/Jhno591/citra/commit/7358831ed08f84e12edaba91cfd9b0bdaaa2dce5
CLlGKDF.jpg


AES added Icon shows up and game loads up
4AeLkhA.jpg


Little weird ...?
found by messing about.

EDIT: Try other Encrypted Pokemon X game but that one did not work, same no icon as first picture but same error message .
So how did the the 0 key work for just the Super Mario Maker ?

maybe that SMM decrypted game has some part of the key maybe..
 
Last edited by drwhojan,
D

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Nobody try to solve the problem for Majora's Mask 3DS to start a new game without a save? It's just a question, i know it's a circle pad problem apparently but maybe there is a simple way to solve this issue. I don't know.
 

tet666

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Nobody try to solve the problem for Majora's Mask 3DS to start a new game without a save? It's just a question, i know it's a circle pad problem apparently but maybe there is a simple way to solve this issue. I don't know.

The function needs to be properly implemented there is no workaround.
 

Hitori04

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Try to update the dependencies by pacman -Syu


did not help but thanks, i get the same error even if i try to build the bleeding edge version of citra :/

Edit:

So for other people here is the error i get everytime, mybe somone could explain me what it means or how to solve it (thanks in advance):

-- The C compiler identification is GNU 6.2.0
-- The CXX compiler identification is GNU 6.2.0
-- Check for working C compiler: C:/msys32/mingw64/bin/gcc.exe
-- Check for working C compiler: C:/msys32/mingw64/bin/gcc.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/msys32/mingw64/bin/g++.exe
-- Check for working CXX compiler: C:/msys32/mingw64/bin/g++.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Copying pre-commit hook
-- Target architecture: x86_64
-- Found OpenGL: opengl32
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - found
-- Found Threads: TRUE
<FindSDL2.cmake>
</FindSDL2.cmake>
-- Found SDL2: mingw32;C:/msys32/mingw64/lib/libSDL2main.a;C:/msys32/mingw64/lib/libSDL2.dll.a
CMake Error at externals/dynarmic/CMakeLists.txt:21 (message):
In-source builds are not allowed.


-- Target architecture: x86_64
-- Boost version: 1.62.0
-- CMake version: 3.7.0
-- Version: 3.0.2
-- Build type: Release
CMake Error at C:/msys32/mingw64/share/cmake-3.7/Modules/CheckCXXSourceCompiles.cmake:58 (file):
file attempted to write a file: C:/citra/CMakeFiles/CMakeTmp/src.cxx into a
source directory.
Call Stack (most recent call first):
C:/msys32/mingw64/share/cmake-3.7/Modules/CheckCXXCompilerFlag.cmake:38 (CHECK_CXX_SOURCE_COMPILES)
externals/dynarmic/externals/fmt/support/cmake/cxx11.cmake:10 (check_cxx_compiler_flag)
externals/dynarmic/externals/fmt/CMakeLists.txt:60 (include)


-- Configuring incomplete, errors occurred!
See also "C:/citra/CMakeFiles/CMakeOutput.log".
 
Last edited by Hitori04,

Miguel Gomez

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So to be clear:
Citra needs to support Miis. Once that's in place, Mario Maker may work. Correct?
Mario Maker boots but you can't get pass through the loading screen. Yamamura just peck the peas instead of eating it.
Like I said, it won't work even if you dump everything on your 3DS. The game, extdata, Nand, title, etc.
Heck, I created a new Mii using the Emulator and still nothing.


 

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