Michel Ancel finds "lost" Rayman SNES game

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Michel Ancel, creator of the platforming game series Rayman, has found a lost relic of the 1990s: A prototype of Rayman for the Super Nintendo. Deemed lost by the development team for 24 years, Ancel rediscovered it and posted a picture of it running on a European Super Nintendo on his Instagram feed.

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It's working !!!! 4 people in the world have seen this . We thought it was lost , but somewhere in the cold electronic circuit , something was still alive . and running at full 60fps !!! should do a Switch version of this

We have found the old unique Rayman SNES ROM !!!! It was sleeping for 24 years ..... Time to wake it up !!!!
According to Unseen64, a site dedicated to betas and unreleased games, Rayman was initially developed for the Super Nintendo, but when the CD-based technology of the Sony PlayStation launched, development moved to it. Rayman SNES was also set to have a 2 player co-op feature and the story was to star an 11 year old boy named Jimmy.
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plyscho

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The adaptor might have it's own lock out chip built in, which is all the second cartridge is for. Or the SNES might have the lockout disabled. The import adaptors don't usually allow the lock out chip in the import cartridge from communicating with the SNES, which would mean that the SNES wouldn't have access to a lock out chip on that ray man pcb. So there has to be something going on.

It looks like this one, I don't read german.....

https://www.konsolenkost.de/snes-import-adapter-super-key-super-adaptor-2412rs-gebraucht/a-1017915/

If it is that one then it doesn't even have a slot on the back for another cartridge and according to a quick google search it may have it's own lockout chip built it (i.e. something like SuperCIC).

Your train of thought about the lock out chip seems logical to me.

And yeah, it looks like this one. There doesn't seem to be a lot of info about it, but it seems you are right. I didn't even know such a thing existed. Very cool!

From what I can say, your observations are correct and the mystery is solved. It's a Super Key Super Adapter with built in lock out chip + Ray Man PCB (NTSC?) + PAL SNES.
 

Jack Daniels

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Pictures 2 and 3 are bizarrely clear. I mean it's possible he's playing it over RGB on a CRT considering its european and all, but still unusual.
it's excactly as clear as i remember mr. nutz to be on my snes when 1 had a grundig ctr tv 50 cm screen (flattened glass). so seems alright to me.. by the way i used to use an unofficial scart cable...
 

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It's a Super Key Super Adapter with built in lock out chip + Ray Man PCB (NTSC?) + PAL SNES.

You can't tell which region the Ray Man PCB is, Ubisoft is European but they may have been designing the game for the overseas market first. The Pal SNES only came out in 1992 which is around the time this was abandoned (2016 minus "24 years sleeping") and it moved to the Jaguar.
 
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plyscho

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You can't tell which region the Ray Man PCB is, Ubisoft is European but they may have been designing the game for the overseas market first. The Pal SNES only came out in 1992 which is around the time this was abandoned (2016 minus "24 years sleeping") and it moved to the Jaguar.
As I wrote the PCB is probably NTSC (which Japan and the USA use).

But on second thought, it could also be this setup: Super Key Super Adapter with built in lock out chip + Ray Man PCB (PAL) + PAL SNES. Which brings us back to "the adapter might not do a lot".
 
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gamesquest1

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wellll technically the PCB is region free, its just the lockout chip that defines the region....but now thats just me being a tit arguing over semantics despite your statement being obvious :creep:

but yeah if it was a pal proto cart he could have just put it in the console with no adapter, but i get what you mean he may just have been using the adapter to avoid having the pcb jammed in the door and risk having anything break it may even be that the chips were socketed and it wouldn't fit in properly without a lil adapter we couldn't really know without looking at the other side to see what CIC chip is on the cart

i really wish dev's would share a more similar stance as volition with dealing with unreleased titles/beta games and have them shared by their own volition :tpi: rather than having to rely on someone finding a old dev system years down the line and having to leak it or worse it just being lost forever, i mean releasing a beta/alpha game for a dead system years after it was made is hardly going to do them any harm, it really just pleases their fans who want to have a better look at how their favorite franchises came to be or see "what could have been", these kinds of things have always interested me, while sharing snippets of footage from these things is better nothing, i would love to be able to have a play myself
 
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gamesquest1

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or project dream that the rare devs were teasing they have a beta version of....or the original conker game, or dinosaur planet, rare sure love to tease their fans, would be cool if there could be a big beta/alpha dump game release.....like rare replay, but basically just a big fat ol' pile of beta's and stuff from various companies....that would be pretty cool and devs will finally have a legitimate excuse for shipping unfinished games :creep:
 
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Ubisoft could do the favour and make a limited batch of SNES copies of Rayman. That would be pretty awesome.
 
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smf

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i really wish dev's would share a more similar stance as volition with dealing with unreleased titles/beta games and have them shared by their own volition :tpi: rather than having to rely on someone finding a old dev system years down the line and having to leak it or worse it just being lost forever, i mean releasing a beta/alpha game for a dead system years after it was made is hardly going to do them any harm, it really just pleases their fans who want to have a better look at how their favorite franchises came to be or see "what could have been", these kinds of things have always interested me, while sharing snippets of footage from these things is better nothing, i would love to be able to have a play myself

And I wish that Lambourghini would just give a car to every person in the world... Of course then we'd all hate Lambourghini's because they are expensive to run, difficult to park and catch on fire.

When there is a buzz around an unreleased game then it's free publicity for the developer, once they release it the publicity stops. So it does harm them. Sure it's not fair that they have something you want, but hey I still want a Lambourghini & it's not fair that I don't have one.
 
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And I wish that Lambourghini would just give a car to every person in the world... Of course then we'd all hate Lambourghini's because they are expensive to run, difficult to park and catch on fire.

When there is a buzz around an unreleased game then it's free publicity for the developer, once they release it the publicity stops. So it does harm them. Sure it's not fair that they have something you want, but hey I still want a Lambourghini & it's not fair that I don't have one.
That's a really piss-poor analogy.
You can't just hand out cars because they're physical objects and can't simply be copied and given out to people.
With the prototype, you can dump it and make as many copies as you want because the actual game itself isn't a physical object. The prototype also isn't being sold to anyone, so either way, no profit will be made off of it.
 

samcambolt270

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That's a really piss-poor analogy.
You can't just hand out cars because they're physical objects and can't simply be copied and given out to people.
With the prototype, you can dump it and make as many copies as you want because the actual game itself isn't a physical object. The prototype also isn't being sold to anyone, so either way, no profit will be made off of it.
this is exactly what bothers me. why would they even care either way. for all they care, the prototype could have ceased to exist, and nothing would change. they are never ever going to make any profit from it, and would not care if the guy who found it just smashed it with a hammer. but if it gets leaked online for people to play, then theres a problem.
 
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Saiyan Lusitano

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i really dont get why a company would even care if a shitty unreleased prototype got leaked. its not like it matters to them. if it never got found at all, they would be no better off....

If Rayman SNES were the next month's free game on Uplay, Ubisoft would give one hell of a nice Christmas present. :)

Edit: Shoot. I forgot they already gave away a Rayman title before.
 
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smf

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That's a really piss-poor analogy.
You can't just hand out cars because they're physical objects and can't simply be copied and given out to people.

It's a great analogy as the value of a lambourghini is not just the sum cost of it's raw materials. Would it make you happier if I said "sell everyone a lambourghini for the cost of the raw materials"? Sure they would need to pay the wages of the staff and R&D, but the Rayman Snes developers were paid too and you still want their efforts for free.

With the prototype, you can dump it and make as many copies as you want because the actual game itself isn't a physical object. The prototype also isn't being sold to anyone, so either way, no profit will be made off of it.

Why would you think they would do that? They don't give you old games that they no longer sell and there are good business reasons for them not to give you them.

This rayman game is a physical object and it's value is purely based on you not having it.
 

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