Hacking Splatoon Modding Hub

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Arandompieceofcheese

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CyberMario

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I've followed the directions to the T and I'm getting an error during the connection from the Wii U to SplatTim.exe.
SplatTim.exe says it cannot connect to the Wii U and throws an error.

Things I've tried to remedy the situation:
  • I can confirm that my Wii U IP address hasn't changed. (I used the network watcher program in the OP)
  • I typed in the Wii U IP address into Splat-AIO-2 in various different "valid" ways like
    • aaa.bbb.c.dd (This was the original way the IP was presented on the Wii U)
    • aaa.bbb.00c.0dd
    • aaa.bbb.c.dd:eeee (eeee being the port number)
    • aaa.bbb.00c.0dd:eeee
  • Completely power off the console and PC and turn it back on restarting the process from scratch
  • Add a firewall exception for SplatAIO.exe

I suspect maybe that Gecko is being blocked on the network? I have no idea how to check for that though. A FAQ for that would be nice.

Here is what the error handler says:
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
SplatAIO.ETCPGeckoException: Exception of type 'SplatAIO.ETCPGeckoException' was thrown.
   at SplatAIO.TCPGecko.Dump(UInt32 startdump, UInt32 enddump, Stream[] saveStream)
   at SplatAIO.TCPGecko.Dump(UInt32 startdump, UInt32 enddump, Stream saveStream)
   at SplatAIO.TCPGecko.peek(UInt32 address)
   at SplatAIO.Form1.connectBox_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SplatAIO
    Assembly Version: 1.0.0.0
    Win32 Version: 1.2.2.0
    CodeBase: file:///C:/Users/Anthony%20Montalvo/Documents/My%20Games/Splatoon/SplatAIO.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

McWhiters9511

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so I know that splatoon bans are definitely a thing. Ive got a few questions about them before i get into making various codes to mess around in the game with.
1. Are you safe from any sort of ban with any hack if you keep it offline
2. What kinds of hacks get you banned. Obviously extending the ink range will but would stuff like color changing because im guessing theres no way for texture mods to be detected and even have a reason to ban you for.
3. is there an anti-ban or one being created?
 

Arck

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so I know that splatoon bans are definitely a thing. Ive got a few questions about them before i get into making various codes to mess around in the game with.
1. Are you safe from any sort of ban with any hack if you keep it offline
2. What kinds of hacks get you banned. Obviously extending the ink range will but would stuff like color changing because im guessing theres no way for texture mods to be detected and even have a reason to ban you for.
3. is there an anti-ban or one being created?
1) yes offline is safe
2)static editing, they can't check the hash of a big file because it's... big
3)impossible ;)

anyway people can report you if they saw you with an undectable hack lol (like it's happens to me, only warp hack)
 

McWhiters9511

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1) yes offline is safe
2)static editing, they can't check the hash of a big file because it's... big
3)impossible ;)

anyway people can report you if they saw you with an undectable hack lol (like it's happens to me, only warp hack)
thx for clearing it up a bit. Its a shame people can actually report hackers for once XD looks like ill be keeping the online trolling to mario kart.
 

Arck

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thx for clearing it up a bit. Its a shame people can actually report hackers for once XD looks like ill be keeping the online trolling to mario kart.
you can be reported in MK8 too.
Friend List -> people you've recently played with online -> get his NNID, write a mail to Nintendo

that how a friend has been my banned using an item hack I did, someone on Miiverse told him "reported" and banned 1 day after that, lol
 

McWhiters9511

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you can be reported in MK8 too.
Friend List -> people you've recently played with online -> get his NNID, write a mail to Nintendo

that how a friend has been my banned using an item hack I did, someone on Miiverse told him "reported" and banned 1 day after that, lol
for real? lol im friends with dark flare and in usb and noone there has been banned yet.
 

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