I haven't got around it but from an example I've seen I would say RGBA
Yeah it's RGBA for sure !
And a little impolite question (don't meant to be rude at all ) :
Why do you want that information for ?
Trying to port an emulator and needed to know what color format the wii u expected.
(not a rude question at all! )
He's porting an emulator! Quick! We need a speculation thread and a release thread with a healthy dose of unnecessary hype!Trying to port an emulator and needed to know what color format the wii u expected.
(not a rude question at all! )
Om gee I hurp itz da... I can't do this....
Hoping for PSX emu <LEL
I guess a Commodore 64 or a zx spectrum 48k (timex for our American friends) or Atari 2600No, nothing that advanced. It's a rather simple system. Anyone want to guess what it is?
(it's already been ported to 3DS by nop90 if that helps).
No, nothing that advanced. It's a rather simple system. Anyone want to guess what it is?
(it's already been ported to 3DS by nop90 if that helps).
Again, depends on the title, more specifically GX2/OSScreen. OSScreen is definitely, certainly, 100%, RGBA8; and the homebrew being written (like most) was using OSScreen, although I suppose there was no way to know that at the time.The Wii U uses a lot of formats.
This is what I have seen so far: (While working on a texture extractor for the Wii U)
It uses BGRA8 instead of RGBA8.
It also uses BGR10A2 instead of RGB10A2.
It also uses RGB565.
And it uses a lot of other formats.
I'm not sure about OSScreen, but I posted what games use (GX2).Again, depends on the title, more specifically GX2/OSScreen. OSScreen is definitely, certainly, 100%, RGBA16; and the homebrew being written (like most) was using OSScreen, although I suppose there was no way to know that at the time.
Oops, actually meant RGBA8 (or R8G8B8A8?) I wasn't really paying attention and forgot that a byte holds two hex digits, not one (a mistake I make often). Will update post to match.BTW, by RGBA16 you mean RGB5A1 right? Because there's also R16G16B16A16...