Super Smash Bros. Brawl Legacy XP Mod released

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Super Smash Bros. Legacy XP, a massive brawl mod released today. Based on Project M, it's plan is to combine older mods Project M XP and Smash Legacy into one (and add even more).

Individual versions are available for Wii and Dolphin. Be warned, you will need at least an 8GB SD card to run through the homebrew launcher.

Key Features include:
  • 700+ Stages (Alternates available by button combinations)
  • New Playable Characters: Geno, Lucina, Metal Sonic, Ridley, Waluigi
  • Restoration of Melee fighters: Mewtwo, Pichu, Roy, Young Link
  • 100+ New Skins
  • 50+ New Music Tracks
  • 3 New Features + Modes
  • Features Melee's official announcer (Link)
 
Last edited by Hking0036,

samcambolt270

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so, i followed the tutorial video mentioned in an above post, and it seemed to have worked, but running it from cfg usb loader does not appear to do anything. it simply boots normal smash...
 

Felipegaga94

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You're not trying to run it from the Launcher in the Homebrew Menu, right? That never works for me. Are you doing the same thing I did where you followed that tutorial to run PM and BM separately? Not sure if it's going to make a huge difference to you or if it's your only Brawl Mod...either way that tutorial shows you how to alter the Brawl ISO so that by simply renaming parts of the disc, it gets recognized as Project M (RSBEPM) and not Brawl(RSBE01). (seriously it took me like 15 minutes and a cup of coffee to read carefully and set up both first try)

Other things I remembered I fiddled with:

1. copy the "gc" text file to the root of the SD card. Rename the on on the root to "gameconfig". (If you did the process to make a PM ISO, the gameconfig on the root folder should be altered in the code section to rename the instance of "RSB??" to "RSB?PM")

2. In the Legacy XP folder on the root of the card, I also renamed the the code file to RSBEPM.gct ...Seems like the trick is to rename these files to properly reference the code list...

If you didn't bother changing up the Brawl ISO so it has the PM id I guess you could just change all instances I listed above and in my previous post to "RSB?01" and "RSBE01.gct" respectively!

EDIT: I cannot stress enough that this semi-stable beta is only as stable as it gets IF you're using the AXNextFrame hook!
I followed thoroughly the tutorial and did everything you said but still couldn't make it work. What is strange is that I already managed to play PM, PMEX and legacy using the same method through USB loader GX. Maybe this time it has to do with having two .gtc files. Did you also rename the RSBEXP.gtc file? What about the RSBEXP.txt file? I tried leaving it in the codes folder but didn't work. Also tried putting it in a txtcode folder inside my SD card but didn't really make a difference. Any help would be appreciated!
 

Zeegoner

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You're not trying to run it from the Launcher in the Homebrew Menu, right? That never works for me. Are you doing the same thing I did where you followed that tutorial to run PM and BM separately? Not sure if it's going to make a huge difference to you or if it's your only Brawl Mod...either way that tutorial shows you how to alter the Brawl ISO so that by simply renaming parts of the disc, it gets recognized as Project M (RSBEPM) and not Brawl(RSBE01). (seriously it took me like 15 minutes and a cup of coffee to read carefully and set up both first try)

Other things I remembered I fiddled with:

1. copy the "gc" text file to the root of the SD card. Rename the on on the root to "gameconfig". (If you did the process to make a PM ISO, the gameconfig on the root folder should be altered in the code section to rename the instance of "RSB??" to "RSB?PM")

2. In the Legacy XP folder on the root of the card, I also renamed the the code file to RSBEPM.gct ...Seems like the trick is to rename these files to properly reference the code list...

If you didn't bother changing up the Brawl ISO so it has the PM id I guess you could just change all instances I listed above and in my previous post to "RSB?01" and "RSBE01.gct" respectively!

EDIT: I cannot stress enough that this semi-stable beta is only as stable as it gets IF you're using the AXNextFrame hook!

Hey, I know it's been a long time since you posted this, I hope you can answer the following:

1. On step 2 of your above comment - there are 2 code files: RSBE01.gct and RSBEXP.gct. Which one of those did you rename? Also, where did you put RSBEXP.txt?

2. In the tutorial you refer to, while using the hex editor on "main.dol," there is "RSBJRSBERSBP" - the tutorial says to add "PM" to the "second" RSBE. Clearly in my case, there is only ONE "RSBE." I did a Google search and found that "RSBJRSBERSBP" might have something to do with Japan, NTSC, and PAL versions (RSBJ for Japan, RSBE for NTSC, RSBP for PAL, I think). My question is did you mess with the main.dol? Or do you remember following the tutorial, seeing this "RSBJRSBERSBP" and realizing this is a discrepancy with the tutorial? I changed "RSBJRSBERSBP" to "RSBJRSBEPM.." adding periods to get rid of the "BP" remaining.
 

gusanesque16

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my english is far from good so i'll keep it simple: i've been searching thoroughly through the internet and youtube to make this mod run on my wii but the tutorials have come to no avail.....probably, at this point, no one is interested on running the mod on the wii anymore, but, i found a page that describes how tu run legacy xp on usb loader gx. the funny thing is that the tutorial is for a previous PM 3.6b release but the results are the same with this xp mod. if you people have tried everything with no success then please try this tutorial: https://www.reddit.com/r/SSBPM/comments/3gtjhs/project_m_36b_on_usb_loader_gx/

--------------------- MERGED ---------------------------

sorry to repost, but, if you find this tutorial useful after seeing other tutorials on youtube, please comment and redirect to this post on such videos so that others can play this mod on the wii.

bear in mind that you need also to put the ".gct" files and "RSBEXP.txt" on the "codes" folder in the root of your sd and the "gameconfig.txt" also on the root
 

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