The blank memory card image generation function is not as efficient as it could be right now. Does reducing the memory card size to 59 blocks help?
I'll try later and see what happens. The way the HDD is flashing fast and consistently seems likes it's in a loop somewhere just after checking the storage. But it obviously makes it far enough in to leave a blank card if I was to hit the power button. (Or just boot instantly if the card is fine)The blank memory card image generation function is not as efficient as it could be right now. Does reducing the memory card size to 59 blocks help?
Seems a lot quicker to repair itself now if it does go slow... Couple of minutes vs up to 10 minutes before.I reworked the memory card format function to not allocate a whole card worth of RAM, since that might not be possible in the libogc environment. Instead, it allocates 40 KB, writes the header, then writes the other blocks in 4-block (32 KB) increments.
Performance seems to be the same for me, but it might help in some cases.
No precompiled build yet (will probably build test4 after fixing up GCOS multi-game support for >4GB), but if you want to test it out, the code's available at: https://github.com/GerbilSoft/Nintendont/tree/widescreen-hax.r422
Well you made a believer out of me. Seems a lot cleaner with the black screen boot.
Still trying to get the weird memory card creation bug reproducible but it's just too damn random. Noticed this version will just shut the Wii off after 5-10 minutes of trying to load and leave the empty card file, where the old version would eventually just Fire up like normal.
Works everytime if a working memory card already exists. Apps on SD, saves and games on single fat32 USB.
Too busy playing Starfox adventures to bother much though.
Sent from my Nexus 5 using Tapatalk
True. Launched and deleted card approx 10 times via Nintendont on its own with no problems so far.you are also using some sort of loader if you use nintendont directly the game will boot 100% correctly, its probably a timing issue between the loader and nintendont.
And some of us prefer to play games translated to our first language, some places in the world it not being English :-PThere are some PAL games that are superior then the NTSC version.
There are some PAL games that are superior then the NTSC version. Luigi's Mansion PAL, for example, is better than the NTSC version due to difficulty changes and that the Hidden Mansion is mirrored in the PAL version.
that is probably the only example tough, i cant recall any other pal game with any significant diferences.Didn't know of that example. Do you have any others? I'd love to have a list for myself.
In the PAL version they made it impossible to get an "S-Rank" as they put less money in the Normal Mansion. The only way to get it was to complete the Hidden Mansion which was mirrored to make it different than the Normal Mansion. People who played the NTSC version complained that there was no difference in the Hidden Mansion that made it more challenging. The only differences were that your Vacuum had double sucking powered and you took twice the damage but that was it. It was easy to get an "S-Rank" in the Normal Mansion and people also complained about that. I wish they would have remade the NTSC version with those PAL changes for us so we didn't have to resort to importing the game and needing a way to play PAL games on the NTSC GameCubes.Didn't know of that example. Do you have any others? I'd love to have a list for myself.
I cannot get dora journey to the purple planet to work. It locks up at the licensed by nintendo screen on the newest version and also the beta that is posted here. It is my own rip that works on my gamecube but it will not work in the vwii.
Check the hash of the ISO.
What is your setup and Nintendont settings? Please list all of them.http://redump.org/disc/13242/
It matches the md5
b7c6d0fff5f5727a340fdf671a8cafc5
using your program.