Emulation [RELEASE] Cemu - Wii U emulator

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jasjeet

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Did Cemu switch from xInput to dInput since 1.5.5? Since the X1 controller's Triggers are acting as a single axis, but were independent axis in 1.5.4.
 

StripTheSoul

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I would suggest overclocking if you had i5 3570k ...
There are 2 choices for you :
_Wait and hope Cemu could be faster in the future
_Upgrade your CPU to sth like i5 6600k and overclock it to 4.4GHz but you will have to replace your mobo and Ram
Don't know much about Cemu but Haswell is 30% faster than Ivy Bridge in Dolphin Benchmark (Dolphin is Wii Emu) and Skylake is 10% faster than Haswell

Nah, he's talking about micro stutters. He probably means the shader cache stutters and no matter how highend your PC is, they will still be there. For now, the only thing you can do to not get them is playing a level/track for a second time...
 
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IIYAMA

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His CPU is not fast enough to run game at full speed all the time . Maybe games like NSMBU , SM3D could run at full speed but I doubt MK8 could run at 60FPS all the time . Micro stuttering indeed happens on high-end CPU , but I haven't seen much slowdown on my friend rig : i7 4790k @ 4.4GHz , maybe once in a while . On a weaker PC , a lot of slowdown + micro stuttering make the game completely unplayable
 
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FloatingFatMan

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I don't understand why there is so much hostility between Cemu and Decaf. Choose your favourite emulator (or also both), follow their developments and shut up. Here you have to reports bugs, improvements and say thanks to the developer if you are satisfied. That's all.

This kind of ridiculous bullshit always happens. It's no different to the OS wars, or the phone maker wars, or the console wars... Complete and utter stupidity.
 

AboodXD

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Well, I can say that Cemu and Decaf both started around the same time.
I know Exzap started working on Cemu since 2013, but he himself said there was no progress back then and Cemu started to progress when the Common key was leaked.

That may mean that when Cemu wasn't progressing, Decaf was.

Feel free to correct me.
 
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FloatingFatMan

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Well, I can say that Cemu and Decaf both started around the same time.
I know Exzap started working on Cemu since 2013, but he himself said there was no progress back then and Cemu started to progress when the Common key was leaked.

That may mean that when Cemu wasn't progressing, Decaf was.

Feel free to correct me.

Why does it matter? Why does anyone care? Support both emu's!
 

drew112288

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New here i just started cemu for the first time and i am getting about 27 fps in mario kart 8.i saw other people getting close to 60 so i was wondering if there is some "secret" to getting more fps? I use a nvidia gtx 960 if that helps any.
 

legend80

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Nah, he's talking about micro stutters. He probably means the shader cache stutters and no matter how highend your PC is, they will still be there. For now, the only thing you can do to not get them is playing a level/track for a second time...
I don't know.

There's SHADER stutters - nothing will fix except playing for now (c'mon dolphin-like async shader cache!)

Then there's MICRO stutters which seem like they will never go away without maybe more power/cemu fix. Every 5 secs or so, there's just a tiny hiccup is how I would describe it. These are present for my on MK8, even after playing the track 9 times and I avg. 60 fps. THIS is what I'd like more info on/resolved.
 
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drew112288

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it seems i had forgotten to put in my nvidia control options to prefer maximum performance. It was still using intel gpu. I would still like to know about any tips and tricks for more speed or ANYTHING else with this emulator if you guys wouldnt mind?
 
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StripTheSoul

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Yeah, I'm so annoyed by all that black or white bullshit. Call me crazy but I think right there you see one of the big issues in the human
I don't know.

There's SHADER stutters - nothing will fix except playing for now (c'mon dolphin-like async shader cache!)

Then there's MICRO stutters which seem like they will never go away without maybe more power/cemu fix. Every 5 secs or so, there's just a tiny hiccup is how I would describe it. These are present for my on MK8, even after playing the track 9 times and I avg. 60 fps. THIS is what I'd like more info on/resolved.

True, there's those other micro stutters... but I don't think they have anything to do with the power of the system. I'm guessing these will be eliminated when Cemu gets some optimization.
 
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emmauss

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it seems i had forgotten to put in my nvidia control options to prefer maximum performance. It was still using intel gpu. I would still like to know about any tips and tricks for more speed or ANYTHING else with this emulator if you guys wouldnt mind?
a few tips:
run cemu on your discrete graphics card.
try both cpu timer modes to see which is best for a game. host timer may help load games faster but can cause problems
generally enable all debug options(and disabling sound for smach) gives good speed. it is best not to check "disable streamout".
make sure the recompiler is checked under cpu mode.
 

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