ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

MegaKyurem

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Anyone knows how to modifie the names of the pokemon and the descriptions of the objects
They're all in either the gametext or storytext section of pk3ds. If you don't use pk3ds to edit the text then Im not sure.

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I would recommend using 3dsmax or Maya.
Just looked at both, Don't they cost like $4000 for 3 years though?
 
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PikaUsedThunder

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They're all in either the gametext or storytext section of pk3ds. If you don't use pk3ds to edit the text then Im not sure.

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Just looked at both, Don't they cost like $4000 for 3 years though?
[/QUOTE]
They are many things you can do to get it other ways.. But I won't say ;)
 

PikaUsedThunder

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Anyone knows where are the names of the pokemon and the names of the objects
Please explain a bit more next time, nobody can help you if you are asking where something is but you don't explain what you are looking for. You can edit and view the names of items and Pokemon in the Game Text option in Pk3ds.
 

Joele

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Hi guys , I wanted to ask an information , how can I " attack " the Calem hat instead of the Brendan ? It's a Owerworld
 

Joele

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Attack? Please explain more :P
I'd like to create the Red Overworld, but the problem is that I can not replace the Calem hat instead of that of Brendan. This is what I want to create XD
8qq38sP.png
 
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PikaUsedThunder

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I'd like to create the Red Overworld, but the problem is that I can not replace the Calem hat instead of that of Brendan. This is what I want to create XD
8qq38sP.png
That model does look amazing, I believe the problem is most likely has to do with the amount of faces in the model, or some other factor. Brendan is sometimes hard to edit for me.
 

Joele

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That model does look amazing, I believe the problem is most likely has to do with the amount of faces in the model, or some other factor. Brendan is sometimes hard to edit for me.
in some way I solve, thanks anyway ^^

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Does anyone know where are the 3D models fighting in xy?
 
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RubyCarbuncle

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So, how exactly would I go about making an X/Y model compatible with OR/AS? Someone here said it was possible, but I'm not entirely sure how. I'd like to port a few battlefields from X/Y to OR/AS, and possible vice versa, but I need to know how this is done before that can happen. Thanks if you can help, if not, no harm done, really.
 
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dradonhunter11

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So, how exactly would I go about making an X/Y model compatible with OR/AS? Someone here said it was possible, but I'm not entirely sure how. I'd like to port a few battlefields from X/Y to OR/AS, and possible vice versa, but I need to know how this is done before that can happen. Thanks if you can help, if not, no harm done, really.
it possible, but rather extremly complex and need advanced knowledge in coding... so it won't happen before a while
 
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Pikafan

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Does the Ash Greninja model work in Pokémon X/Y? And can someone give me the Ash model for X/Y or ORAS?

Thank you!!!
 

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