Hoo-wee, this got interesting ;D
@ploggy and
@ShadowOne333, I got a bit stuck on URetro and figured it'd probably be best to just write individual emulators anyway; code not written specifically for the Wii U can sometimes be a bit of a pain and I was finding libretro cores have exactly that problem. With the hardware the way it is you can have more fun with it porting/writing a proper emu.
@pedro702 has made point 1 exactly. Think about what stuff like that says to
developers.
@A Plus Ric woooooow i hope you aren't calling me a lazy bipolar
(Not that there's anything wrong with being bipolar, more that I'm just not bipolar. I am pretty lazy, though.)
Both of you - Sound support does not an emulator make.
@JasonH I don't really have any connections to Wii devs and I'm fairly sure none of the other guys do; though we'd love to have anyone that's interested. Try #wiiubru on Freenode, that's where most of us hang out (although you can probably understand that there isn't much going on over there)
@shinyquagsire23 That 2D sample looks amazing. Hopefully I can start understanding GX2 now that you've made some simpler examples.
Everyone - I was feeling pretty down when I wrote my last post, I'm not actually depressed or anything.
Also people please don't guilt-trip me through PayPal I'll just stop accepting payments kthnx
(schemes a NES emulator that only does the CPU and sound; no graphics)