Hacking XCXGecko: Xenoblade Chronicles X trainer GUI using pyGecko

TGLaw

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Either Way - I just starting it

Connect your WiiU and go to Gear Mod
Follow the Instructions and choose your Slot

This is what you get with the lv 10 Storm Assault Rifle from the shop (RAW hex data)

3190C008 0122FD80 00001E00 0A100000 0000FFFF FFFFFFFF
The Green one are the Skills, the Red one are the Augs

Same Game as the Skills, If you like you can use the Gear Codes From MiMiC

I want for Example This 3 Skills & This 3 Augs
00B4 Max HP Boost XX
09A7 Aura Rapid Cooldown XX
00A0 Potential Up XX

0969 Overdrive: Count Up XX
097D Extend OverDrive XX
097E Overdrive Blue Bonus

The new Raw hex Data is
3190C008 0122FD80 00001E00
00B409A7 00A00969 097D097E

Tadaa


Can somebody otherwise Please Help me?
I would LOVE the RAW hex data From Some Good Gear, Skell Weapons & so on
Best a whole Database
For example

Bewitched Glaive receeding rust
Ultra Diamond Spatha
Ultra Nebulan Dyads II
Ultra Infinite Yissm L&R
Reginal ward R
(non potential longsword build)


Also Tried Upgrading / Downgrading some Weapons
But i dont Realy get it
Here are my messy Notes
1/9
3190C008 0122FD80 00001E00
2/7
32E0C008 0122FD80 00001E40
3/10
3238C008 0122FD80 00001E80
4/8
3250C008 0122FD80 00001EC0
5/6
3250C008 0122FD80 00001EC0
6/5 Sakuraba Physisch
66A0C009 0054C340 000006C0
7/4 Sakuraba Beam
3280C008 0122FD80 00001F40
8/3 Sakuraba Beam +180000
3298C008 0122FD80 00001F80
9/2 Sakuraba Beam lv 50 +180000 +40
32B0C008 0122FD80 00001FC0
10/1 Sakuraba Beam lv60
32C8C008 0122FD80 00002000

??? +180000 ### +40
Back to title
32E0C008 0122FD80 00002040 00000000 0000FFFF FFFFFFFF


S.A. 2/ 19
32F8C008 01230280 00001F00 00000000 00000000 00000000
Pushed —————>00001EC0 Back to title
52B4C009 0110CD40 00001C40 04509220 0000FFFF FFFFFFFF
52B4C009 0110CD40 00001C40 04509220 0000FFFF FFFFFFFF

INVENTAR
Storm assault 3 /
3238C008 01230280 00001E80 5B800790 9BC00000 00000000

Storm assault 2/
32E0C008 01230280 00001EC0 03D05F40 A9800000 0000FFFF


Slot 1 INV 11?Nope
sa 1 INV9
3190C008 0122FD80 00001E00 0A100000 00000000 00000000
SA2 SLOT 2 INV 7 x150
32E0C008 0122FD80 00001E40 29400000 00000000 00000000
SA 3 SLOT 3 INV 10
3238C008 0122FD80 00001E80 62F00000 00000000 00000000
SA 3 ORIG SLOT 4 INV8
3250C008 0122FD80 00001EC0 5B9007A0 9BD00000 00000000
Warrior AR 3 SLOT 5 INV 6 +x18
3268C008 0122FD80 00001F00 5BA007B0 9BE00000 00000000
3268C008 0122FD80 00001F00 17C00000 00000000 00000000
Slot 6 INV 5 Trial Ass R.
66A0C009 0054C340 000006C0 07C00000 00000000 00000000
Slot 7 Orphidan Ass. R 3 INV 4
3280C008 0122FD80 00001F40 5BB007C0 9BF00000 00000000
3280C008 0122FD80 00001F40 29400000 00000000 00000000
SLOT 8 INV 3 Destroyer Ass R 3 (lv40)
3298C008 0122FD80 00001F80 29400000 00000000 00000000
SLOT 9 INV 2 Striker Ass R (lv50)
32B0C008 0122FD80 00001FC0 29400000 00000000 00000000
SLOT 10 INV 1 Delta Ass. R (lv60)
32C8C008 0122FD80 00002000 29400000 00000000 00000000
SLOT 14 INV 11 Busted r
0068C008 01222340 00001DC0 00000000 0000FFFF FFFFFFFF


I get the First Part
32C8C008 0122FD80 00002000 29400000 00000000 00000000
Thats The Weapon ID but the rest.. Nope
Decresing 180000 byte Works to Downgrade (0x32B0C008)
But the Rest i really dont get

The first part of the data is the item ID, you already know that. But the following 2 bytes is the part that defines whether it's a melee or ranged weapon* so it can decide whether to put the weapon in the melee or ranged inventory... It's not useful to change this, because the game prevents you from equipping melee weapons on the ranged slot and vice versa (it doesn't think those weapons are part of the class you are in, and no mastered class will unlock those weapons per category).

I found that the easiest way to find item ID's and change their traits/augments is to equip an obscure augment (i.e. ranged accuracy boost VI, ID 0E2) and search for it in the augment format, so for example if i actually equipped ranged accuracy boost VI, i would set TCPgecko to search 4-bit between the address for my weapon** and type 00E2, there would only be 1 result since only one weapon actually has that as an augment. Then right click, and go to the memory viewer and voila -- you can see all the weapon's data and change the augments/skills to whatever you need :)

* Ranged Weapons will mostly be 0xC008 or 0xC009
Melee Weapons will mostly be 0xE008 or 0xE009

** Addresses to search between for said weapons are:

Melee Weapons, 1C3B2460 to 1C3B81F0
Ranged Weapons, 1C3AC6B8 to 1C3B2448
Ground Armor, 1C3A6910 to 1C3AC6A0
Skell Weapons, 1C3A0B68 to 1C3A68F8
Skell Armor, 1C39ADC0 to 1C3A0B50

Hope this helps you find the items you need. This method works for any type of gear as long as you know the Skill IDs.

Just gonna leave this here (this is not my list, credit to whoever wrote all of this down):
### GROUND GEAR SKILL ID
# NOTE: Skills without "I" do not have level
# NOTE: Any value in between a skill with "I" and the next item on the list is an upgraded version of the skill, e.g. 014 is Max HP Up XX, 2A6 is Stabilizer XVIII, and so on
# 000 NO_SKILL, downgrades equipment rarity
001 Max HP Up I
015 Max TP Up I
029 Melee Accuracy Up I
03D Ranged Accuracy Up I
051 Evasion Up I
065 Melee Attack Up I
079 Ranged Attack Up I
08D Potential Up I
0A1 Max HP Boost I
0B5 Max TP Boost I
0C9 Melee Accuracy Boost I
0DD Ranged Accuracy Boost I
0F1 Evasion Boost I
105 Melee Attack Boost I
119 Ranged Attack Boost I
12D Potential Boost I
141 Max HP Drive I
155 Max GP Drive I
169 Melee Accuracy Drive I
17D Ranged Accuracy Drive I
191 Evasion Drive I
1A5 Melee Attack Drive I
1B9 Ranged Attack Drive I
1CD Potential Drive I
1E1 Bind: Refuel I
1F5 Fuel Efficiency Up I
209 Physical Resistance Up I
21D Beam Resistance Up I
231 Electric Resistance Up I
245 Thermal Resistance Up I
259 Ether Resistance Up I
26D Gravity Resistance Up I
281 Weapon Attack Power Up I
295 Stabilizer I
2A9 Destabilizer I
2BD Magazine Capacity Up I
2D1 Melee: TP Gain Up
2D2 Ranged: TP Gain Up
2D3 Cooldown Reducer I
2D3 Cooldown Reducer I
2E7 FIring Range Up I
2FB Resist Stagger I
30F Resist Flinch I
323 Resist Topple I
337 Resist Knockback I
34B Resist Launch I
35F Resist Stun I
373 Resist Sleep I
387 Resist Taunt I
39B Resist Control I
3AF Resist Virus I
3C3 Resist Blackout I
3D7 Resist Fatigue I
3EB Resist Slow Arts I
3FF Resist Physical Res Down I
413 Resist Beam Res Down I
427 Resist Thermal Res Down I
43B Resist Electric Res Down I
44F Resist Ether Res Down I
463 Resist Gravity Res Down I
477 Resist Time Bomb I
48B Resist Debuff Res Down I
49F Resist HP Recovery Down I
4B3 Resist Blaze I
4C7 Resist Shock I
4DB Debuff Suppressor I
4EF Critical Chance Up I
503 Theroid Criticals Up I
517 Insectoid Criticals Up I
52B Piscinoid Criticals Up I
53F Humanoid Criticals Up I
553 Mechanoid Criticals Up I
567 Chimeroid Criticals Up I
57B Ultrafauna Criticals Up I
58F Extend Critical Power I
5A3 Zero Critical
5A4 Theroid Slayer I
5B8 Insectoid Slayer I
5CC Piscinoid Slayer I
5E0 Humanoid Slayer I
5F4 Mechanoid Slayer I
608 Chimeroid Slayer I
61C Ultrafauna Slayer I
630 Physical Attack Plus I
644 Beam Attack Plus I
658 Ether Attack Plus I
66C Thermal Attack Plus I
680 Electric Attack Plus I
694 Gravity Attack Plus I
6A8 Front Attack Plus I
6BC Side Attack Plus I
6D0 Back Attack Plus I
6E4 Vantage Attack Plus I
6F8 Melee: Blackout I
70C Melee: Fatigue I
720 Melee: Physical Res Down I
734 Melee: Beam Res Down I
748 Melee: Ether Res Down I
75C Melee: Thermal Res Down I
770 Melee: Electric Res Down I
784 Melee: Gravity Res Down I
798 Melee: Blaze I
7AC Melee: Shock I
7C0 Melee: Recover HP I
7D4 Soft Touch I
7E8 HP Rebound I
7FC TP Rebound I
810 Taunt: Barrier I
824 Taunt: Decoy I
838 Taunt: Supercharge I
84C Topple: Barrier I
860 Topple: Decoy I
874 Stun: Barrier I
888 Stun: Decoy I
89C Reflect Physical
89D Reflect Beam
89E Reflect Ether
89F Reflect Thermal
8A0 Reflect Electric
8A1 Reflect Gravity
8A2 Reflect Damage Up I
8B6 Nullify Physical Reflect I
8CA Nullify Beam Reflect I
8DE Nullify Ether Reflect I
8F2 Nullify Thermal Reflect I
906 Nullify Electric Reflect I
91A Nullify Gravity Reflect I
92E Overdrive: Recover HP I
942 Overdrive: Gain TP I
956 Overdrive: Count Up I
96A Extend OverDrive I
97E Overdrive Blue Bonus
97F Overdrive Green Bonus
980 Extend Aura I
994 Aura Repid Cooldown I
9A8 Aura: Refuel I
9BC Arts: Gain TP I
9D0 Arts: Recover HP I
9E4 Secondary CD Reducer I
9F8 Extend Taunt I
A0C Extend Control I
A20 Extend Virus I
A34 Extend Blackout I
A48 Extend Fatigue I
A5C Extend Slow Arts I
A70 Extend Debuff Res Down I
# A84 DEBUG
A98 Extend Blaze I
AAC Extend Shock I
AC0 Extended Phys Res Down I
AD4 Extended Beam Res Down I
AE8 Extend Ether Res Down I
AFC Extend Thermal Res Down I
B10 Extend Electric Res Down I
B24 Extend Gravity Res Down I
# B38 DEBUG
B4C Opening Act: Damage Up I
# B60 DEBUG
# B74 DEBUG
# B88 DEBUG
# B9C DEBUG
# BB0 DEBUG
# BC4 DEBUG
# BD8 DEBUG
# BEC DEBUG
# C00 DEBUG
# C14 DEBUG
C28 Melee Draw Surge I
C3C Ranged Draw Surge I
C50 Art Draw Surge I
C64 Danger Surge I
C78 High Danger Surge I
C8C Incapacitation Surge I
CA0 Critical Surge I
CB4 Crush Surge I
CC8 Underdog Surge I
CDC Artful Execution Surge I
CF0 Aura Surge I
D04 Overdrive Surge I
D18 Reinvigorate I
D2C EXP Boost I
D40 Visual Cloaking I
D54 Aural Cloacking I
D68 Appendage Crusher
D69 Crush: Gain TP I
D7D Ranged Appendage Damage I
D91 Terrain Damage Reducer I
DA5 Antispike I
DB9 Resistance Reducer I
DCD Treasure Sensor I
DE1 Untouchable Dash I
# DF5 DEBUG
E09 Night Vision I
E1D Focused Evasion I
E31 Fog Screen
E32 Rain Screen
E33 Lightning Screen
E34 Heavy Rain Screen
E35 Heat Wave Screen
E36 Sandstorm Screen
E37 Thunderstorm Screen
E38 EM Storm Screen
E39 Energy Mist Screen
E3A Rising Energy Mist Screen
E3B Brimstone Rain Screen
E3C Aurora Screen
E3D Crimson Aurora Screen
E3E Spore Screen
E3F Meteor Shower Screen
E40 Weather Master I
# E55-E5E EMPTY
 

krylo

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I make my live way more Easy with XCXGecko from MiMiC
https://github.com/mimicax/XCXGecko

I dont have to search for the adresses i just use them

& I think i got it working - i use the adress from any Weapon i like & a hex calc
Started with Zenith Cannon from a quest
ignoring the rest.
5241E009 01246D00 00004600 A7E07F80 BD200000 00000000

Just adding 0x80000 to the gear & almost always get an other Item
...
...
0x52C0E009
0x52C8E009
0x52D0E009
0x52D8E009
0x52E0E009
...
...
...
...
0x5300E009 Drone Storm lv 30
0x5308E009 Drone Storm lv 50 ( This one i want - With 5308 it isnt in the Inv - But 5309 works just fine)
0x5310E009 Drone Storm lv 60
0x5318E009 Deus Crusher lv 30
0x5320E009 Deus Crusher lv 50
... lv 60
0x5330E009 Barrage cloak lv 30
...
...
0x5348E009 Detonation F lv 30




vvvwxxxx yyyyyyyy zzzzpppq aaaabbbb cccc1111 22223333
w: idk, but for some reason this is almost always "8" or "0" and changing it only makes the item disappear from your inventory
Thats why its always a 8 or 0



______

Just "made" this LV 50 SRM USP760SA Antimatter R
Its just not in the inventar xD - i just try to figure out how to keep it in the inv.
Logical->
52C0E009 01246D00 000045C0 00010000 00000000 00000000

But to keep it
52C1E009 01246D00 000045C0 00010000 00000000 00000000

adding 0x80000 to get it lv 60
52C9E009
Tested & working


FUC* Just added 20+ Adresses with name and everything - but my broser reloaded...
 
Last edited by krylo,

Skeet1983

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Sorry guys, am new to this... I am wanting to use this Editor. My Wii U is on 5.3.2 (Spoof to 5.5.1 I think). Anyway, I usually go to wiiubru.com to load everything, but I am not sure how/where to load Pygecko... Can I load both the kexploit and Pygecko from that site? Thoughts/help appreciated :)

Side Question: What determines how much damage is done to enemies? Is it the levels, or equipment/weapons, or mix of both? I was wanting to max out levels because I thought that is what determined damage done to enemies. Clarification appreciated on this and above question(s) :)

Any help appreciated on this... :)
 

Towerdepths

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So, I'm probably about to upset a lot of people on here, but I was reading up on how the leaders in the Time Attack missions always seem to be level 255. I know that the normal limit is 60, and that XCX Gecko doesn't have the ability to bypass the standard level limits. So, would it be possible to update the Gecko in order to bypass that level limit in another release? And if so, how difficult would it be? And, if it's not too difficult, how willing would you be to implement it?

(Also, I've been wondering why there's a set limit on the maximum bust size. I assume it's equal to the natural size in the JP release, but it does make me curious as to what it would take to remove that limit.)
 

plamp

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Does anyone know the offset for 1.0.2U? I can connec tot my Wii U just fine with xcxgecko but all of the predetermined offsets listed don't work. When I use fetch value it just returns a 0 or some enormously huge number that's not the actual value.
 

APR2501

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Does anyone know the offset for 1.0.2U? I can connec tot my Wii U just fine with xcxgecko but all of the predetermined offsets listed don't work. When I use fetch value it just returns a 0 or some enormously huge number that's not the actual value.
Try 32768.
 

LanceToTheN

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As has been said several times in the topic, if you're self hosting and using a disc/eshop version of the game:

1. Download the exploit/server at https://gbatemp.net/threads/tutoria...server-loadiine-homebrew-launcher-etc.424948/
2. Use cmd/terminal to run haxserver.jar
3. Load kexpolit31 by going to http://*your.computer.ip*/hax?kexploit31 in the wiiu internet browser
4. Load TCPGecko http://*your.computer.ip*/hax?tcpgecko in the wiiu internet browser
5. Boot into XCX from home menu.
6. Load XCXGecko once loaded into the game and enter your Wii U's IP address, should get a greentext 'connected to wiiu' message

What if I'm using an eshop version of the game and NOT self-hosting (ie using loadiine.ovh)?
 

TGLaw

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What if I'm using an eshop version of the game and NOT self-hosting (ie using loadiine.ovh)?
1. Go to loadiine.ovh, hit the dropdown and select "TCPGecko + Kernel" and submit.
2. It will do the kexploit and kick you back to the start menu.
3. Relaunch the internet browser.
3a. Go back to loadiine.ovh (if you follow the instructions on loadiine.ovh before you follow these steps, your browser will already load loadiine.ovh)
4. It will auto-run TCPGecko.
5. Connect to Wii U with XCXGecko or TCPGecko.

This is always what I do.
 

Eivuiee

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I'm having a bit of a problem here. (What a surprise)

Everything worked fine for the most part, but the final step seems to have some problems.
> Launch Homebrew
> Launch TCPGecko
> Get Wii U IP through JGeckoU
> inpup IP into XCXGecko
> start game
> Connect XCXGecko to Wii U [Offset: 53248 (+0xD000: 5.5X Loadiine EU/JP)] (unreliable. timeout error very likely)

Till there everything (mostly) works as intented.
However if I try to fetch or poke anything, all I get is:

[08/23/16 09:47:57]: POKE 1C3A7D98 0000270F

[08/23/16 09:47:59]: READ Reward Tickets Modifier [danmc] [3] failed: timed out

After trying to edit reward tickets just now I opened the in-game menu and the game instanly froze.

Reward tickets stay untouched in-game.

Anyone lend a hand? :/

EDIT:
Alright, so I tried again - loading TCPGecko straight on loadiine.ovh instead of through homebrew.
It seems I must've pressed a wrong button or kept "installing" TCPGecko instead of laoding it by going through homebrew.

Because now changing the amount of reward tickets actually works without a hitch.

Just thought I'd note it down here in case anyone from the future has the same issue.
 
Last edited by Eivuiee,
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krylo

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Copy from First Post

Loading XCX backup via Loadiine on WiiU 5.3.2

  1. run web browser, load exploit.wiiubrew.net, and select "Loadiine Kernel (5.3.2)"
  2. after returning to home menu, run web browser, and select "Loadiine (Mii Maker + pyGecko)"
  3. in Loadiine screen, press A to "Install Loadiine", then select XCX, then press Y for "Smash Bros + return to home menu"
  4. after returning to home menu, run web browser, and select "pyGecko (Loadiine 5.3.2)"
  5. after returning to home menu, click on your Smash Bros disc icon
Instructions for EShop/disc version on WiiU 5.5.x

see this post

When you use Loadiine GX2 you just have to enable TCP Gecko in the settings
 

Riptidemonoku

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I need help i did all the steps correctly in this process
1. I loaded kernal 31 exploit in loadine.ovh
2. loaded TCPGecko from loadiine
3. i went into Loadiine.ovh once more and went to loadiine gx-2 to start up xenoblade X because i got the game from torrent files and when i tried to connect to the Wii u it says in the program Timed out while connecting to Wii U on my ip address someone please help me!
 

TheGlamourGroup

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Sorry if this has been asked before, but where can I get those pyGecko files? I just need that, not sure where I could get them. Also, being a major noob here, which one do I download? The source code? or The x32 file? Which one is the actual program? Is it XCXGecko.exe? And do I also need TCPGecko?
 
Last edited by TheGlamourGroup,

Sasuke_SC7

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So I ran into a bit of a problem. I have XCXGEcko connected to my Wii U and everything, but whenever I tried to change something it wouldnt change in the game. I chose the right offset too. ALso when I click on "fetch value' It gives me lots of numbers that dont match my actual values in the game. If any could, please help me.
 

Eivuiee

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So I ran into a bit of a problem. I have XCXGEcko connected to my Wii U and everything, but whenever I tried to change something it wouldnt change in the game. I chose the right offset too. ALso when I click on "fetch value' It gives me lots of numbers that dont match my actual values in the game. If any could, please help me.

Sounds familiar.
If you're using homebrew to launch TPCGecko, try instead using loadiine.ovh's TCPGecko dropdown option.
 

Sasuke_SC7

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Sounds familiar.
If you're using homebrew to launch TPCGecko, try instead using loadiine.ovh's TCPGecko dropdown option.
Im using the eshop version of the game. I followed the instructions for the version.(Load kexploit then TCPGEcko) Nothing bad happens it even connects to XCXGecko but nothing changes in the game. I belive someone else had the exact same problem I did
 

Xenocidal Hermit

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Is there a way to stop XCXGecko from timing out when connecting to the Wii U? Had this working just fine back in June, then when I tried to do it earlier, it just kept timing out every time I'e tried to connect.
 

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