Who stores videos on their 3DS? Especially in DCIM. It's not like you can record your gameplay on 3DS.
I doWho stores videos on their 3DS? Especially in DCIM. It's not like you can record your gameplay on 3DS.
Isn't it obvious? It's because the 3ds has an amazing 32MP Camera & an amazing camera application compared to its predecessor.Why, though?
It is a markup language. It just tells the browser the formatting of the page.Thank you for the advice. I really appreciate your time trying to help me out. Even though I'm fresh out the box with the HTML Certification, I'm still trying to work my way to try & learn all of the coding languages I can, which might take me years of practice, but I'm still gonna try, anyways.
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It isn't? Wow. That's kinda weird. I never even knew, because my Programming Teacher had us start with HTML, & she said it was.
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Also, I'm sorry if I'm sounding braindead to you, but I literally am trying my best to be able to know how to do stuff like this.
I meant o3DS. Not n3DS. Of course I know that.You can technically already upload straight to YouTube on n3DS.
Er...., it requires that you email YouTube a specific link (that they give you) with the video attached, but it works. Barely.
I mean, you do bring up valid points, but I'm just trying to figure out who in their right mind would use FTP or an SD Card.I'm really sorry but to me this is just absolutely useless. I really cannot see any possible use for this. You would be much better off just transferring video from SD to PC and uploading from there. The only reason is because the 3ds wifi speeds are just absolute garbage. Can anyone please shed light on why this would be useful, cause I genuinely wonder why someone would want/need to upload straight from a 3ds.
He makes a valid point.Isn't it obvious? It's because the 3ds has an amazing 32MP Camera & an amazing camera application compared to its predecessor.
Welp, that actually goes to show that either: (A) I don't pay attention in class, or (B) My teacher is a liar. If I had to choose, it'd probably be B, because how are you gonna say that it's a programming language when it screams Markup in the name?Hum... thats not how it works... you have to write C/C++ and xml surely is not c...
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It is a markup language. It just tells the browser the formatting of the page.
Sorry to say, but if you don't know C you're not gonna be able to bodge your way through the Google Data API and the YouTube API. HTML, or the HyperText Markup Language, is not a programming language, it's a markup language. Furthermore, in order for this to be self contained and use the API you'd have to also write a 3DS web browser within the program as well, as all the YouTube API does is make the URLs for you that you need to access and retrieve/send data to YouTube, it's still reliant on having a web browser available to it.
tl;dr Even for experienced programmers this would be a long undertaking.
Again, that's not how the YouTube API works.If it's just for uploading a video, you don't need a web browser. Just send the data using sockets and/or web requests.
Do we really need this homebrew?
Technically sockets is how any and every web API works...Again, that's not how the YouTube API works.
Again, that's not how the YouTube API works.
Thank you for the encouragement.PokeMerch, I think it's great that you are so eager to work on this project. Some people may think that it's not very useful, but don't listen to them. Don't get discouraged. At the very least, doing this project will help you to learn a lot about programming. Even if this is all it accomplishes, the project will still be a success. Also, as others have said, you may want to start with a smaller simple offline project just to get used to programming 3DS homebrew. Take it one step at a time. I wish you the best of luck.
I wish I knew how to do that, tho.You could make a browser for the o3ds that could play videos on the internet or download things from there , I think that most of the people wish that
If it's just for uploading a video, you don't need a web browser. Just send the data using sockets and/or web requests.