I don't see X. I only see A and B as an option. Is it supposed to be there on the CIA version?on the homebrew launcher screen when you press start is says A: Reboot B: Cancel X: return to home menu without rebooting
I don't see X. I only see A and B as an option. Is it supposed to be there on the CIA version?on the homebrew launcher screen when you press start is says A: Reboot B: Cancel X: return to home menu without rebooting
Get the latest homebrew launcher (boot.3dsx) http://smealum.github.io/3ds/I don't see X. I only see A and B as an option. Is it supposed to be there on the CIA version?
Ah, thanks. It says an error occured when I go into the Home Menu though, but I assume that'sGet the latest homebrew launcher (boot.3dsx) http://smealum.github.io/3ds/
Stary2001 has a N3DS to, and he has problems running smash as well. on Old3DS it boots, but since the console reboots into extended memory mode the input proc patches are removed. also i noticed that once you run input proc on old3DS, homebrew cia wont boot anymore until console is rebooted. I will work on making controller input editable. its just it seemed like a lot more work than just Keys. since they are all not the same like Keys but Buttons/DPad/Thumbsticks.Monster Hunter Generations doesn't boot, guessing its due to trying to take advantage of the N3DS stuff? I'm on a N3DS.
Only other game I tried was a Taiko title, seemed to work, got to head out atm but was excited to try will most likely do some more testing later.
Any chance of having an option to disable the XInput button mapping? at least for now? while we can't customize I would like to use something like XPadder and just map they keyboard controls to controller.
its fine, its just how homebrew launcher returns to home menu without rebooting.Ah, thanks. It says an error occured when I go into the Home Menu though, but I assume that's
not much of a problem. Hoping this will work...
As long as you can ping one from the other it should be fine.In order to use this, both PC and 3DS should be in the same network right?
PC client updated. now supports gamepad button mapping.
double check IP on 3ds system. make sure you return to home menu and not reboot to home menu(should say and error has occurred). if still i guess i can install a linux vm and do some tests my self. maybe C# Sockets dont work on mono?I have everything installed and ran the 3dsx which exited cleanly, but when I run the PC client nothing on the 3DS reacts to any buttons.
I did set the IP in the PC client and see it reacting to buttons using the F4 debug info.
New 3DS XL system with the PC client running under Mono on a Linux computer
Only thing I can think of is that MonoGame is not compatible with the controller. not much I can do on my end if GamePad.GetState(Playerindex.One).Buttons.A reads the value for GamePad.GetState(Playerindex.One).DPad.Up I guess I can add a toggle to disable gamepad so xpadder and similar software can be used.Nice, though with my Xbox One Controller when I tried to change the buttons I hit "A" and it set DPad Up as None, B = Down, Y = Right, X = Left, LB = Select, RB = Start.
and the D-Pad itself doesn't change anything, so apparently none of the 3DS Face buttons are mapped on my controller.
double check IP on 3ds system. make sure you return to home menu and not reboot to home menu. if still i guess i can install a linux vm and do some tests my self. maybe C# Sockets dont work on mono?
Only thing I can think of is that MonoGame is not compatible with the controller. not much I can do on my end if GamePad.GetState(Playerindex.One).Buttons.A reads the value for GamePad.GetState(Playerindex.One).DPad.Up I guess I can add a toggle to disable gamepad so xpadder and similar software can be used.
I just got a unbuntu vm running and it worked for me like 9/10 times. it failed first time and i think that was a bug i just discovered where the socket is still connected to the initial IP the program starts with.After some testing it seems like I can only get it to start every sixth attempt. Then it works for a short time 1-5 minutes before the 3DS freezes up and no input works even the actual buttons on the system itself.
One nice thing is that I realized I can use xdotool to script it as is.
I just got a unbuntu vm running and it worked for me like 9/10 times. it failed first time and i think that was a bug i just discovered where the socket is still connected to the initial IP the program starts with.
I know once in a while the input_proc gets CPU starved and is no longer able to receive new input and can even cause a old input to be stuck while this is going on, but it should recover. we tried to get the process running on the syscore but so far no luck. I am actually in the middle of making a NTR version that does away with the background process and only patches the hid, and using NTR debugger mode to send the inputs. it should be more stable since NTR doesn't have that problem.Did you try playing any games for a few minutes to see if it stopped working.
For info I was playing Pokemon Omega Ruby with the PSS totally disabled which leaves the networking in the hands of the 3DS software and not the game (only good way to ntr stream soft reset attempts) although I didn't have ntr running during these attempts so it can't have any conflicts.
I know once in a while the input_proc gets CPU starved and is no longer able to receive new input and can even cause a old input to be stuck while this is going on, but it should recover. we tried to get the process running on the syscore but so far to luck. I am actually in the middle of making a NTR version that does away with the background process and only patches the hid, and using NTR debugger mode to send the inputs. it should be more stable since NTR doesn't have that problem.
I am actually in the middle of making a NTR version that does away with the background process and only patches the hid, and using NTR debugger mode to send the inputs. it should be more stable since NTR doesn't have that problem.