Hacking Loadiine GX2

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steveshere

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no new update on the interface for a long time.
You can see the changelog on the first post.
Hello, I had a question about the region-free aspect of this loader. I did not see my specific question addressed so I wanted to check.

Can I buy a game disk from another region and use this to play it? I saw that backups will work, but will I be able to load up the actual disk? Or will I need to rip the disk and load the game this way?

Also, (but unrelated), do you guys have a good tutorial on this site to host the files needed to apply the kernel patch on our local network? I didn't see one linked in the guide.

Thanks for keeping this guide so detailed and updated! :)
 

Cyan

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Some game disc from other region work fine, some other will not work at all.
This is due to the way the games are accessing the files on the disc.

If the game access hardcoded path, then it will work :
/content/menu/menu.bin

if the game access dynamic path, then it will not work :
/content/<console region>/<language>/menu.bin

If you are on a USA console, it will try to load : /content/us/en/menu.bin, which will probably not be on the disc if it's a japanese or european game, the menu on the disc will most probably be located in this folder : /content/eu/en/menu.bin
if the game has both /us/ and /eu/ folders, there's a chance it will work.
Some games only have multiple folders with the <language> without the <console region>.
So, it all depends which game you are playing.


Loadiine doesn't boot disc (yet), but ddd can do it.
it's primarily a dumping tool, but it's booting the inserted disc and as such can be used as region free loader.
 

steveshere

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Some game disc from other region work fine, some other will not work at all.
This is due to the way the games are accessing the files on the disc.

If the game access hardcoded path, then it will work :
/content/menu/menu.bin

if the game access dynamic path, then it will not work :
/content/<console region>/<language>/menu.bin

If you are on a USA console, it will try to load : /content/us/en/menu.bin, which will probably not be on the disc if it's a japanese or european game, the menu on the disc will most probably be located in this folder : /content/eu/en/menu.bin
if the game has both /us/ and /eu/ folders, there's a chance it will work.
Some games only have multiple folders with the <language> without the <console region>.
So, it all depends which game you are playing.


Loadiine doesn't boot disc (yet), but ddd can do it.
it's primarily a dumping tool, but it's booting the inserted disc and as such can be used as region free loader.

Great, thanks for the info! Yes, I have a USA Console and want to buy a EU disk. So I can always use ddd to boot the disk directly, then use Loadiine to boot from an SD card (although I may need to edit some files)?
 

snk4ever

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I'm going on vacations and my friends where I am going also have a WiiU.
Can I simply bring my SD card with me to bring my games and saves and play on their WiiU ? Are the saves tied to my console or completely open ?
 

Ninja_Carver

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I'm going on vacations and my friends where I am going also have a WiiU.
Can I simply bring my SD card with me to bring my games and saves and play on their WiiU ? Are the saves tied to my console or completely open ?
Assuming they're on the same IOS version as you, I don't see why not.
 
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jayjay123

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Some game disc from other region work fine, some other will not work at all.
This is due to the way the games are accessing the files on the disc.

If the game access hardcoded path, then it will work :
/content/menu/menu.bin

if the game access dynamic path, then it will not work :
/content/<console region>/<language>/menu.bin

If you are on a USA console, it will try to load : /content/us/en/menu.bin, which will probably not be on the disc if it's a japanese or european game, the menu on the disc will most probably be located in this folder : /content/eu/en/menu.bin
if the game has both /us/ and /eu/ folders, there's a chance it will work.
Some games only have multiple folders with the <language> without the <console region>.
So, it all depends which game you are playing.


Loadiine doesn't boot disc (yet), but ddd can do it.
it's primarily a dumping tool, but it's booting the inserted disc and as such can be used as region free loader.
Hmm... I used Uwizard to extract from a WUD but I don't see the menu folder anywhere - is that perhaps why the title won't work? I see a progress bar then it throws me into mii maker...
Going to try this:
Loadiine will attempt to Auto-boot the game you selected by launching the corresponding "host" (Smash bros, Miimaker, KaraokeU or Art atelier).
But it can happen that the Auto-boot is not working, and in this case loadiine will exit to MiiMaker instead.
Just exit MiiMaker manually (from the Exit button in the bottom left corner of the gamepad) to go to WiiU menu, and launch the title you selected in the launch mode (SSB, Karaoke, Art, etc.)

**EDIT** working 100% following these instructions, thanks! :)
 
Last edited by jayjay123,

tigerlee1998

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Hi! I've been trying call of duty black ops2 zombie mode by adding +zm in the code but when i started the game it just stop at a black screen,i've tried call of duty ghost for the multiplayer and it works. So am i lacking something or it just doesn't work?
 

Cyan

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I don't see the menu folder anywhere
There's no menu folder, I just created that name for the example.

I have a USA Console and want to buy a EU disk. So I can always use ddd to boot the disk directly, then use Loadiine to boot from an SD card (although I may need to edit some files)?
If you buy a game which requires file edition, you can't play directly from disc using ddd.
But you can dump the game with ddd and then use loadiine. The dynamic folders shouldn't be an issue when dumping.

What will be an issue when dumping a different region : when dumping a game the rpl files are dumped only if they are loaded in memory. So you have to play the game from disc to dump them, but if you can't play the game from disc due to the game trying to access different folders you won't be able to dump your game 100%

The compatibility list has some information about games requiring file or folder name edition, but there are probably some games with that missing information.
 

a.zimmerer

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Hi Cyan, I have a quick question. I have a WiiU v3.1.0 and if I run any game on
latest Loadiine GX2 0.3 I only get a black screen . I got a tip from another user
to use Loadiine ZXR and with that I can get some titles running.

Wondering why this is ?
 

steveshere

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There's no menu folder, I just created that name for the example.


If you buy a game which requires file edition, you can't play directly from disc using ddd.
But you can dump the game with ddd and then use loadiine. The dynamic folders shouldn't be an issue when dumping.

What will be an issue when dumping a different region : when dumping a game the rpl files are dumped only if they are loaded in memory. So you have to play the game from disc to dump them, but if you can't play the game from disc due to the game trying to access different folders you won't be able to dump your game 100%

The compatibility list has some information about games requiring file or folder name edition, but there are probably some games with that missing information.

Okay thanks for the info! I will look into it. Also, do you have a good thread on how to host the files needed to apply the kernel patch on a local network? Or one specifically about dumping a disk/editing files?
 

KiiWii

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Can I use loadiine with wii u 5.5.1 ?

Yes. Read the stickies, all the info is there :)

Hi Cyan, I have a quick question. I have a WiiU v3.1.0 and if I run any game on
latest Loadiine GX2 0.3 I only get a black screen . I got a tip from another user
to use Loadiine ZXR and with that I can get some titles running.

Wondering why this is ?

Can you please link us to this infamous ZXR build?
 

Titania

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Hello guys, i've a similar region problem.
I've a japanese wii u 5.5.1, just tried a mario & sonic 2016 EUR backup, it works fine but... why is the game in japanese? It's supposed to be an european backup. What should I do in this cases? I would like to play certain EUR backups in english, how can I do that?
 

KiiWii

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Sure, it is: http://uiiw.tk/rar/WIIuSD.rar

This version works for me. Not on all titles but ~50%.
With GX2 0.3 I only get a black screen when running
a title on my WiiU v3.1.0

Thanks. This build is doing the rounds but no one knows where it's from or what's different. It's clearly crap or old though if only 50% of games work....

Edit: update to 5.3.2 via a disc game, mine works with 99% of games GX 0.3 latest.
 
Last edited by KiiWii,

a.zimmerer

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Thanks. This build is doing the rounds but no one knows where it's from or what's different. It's clearly crap or old though if only 50% of games work....

Edit: update to 5.3.2 via a disc game, mine works with 99% of games GX 0.3 latest.

It's a clone of GX 0.3 and pretty new. It's from Mai 2016

The coder is Recode: Warvi and it seems he has implemente stuff for running on older firmwares.

What about updating on 5.5.1 (latest) ?
 
Last edited by a.zimmerer,

Cyan

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do you have a good thread on how to host the files needed to apply the kernel patch on a local network? Or one specifically about dumping a disk/editing files?
I added some links to selfhost packages and tutorial to this thread : https://gbatemp.net/threads/list-of-web-hosts-for-homebrew-exploit.429943/
I guess this one a good and complete one, as it's the most used on online host.

To dump a disc, read the first post of the ddd release thread.
To edit files, I guess there's no guide, just common sense. enable Loadiine log in the loadiine settings and run the loadiine server on your computer to see the files the game is trying to access.

Hello guys, i've a similar region problem.
I've a japanese wii u 5.5.1, just tried a mario & sonic 2016 EUR backup, it works fine but... why is the game in japanese? It's supposed to be an european backup. What should I do in this cases? I would like to play certain EUR backups in english, how can I do that?
the game is probably using dynamic folder <console language> to select the game's folder to read.
as you are on a japanese console, the game loads the japanese folder.
Look in your game's content folder, if there is a "us" or "en" folder, rename it to "jp" or whatever foldername the japanese console use.
 

Titania

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the game is probably using dynamic folder <console language> to select the game's folder to read.
as you are on a japanese console, the game loads the japanese folder.
Look in your game's content folder, if there is a "us" or "en" folder, rename it to "jp" or whatever foldername the japanese console use.
This is the only file and folder I found inside of "content" folder:
gamename [gamecode]\content\disk\unison_0.cpk

the "content" folder contains just a "disk" folder with a "unison_0.cpk" file inside and that's it. What should I do?
 

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