Hacking Dumped my own copy of Yakuza 1 & 2 HD but can't it to run...

Neouni

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hi
not sure what you mean there, could you explain please?

Nintendo Update Servers,
and title.tik holds the key to decrypt downloads from there.

But you best bet is in the cpk files, since that's like a bin or zip file containing more stuff
 
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KiiWii

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Any progress? The game doesn't appear on any wii u game downloading tools, I can find one reference to an update patch that MUST be on NUS:

On November 15, two weeks after Yakuza 1+2 HD Edition comes out, you can get a patch for "Easy + Heatup" mode. This makes the heat up gauge fill up faster and decrease less, so you can use heat actions more often.

Also it looks jaggy and compressed compared to the PS3 version.

http://kotaku.com/this-wii-u-game-doesnt-seem-as-polished-as-its-ps3-vers-508843306
 

Nuxx20

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KiiWii

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Tried different loadiine builds, removing the debug.cpk, different compression methods on the RPX file but still getting the same errors :(

Why remove debug.cpk? Why recompress?

I would be using latest version of loadiine 0dffac5, try opening the cpk to view contents...... do you know what, you should upload it privately so we can all have a poke. I guarantee one of us at the temp will fix it in no time....
 

Nuxx20

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Why remove debug.cpk?

I would be using latest version of loadiine 0dffac5, try opening the cpk to view contents...... do you know what, you should upload it privately so we can all have a poke. I guarantee one of us at the temp will fix it in no time....

Baphomet suggested trying that, I figured why not. Maybe I'll redump the CODE folder again and give it a go.

I wouldn't mind doing that but I understand that it violates the TOS of this website...
 
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Baphomet

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Why remove debug.cpk? Why recompress?

I would be using latest version of loadiine 0dffac5, try opening the cpk to view contents...... do you know what, you should upload it privately so we can all have a poke. I guarantee one of us at the temp will fix it in no time....
Removing something similar for Epic Mickey 2 caused it to work. Was a bit of a guess though. As for the RPX, I expected it to be much bigger. It wasn't. I just shot a few ideas his way. I have stupidly long list of stuff that I check if something doesn't work on Loadiine. Not all of it will be worthwhile, ahaha. But, only one game has alluded me (Shantae & The Loadiines Curse).
Kotaku re-posting a review of the trailer and calling it the Wii Version. Amazing. xD
 
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asper

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The game probably has missing .rpls inside the \code folder; those can be dumped ONLY if you can play the 2 chapters of the game but when ddd is loaded into memory it seems to generate a crash in Wii U system when you try to start one of them so they cannot be dumped. No way around except trying to use an older (or a future) version of ddd. @dimok, can you hear us ? ;)
 
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Sn0wCrack

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I'm going to go out on a limb here and say this game is probably similar to Metroid Prime for Wii in the way that it actually stores mutliple executables for each game.

So, like @asper said you're probably going to have to start Yakuza 1 and Yakuza 2 from some sort of game select menu, get in game, play around a bit, and then go into the other one.
 
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Neouni

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It's still all guesswork since noone looked into:
/CONTENT/OGRE1: Ogre1_Debug.cpk, Ogre1_Media1.cpk, Ogre1_Media2.cpk, Ogre1_Media3_1.cpk, Ogre1_Media3_2.cpk, Ogre1_Media3_3.cpk
/CONTENT/OGRE2: Ogre2_Media1.cpk, Ogre2_Media2.cpk, Ogre2_Media3_2.cpk, Ogre2_Media3.cpk, Ogre2_Media5.cpk
 

Nuxx20

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thanks for the input. I'll try different DDD versions while dumping CODE folder and see where that takes me
 

Neouni

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There are limitations to what DDD can see.
But seeing the list getting longer with simple region naming that breaks things, such as audio or complete games best bet is cpk.

There is offcourse wud dumping, but I don't know how to connect the wiiu drive with sata to a PC

Edit:
Maybe extended cafiine if your still intend on dumping the possible rpl files
 
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Nuxx20

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the different DDD build provided by Asper did dump the missing RPLs! however it just closed the connection afterwards and the wiiu just hangs at the splash screen, I couldn't enter game or anything to keep dumping.

ran it with the new RPL's in the CODE folder but still getting the same errors :(

any ideas guys?

thanks for your help
 

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