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Let me know when it runs Indiana Jones.
You can thank Factor 5 for writing custom microcode for that one.
Let me know when it runs Indiana Jones.
You can thank Factor 5 for writing custom microcode for that one.
The z64 plugin made some progress on it allowing the intro to render, haven't heard anything else about it since though.
Another problematic thing is the framebuffer effects in mario kart 64, the tv screen in Luigi Raceway has a
massive drop in fps.
Resident Evil 2 also has problems in mupen64ae, the mupen64 core in a past RetroArch version made the in-game
backgrounds showup properly but the character / enemy models where still missing.
Nothing, other than that I have standalone applications of all the other emulators I use already on my computer and I don't see the point of having an application that adds duplicates with fewer features than their counterpartsWhat's wrong with RetroArch?
Not anymore, GlideN64 (not to be confused with Glide 64), emulates the depth framebuffer without much of an impact to speed, long gone are the days where emulating that effect kills performance. At least
when I play them, I notice no drop in speed; Banjo Kazooie's jigsaw puzzle effect is also fully emulated without reductions in speed, you should give GlideN64 a try, it's open source and gets a lot of updates.
Resident Evil 2 is one of the hardest games to emulate, not surprisingly, as it took full advantage of the N64 hardware, doing things that should've been impossible, such as full FMV sequences on a 64 MB/512 megabit cart.
I tried GlideN64 on project64 but it keeps resetting the settings to their default the next time I open the GlideN64
settings.
Reinstall Project64 or downgrade to an earlier version. I had that problem and it's because the PJ64 UI coding is a proverbial clusterfuck that will corrupt if you look at it the wrong wayI tried GlideN64 on project64 but it keeps resetting the settings to their default the next time I open the GlideN64
settings.
Then I don't know what to tell you, it works perfectly fine on my machine, try one of the builds on EmuCR, as much as I hate to recommend that place,. What version of PJ64 are you using? Hopefully you're using a more update build of that as well. Failing that, try Mupen64 instead. There's no reason for it not to work, unless your GPU isn't supported?
Ahem...
More accurate emulation = higher hardware requirementsAwesome , could this lead to N64 emulation on N3DS? Maybe O3DS?
Awesome , could this lead to N64 emulation on N3DS? Maybe O3DS?
Sure, first we need AMD to support Vulkan on 3ds.
I clearly was speaking with sarcasm.Good luck with that, since 3DS uses ARM