Hacking Hyrule Warriors save editing

Kurayami

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yea i saw that post had no idea what the hell any of it ment also im on latest update stuff has probably changed

Yeah, it changes the number your character will become to bypass the current character max, so you can set it straight to 255. Sadly I can't get it updated since I couldn't search for the value due to all my character being max level.
 

OriginalHamster

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This is what Wii U owners get for supporting the Wii U version so latecomers (3DS) can reap all the benefits.

Life sucks sometimes.
I bought someone else 3DS season pass for Wii U for cheap, so I'm not that mad, but on eShop it's around 5 bucks! Eeck! They would add a new map for the asking price.
 
Last edited by OriginalHamster,
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RemixDeluxe

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I bought someone else 3DS season pass for Wii U for cheap, so I'm not that mad, but on eShop it's around 5 bucks! Eeck!

3DS version also gets My Fairies and extra Adventure mode maps. Furthermore when played on the new 3DS the framerate is higher and more stable than the Wii U version.

So yeah, it has much more to do than a code.
 
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RemixDeluxe

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I would like to apologize for my inaccurate findings of the other codes I listed yesterday. I was too hasty to post results without properly verifying. I checked each of these to make sure they work as they should.

Hyrule Warriors 1.10.0

10710E3C - Damage Taken

10710E40 - KOs

10710E48 - Magic KOs

10710E58 - Rupees Earned

Max Special Meter
10710EBC 03030000

Max Magic Meter
10710ECC FFFFFFFF

35612D14 - Max rupees
 
Last edited by RemixDeluxe,
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PsychoticDust

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The OP is all about the save file. Locations within the save file don't change between versions and I've already added the extra information about Marin and the two new weapons.
Thanks!

Does anyone know how to get 99 of the compass item? I'm editing my save and no matter what value I give it (63 for 99, FF for 255), the game shows one compass and then once I use that it shows 5 and then once they're gone, I run out.
 
Last edited by PsychoticDust,

BtEtta

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The most you can set any adventure mode item to is 6. It's just the way the game is coded. You can actually only get a maximum of 5 naturally, but the game reacts to using any item with a quantity above 5 by setting it to 5 regardless of where it was previously — this just happens to mean that 6 works as expected but not because it's one more than 5.
 

PsychoticDust

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The most you can set any adventure mode item to is 6. It's just the way the game is coded. You can actually only get a maximum of 5 naturally, but the game reacts to using any item with a quantity above 5 by setting it to 5 regardless of where it was previously — this just happens to mean that 6 works as expected but not because it's one more than 5.
Once again, a spot on response. Thank you!
 

Nevermore

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Woot, so I decided to finish getting all the weapons in Adventure Mode 1 first before I messed with the Spreadsheet and making weapons. Was able to do a nice cleanup and give everyone Lv3 5-star, 8-slot weapon (with the exception of Cia/Volga/Wizzro, their weapons are still locked in Master Quest. And Ganon/Cucco are still vanilla).

It's all in order of their ID as listed in the topic's original post.

ytlq7aU.png

Keeping it legit looking for now, but I may have fun with other stuff (extra slots on Master Sword! OMG too OP!).

Many thanks for the spreadsheet @BtEtta , it's an amazing piece of work. I wound up just buying Office 2016 to use it since Google Drive took forever to do things haha.
 
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Gamzam

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I mentioned it once before but I've refined things a little.

Weapon Translator. (Excel file. Also works with LibreOffice and Google Sheets)

Instructions:
The first thing you need to do is export your weapons from your save file in a manner than can be pasted into this sheet.
  1. Open your APP.BIN in your hex editor of choice (instructions will be provided for HxD and Hex Workshop
  2. Set your column width to 76 bytes.
    HxD: Look for the bytes per row dropdown on the toolbar, click the button to the left of it to disable automatic width and then type 76 into the dropdown and hit enter.
    Hex Workshop: Mouse over the header of the file view on the gap between the hex/text views of the file, the cursor should turn into a drag cursor, drag it until the last column of the hex view is '4B'
  3. Jump in the file to the start of the weapons table.
    Press CTRL+G then go to offset '8D74C'
    Make sure the 'hex' option is selected and that the offset is from the start of the file.
  4. Hold shift and use 'Page Down' & the cursor keys to select the next 0x131C8 bytes.
    The size of the current selection will shown in the status bar.
  5. Open a new file, set the column width of the new file as above, then copy the table from your APP.BIN to this new file.
    (Do not deselect anything in APP.BIN yet. We'll be coming back later)
  6. Now select the entire contents of this new file and copy as text.
    HxD: Edit Menu-->Copy As…-->Editor View
    Hex Workshop: Edit Menu-->Copy As…-->Text
  7. Open Notepad or your preferred Notepad replacement and paste this copied text in there.
  8. Do a search & replace to turn all spaces into tabs.
    In Notepad what you'll have to do is type a tab character, cut it onto the clipboard, then in the search & replace dialog paste it into the replace field.
    Other text editors may have friendlier ways of specifying tabs in the replace field.
Once you've got this you can transfer it to your spreadsheet
  1. Copy the contents of notepad into the 'Scratchpad' sheet. If you've done everything correctly everything should go separate cells.
  2. Select and copy only the hex bytes part of the data (ignoring the header, offset column, and text view), clear notepad and paste these values into notepad to clear all formatting, once again copy the data out of notepad and this time paste it into the 'Raw' sheet.
If everything has gone correctly each row in the 'Raw' sheet should represent the data from one weapon of the weapons table. The corresponding row of the 'Translated' table should tell you how that data will be interpreted by the game. Including the correct calculations for the final power value once the stars and Evil's Bane/Legendary skills have been taken into effect.

Now make your changes to the 'Raw' sheet Using the 'Translated' sheet to check they're doing what you expect. You'll still need to know the raw values of weapon/skill IDs but you can remind yourself of those from the 'Reference' sheet.

Once you have made your changes you'll need to get them back into your APP.BIN
  1. Copy the now modified data from the 'Raw' sheet. (You don't need to use notepad to clear formatting, the hex editor will ignore it anyway)
  2. If the weapons data in your APP.BIN file is not still selected make sure to reselect it.
  3. HxD: Edit Menu-->Paste Write
    Hex Workshop: Edit Menu-->Paste Special…
    Clipboard format: 'CF_TEXT' (should already be selected)
    And check the 'Interpret as a hexadecimal string' box.
  4. Save the edited file and place in the correct folder to inject using Saviine
    The file size of APP.BIN should be 3,145,728 bytes. If it isn't you've screwed up somewhere.
The process seems long winded but once you've done the steps a couple of times it's actually quite quick & easy and the advantages of being able to double-check your changes before injecting the save file more than make up for it.

AND REMEMBER: BACKUPS! I will take no responsibility if your only copy of your save file gets screwed through you misusing the spreadsheet or through any mistakes made by me while creating the spreadsheet.
I've been trying for hours, but no matter what I do, the file size always changes by time I'm finished making the changes in the Hex Editor. I decided to try and not change ANYTHING, and it's still missing a few bytes for some reason. The issue might be where you say 'only copy the hex bytes part of the data,' because I honestly don't know what that means. I pretty much just selected all of the numbers and not the labels or borders around the table, things like that. I'm using Hex Workshop. EVERY SINGLE TIME, it goes from 3,017 KB to 3,060. I don't know what's going wrong!
 
Last edited by Gamzam,

BtEtta

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I've been trying for hours, but no matter what I do, the file size always changes by time I'm finished making the changes in the Hex Editor. I decided to try and not change ANYTHING, and it's still missing a few bytes for some reason. The issue might be where you say 'only copy the hex bytes part of the data,' because I honestly don't know what that means. I pretty much just selected all of the numbers and not the labels or borders around the table, things like that. I'm using Hex Workshop. EVERY SINGLE TIME, it goes from 3,017 KB to 3,060. I don't know what's going wrong!
Once you've got the data in the scratchpad, assuming you've followed the previous steps correctly you should have a series of save file offsets in column A, the data we need in columns B-BY, and the ASCII representation of the data in column BZ. There should be a total of 1030 rows.

If you've got that just copy the data from B1:BY1030 into the Raw sheet. If you've got something else then you're falling over on an earlier step.
 

Gamzam

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I've been trying for hours, but no matter what I do, the file size always changes by time I'm finished making the changes in the Hex Editor. I decided to try and not change ANYTHING, and it's still missing a few bytes for some reason. The issue might be where you say 'only copy the hex bytes part of the data,' because I honestly don't know what that means. I pretty much just selected all of the numbers and not the labels or borders around the table, things like that. I'm using Hex Workshop.
Once you've got the data in the scratchpad, assuming you've followed the previous steps correctly you should have a series of save file offsets in column A, the data we need in columns B-BY, and the ASCII representation of the data in column BZ. There should be a total of 1030 rows.

If you've got that just copy the data from B1:BY1030 into the Raw sheet. If you've got something else then you're falling over on an earlier step.
So, I copied everything from B1 to BY1030, pasted it into notepad, copied that, and then pasted it into the Raw sheet. I have a few questions.
Am I suppose to copy the 'A' column when I paste it back into the hex editor as well, or do I still leave that alone? I got even less bytes this time.

When I paste it into notepad to 'get rid of the formatting,' is there anything special I'm suppose to do in there? I assumed you just paste it in and copy it back out, so that's what I've been doing. Also, when I paste everything into 'Raw,' I've noticed that the thick black lines separating the types of values vanish. Is that normal?
 

BtEtta

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You paste into notepad, then copy what you just pasted. That way the black lines don't vanish. And you paste into B2 on the 'Raw' sheet.
 

Gamzam

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You paste into notepad, then copy what you just pasted. That way the black lines don't vanish. And you paste into B2 on the 'Raw' sheet.
I pasted it into notepad and then copied what I pasted, clicked B2, and then pasted. Black lines still vanish. I don't know if notepad is doing what it's suppose to, since I can't really see any differences when I paste it. I'm using Google Sheets, by the way. I just used 'paste special' and 'values only,' and that made the black lines stay, but I'm still not getting the correct amount of bytes when I replace the bytes in the hex editor.

Edit: FUCKING FIGURED IT OUT! Google sheets was being fucking stupid and getting rid of every single leading zero I pasted! God, finally. Thanks for the help, though!
 
Last edited by Gamzam,

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