So, which one of those changes fixed the missing coins in NSMBU?1.5.3 was just released for our Patrons!
I bet it's "Added support for sRGB color space".
So, which one of those changes fixed the missing coins in NSMBU?1.5.3 was just released for our Patrons!
Correct depthBuffer and Colorbuffer ,So, which one of those changes fixed the missing coins in NSMBU?
I bet it's "Added support for sRGB color space".
whoops. :|Correct depthBuffer and Colorbuffer ,
sRGB is for fixing the light issues
I'm actually getting crashes in Toad Treasure Tracker now (haven't had any before). Just tried the level Pop-Up Prairie Town because it's the first that needs the mic to get through, but it crashed on me twice (hm, I think it was both times when I wanted to jump down from somewhere)...
I can't use my Xbox One controller at all - Cemu constantly detects "Z-axis+" so as soon as I try to map a button, that appears. I haven't tried to use a controller for several builds so I've just gone back trying every one and it's broken until I get back to 1.4.2. Everything post 1.4.2 has this bug
edit: nvm, if I set it as a Wii Pro Controller, it works OK, the problem only occurs when trying to set it up as a WiiU Gamepad.
Yes. Just open the .rpx file inside of the code folder.I'm New to Cemu and think it looks like a great project.
Question - If I have files in Loadiine format, will Cemu still run them?
Yes. Just open the .rpx file inside of the code folder.
Confirmed.
1.5.3 + Xbox One pad + Wii Pad config screen (where mic was added) = z-axis+ when entering input.
@Exzap Hopefully this bug is logged and resolved in the next build. Thanks!
Didn't work the first time, but the second time it did (using wireless pad). thanks! Glad we're not fully blocked then.Have you read my tip one page back? It's not a fix, but at least a workaround.