Hacking Loadiine GX2

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Kit Ballard

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100 % no crash and full working with latest nightly.
I should test the newest newest, but last time I messed with it, it did lock up having a PS4 remote plugged in when starting a game for some reason.. and that's with any options to use it off or on. My USB GC works fine though..
 

OuahOuah

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I should test the newest newest, but last time I messed with it, it did lock up having a PS4 remote plugged in when starting a game for some reason.. and that's with any options to use it off or on. My USB GC works fine though..
Never tested a PS4 in Wii U, only used GamePad or Wii U Pro Controller or Wiimote.
 

GaM3r2Xtreme

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Not really other than more features, pyGecko's meant for scripting and JGeckoU is a full on GUI client like dotNet

Thanks for the clarification between the two. I have ran JGecko and figured it was a GUI to poke code into RAM, but what I'm having issues is running the pyGecko through Loadiine. When enabled within the settings, does pyGecko act as an internal server hooking in once Loadiine boots the game from the main menu?

It's hard to follow any documentation, but I'm guessing I should be able to enable pyGecko, run a game like WWHD, and once I see the main screen of the game I should be able to connect to the Wii U by using either JGecko or dotNET, which then would allow for the RAM injections. Is this correct?
 

Scott Pilgrim

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I was setting up my third SD card to be usedwith Loadiine and it shows up the "SD mount failed" message in both Loadiine and Homebrew Channel. But the thing is that it already is formatted in FAT32 (I formatted it with two different programs and nothing happened). Of course it works in my computer and have the same files as the other two functional SDs that I use.

Any clue of what is happening? (Kingston 64Gb micro SD, just in case this helps)

-edit: Now it magically works somehow-
 
Last edited by Scott Pilgrim,

zongalito

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Which is the best way to format a 512 GB MicroSD to fat32? i tried with easeUS but it gives me error 0x80070570 after a few files are copied
and windows can only format it to exfat or ntfs
 

TheCyberQuake

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thanks but i tested it with h2testw and its a counterfeit MicroSD, i'm going to ask for my money back
If there is anything I know about flash memory, it's that if someone is selling a large capacity for a fantastic price, especially with SD cards and USB drives, it's likely counterfeit. They fake having that much memory, when in reality you sometimes get even less than what you could normally buy at that price. I'd stick to reputable sellers and brands, because even though they cost more you won't end up with fakes that only hold usually only 4-8GB. And I'm posting this more as a notice to others who are going to look into buying a large SD card for loadiine so that others don't run into this problem.
 

zongalito

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jumping to another topic, will loadiine ever support another format besides fat32?
because some games its said that they have a better perfomance with a 64 k cluster size
and the other formats support bigger cluster sizes which i believe, a bigger cluster size would mean a faster and better perfomance with the games like bayonetta or super mario 3d world
 

Shadow#1

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jumping to another topic, will loadiine ever support another format besides fat32?
because some games its said that they have a better perfomance with a 64 k cluster size
and the other formats support bigger cluster sizes which i believe, a bigger cluster size would mean a faster and better perfomance with the games like bayonetta or super mario 3d world
Then format your fat32 to 64k cluster size

Sent from my LG-D851 using Tapatalk
 

jbuck1975

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jumping to another topic, will loadiine ever support another format besides fat32?
because some games its said that they have a better perfomance with a 64 k cluster size
and the other formats support bigger cluster sizes which i believe, a bigger cluster size would mean a faster and better perfomance with the games like bayonetta or super mario 3d world
If I'm not mistaken , it's the wiiu that supports the fat32 not loadiine
 

PsyKos

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Hello everyone, while it worked fine with Loadiine for 4.1.0, I wanted to update my console in 5.3.2 with Art Atelier to enjoy the advanced and latest games available.

Unfortunately, since then nothing works ...

Indeed, whether by hosting my own files (EZ Share or PC on the network) or via the numerous sites, impossible to hack the kernel! The screen goes black with artifacts and the console will turn off by itself ...

I think I have tried everything (formatted SD card, different version of GX Loadiine (nightlies) and Homebrew Launcher, different sites, different hosts, format the console with lost the hack vWii I had done and Miis ...). Nothing to do, always freeze it !!!

I appeal to your knowledge because then I start to dry and it annoys me because before, everything worked fine in 4.1.0.

Thank you in advance for your answers.

Cordially
 

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