Hacking Nintendont

EmulateLife

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dont think there is a full stub fowarder lol but if your using latest nintendont v400 i think fix made so if a full stub isnt found it returns to homebrew channel.

I upgraded to 3.400 but still black screen. I guess I'll just remove the forwarder wad and play from homebrew channel.
 

Futurdreamz

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For power I'd recommend plugging the data plugs for the HDD and GCA to the Wii U then plugging the auxiliary power plugs into a powered hub or dual-port USB charger. That's what I did, before switching to a hard drive with a built in hub (which works for my purposes).

You might be able to plug everything into the hub with the exception of the harddrive's data connector, so you only use two ports idk
 
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niuus

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I have version 3.400 and now even with no USB inserted, there is no ability to choose which games to load off my SD card. As I previously mentioned, the b button doesn't work on my gamecube controller and basically it loads whatever game the arrow points too within 5 seconds. Something definitely changed with this version, all previous versions worked for me. I am running on an old school wii. Does anyone have any ideas for fixing?
I can confirm this, though here it did not load the list, it just went into autoboot mode with one specific ISO without giving me any choice. Easy fix: delete Nintendont settings on the root, and load 3.400 again.

Is it me, or is the Nintendont startup (checking devices) a bit slower now? [3.400, normal build]

BTW, tested the exFAT-test1 build with a Triforce game for some minutes, working nice. A shame Homebrew Channel or Wii Loaders do not work with exFAT too, it could be the best of both worlds.
 
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kevinrightwing

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I can confirm this, though here it did not load the list, it just went into autoboot mode with one specific ISO without giving me any choice. Easy fix: delete Nintendont settings on the root, and load 3.400 again.

Is it me, or is the Nintendont startup (checking devices) a bit slower now? [3.400, normal build]

BTW, tested the exFAT-test1 build with a Triforce game for some minutes, working nice. A shame Homebrew Channel or Wii Loaders do not work with exFAT too, it could be the best of both worlds.

Thanks for the help. I am not super tech savvy, can you help me understand by what you mean to delete Nintendont settings on the root?
 

GerbilSoft

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Thanks for the help. I am not super tech savvy, can you help me understand by what you mean to delete Nintendont settings on the root?
Remove nincfg.bin from the root of your SD card.

...actually, don't do that just get; can you send me a copy of your nincfg.bin so I can figure out why it's acting up?
 

kevinrightwing

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Remove nincfg.bin from the root of your SD card.

...actually, don't do that just get; can you send me a copy of your nincfg.bin so I can figure out why it's acting up?

Sure thing will do when I get home in the next two hours. Thanks guys for the help.

I have no idea who built the program or who maintains the software, but your efforts are appreciated. Never could afford GameCube games growing up and to be able to go back and play them through Nintendont is just awesome.
 

ccfman2004

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Sure thing will do when I get home in the next two hours. Thanks guys for the help.

I have no idea who built the program or who maintains the software, but your efforts are appreciated. Never could afford GameCube games growing up and to be able to go back and play them through Nintendont is just awesome.
The main writer for Nintendont now is @FIX94 although this started as proof of concept demonstrating that the Wii U was more then capable of playing GameCube games and Nintendo was not interested in letting the Wii U play them.

Nintendont had many developers over the past half year or so. There are many to thank.
 

Futurdreamz

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I sort of wish they would standardize all the wikis and download sites though. Or at least keep a list of all the different versions and forks and wiki pages et cetera. Same thing with every other Wiibrew project, like the CFG loader, WiiFlow, not64, etc
 

sonictopfan

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The main writer for Nintendont now is @FIX94 although this started as proof of concept demonstrating that the Wii U was more then capable of playing GameCube games and Nintendo was not interested in letting the Wii U play them.

Nintendont had many developers over the past half year or so. There are many to thank.
With all due respect where did you get this info from? Credia "the creator of Nintendont" started the project to show off that it is doable (of course, we had Devolution before this but that software had some AP code that gave users more headaches than it should) but then he said he was busy working on other projects and so he posted the source code online (in a way I'm glad for that because knowing Crediar he probably would've kept the source code private like he did with Dios Mios... despite it starting as an open source thanks to G0dlike for buying it from the original creator... may he live in peace).

From that point Fix94 (among others) started working on the project, update after update, Fix94 managed to even rewrite most of the code from the original source and fix bugs that had carried on from Dios Mios over to early versions of Nintendont, he even wrote many game specific codes (ex: Phantasy Star Online) for a while now he's been (afaik) the only active programmer to work on Nintendont so I think he deserves the most thanking here.
 
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ccfman2004

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With all due respect where did you get this info from? Credia "the creator of Nintendont" started the project to show off that it is doable (of course, we had Devolution before this but that software had some AP code that gave users more headaches than it should) but then he said he was busy working on other projects and so he posted the source code online (in a way I'm glad for that because knowing Crediar he probably would've kept the source code private like he did with Dios Mios... despite it starting as an open source thanks to G0dlike for buying it from the original creator... may he live in peace).

From that point Fix94 (among others) started working on the project, update after update, Fix94 managed to even rewrite most of the code from the original source and fix bugs that had carried on from Dios Mios over to early versions of Nintendont, he even wrote many game specific codes (ex: Phantasy Star Online) for a while now he's been (afaik) the only active programmer to work on Nintendont so I think he deserves the most thanking here.
I remember reading a article a while ago about a proof of concept that showcased Wind Waker playing on the Wii U with a DualShock 3 controller (of all things) by @crediar. There was even a Youtube showcasing it. I don't remember where I saw the article. It may even been on Wololo.net but I just don't remember.

If I remember correctly @crediar never intended Nintendont to be anything more than a Proof of Concept.
 
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Xen0

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I'll post here as well as I don't really know where to put it;

Can I use my 3DS's SDCard (with Rxtools EmuNAND) for playing GCN Iso's on my vWii without losing anything?
 

pedro702

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I remember reading a article a while ago about a proof of concept that showcased Wind Waker playing on the Wii U with a DualShock 3 controller (of all things) by @crediar. There was even a Youtube showcasing it. I don't remember where I saw the article. It may even been on Wololo.net but I just don't remember.

If I remember correctly @crediar never intended Nintendont to be anything more than a Proof of Concept.
lets be honet here crediar did the proof of concept, then greyrogue made some crucials patches like audio ones and some more then he disapeared, fix94 basicaly did everything else even rewriting most of crediar work lol i dont think theres more than afew lines of crediar original code on nintendont now.

That's why I ask, I don't have another one here and want just play some Melee
if its formated on fat32 then it should you just creat an apps folder and put nintendont and creat a games folfer and put gc isos renamed with the apropriate path for them it should work no problem.
 

ccfman2004

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lets be honet here crediar did the proof of concept, then greyrogue made some crucials patches like audio ones and some more then he disapeared, fix94 basicaly did everything else even rewriting most of crediar work lol i dont think theres more than afew lines of crediar original code on nintendont now.
By giving us that proof of concept, it sparked other people to continue that concept into what we now have. Had he not started it, who knows if Nintendont would even exist today.
 

Futurdreamz

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It probably would, though it may have taken longer. The Wii U is an evolution of the Wii U and is fully backwards compatible. The Wii is an evolution of the Gamecube and is fully backwards compatible. Anyone would expect the Wii U to most likely still support Gamecube games, and would try to figure out how to make it so.
 

GreyWolf

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With all due respect where did you get this info from? Credia "the creator of Nintendont" started the project to show off that it is doable (of course, we had Devolution before this but that software had some AP code that gave users more headaches than it should) but then he said he was busy working on other projects and so he posted the source code online (in a way I'm glad for that because knowing Crediar he probably would've kept the source code private like he did with Dios Mios... despite it starting as an open source thanks to G0dlike for buying it from the original creator... may he live in peace).

From that point Fix94 (among others) started working on the project, update after update, Fix94 managed to even rewrite most of the code from the original source and fix bugs that had carried on from Dios Mios over to early versions of Nintendont, he even wrote many game specific codes (ex: Phantasy Star Online) for a while now he's been (afaik) the only active programmer to work on Nintendont so I think he deserves the most thanking here.

I may be missing something but the source for DM is in the archive for it. I've compiled it myself before. It is a pain in the rear to track down the extra tools required to make it into an IOS, though.
 

sonictopfan

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I remember reading a article a while ago about a proof of concept that showcased Wind Waker playing on the Wii U with a DualShock 3 controller (of all things) by @crediar. There was even a Youtube showcasing it. I don't remember where I saw the article. It may even been on Wololo.net but I just don't remember.

If I remember correctly @crediar never intended Nintendont to be anything more than a Proof of Concept.
Not true, he started it to create a software to run Gamecube games on Wii U (ala Dios Mios) but then he posted the source code online and said that he's busy with other projects and that he doesn't have any time to work on it, as for the Zelda game being played on Wii U it was the very first version of Nintendont being released to public, or so I heard (I didn't bother with it at the time because I don't like Zelda games, but I was interested in seeing this project continue).

I may be missing something but the source for DM is in the archive for it. I've compiled it myself before. It is a pain in the rear to track down the extra tools required to make it into an IOS, though.
Dios Mios (Lite) started off as an open source, the original creator made it only a proof of concept to show that the Nintendo Wii can run Gamecube games off a hard drive "in Mios mode" and posted a video of it on Youtube, the video caught people's attention for years but apparently nobody bothered to contact the guy, I remember those days, it was strictly forbidden to even ask in a forum if it's possible to run GC games off a USB device, asking such a question was like asking of you can run PS3 discs on your PS2, I've even witnessed people getting suspended for asking such a "dumb" question...

Anyhow, around 2011 a user by the name G0dlike contacted the guy and offered him to buy his source code, if memory served he bought it with 100$ or something then posted it online as an open source, from that point, a programmer known as Crediar, who was still not very known at the time, picked up the project and started developing it, he had difficulties getting it to read USB at first so he moved it to SD only being known as "Dios Mios Lite".

Early versions used Nintendo's official Mios being patched by installing a WAD into it, because of this it would require you to pack it somehow and create the WAD file, which was easier than it seems but was also a headache and could be risky if you didn't know what to do, it would also require you to install either one of two version, disc version and no disc version (earlier versions would force you to insert a disc in the drive but then he made an option no-disc version though it was unstable and most games would crash with it).

A few years later Crediar announced Dios Mios Lite v1.0, everybody was like "v1.0? What the...? We reached rev53 a long time ago" yeah, little did we know Crediar has re-wrote the whole thing and created his own version of Dios Mios Lite that would replace the official Mios made by Nintendo, this made it possible for him to post it online too, he also merged both disc and non-disc versions so now if you start a game it will check if there was a disc if not it will run the game regardless but it was always beneficial to use discs, I remember having an argument about this with GerbilSoft back in Sonic Retro because Sonic Gems Collection would require you to always have a disc if you want to switch from one game to another... Unless you hack through the game files and replace the needed .dol file, I asked Cyan if he could implement a "select dol file" option in USB Loader GX for Gamecube just like there is one for Wii games (I think it's gone now but back then there was an option for this) but he told me (and I quote) "Just put a damn disc in the drive!" oh man... Cyan. :)

Soon after he finally revealed a video titled "Dios Mios is back" showing off Melee running off a hard drive, soon after this he released it to public, while still keeping his modefied version exclusive (the open source was dated to the versions before 1.0 where it still used Nintendo's code), soon after Dios Mios Crediar posted a video showing off playing Mario Kart Arcade GP on Wii using a modefied version of Dios Mios, apparently he has shared it with some of his close friends but didn't share it online nor did he mention anything about planning on doing so.

Not long after, a version of that modefied version that runs both Mario Kart games was leaked on the internet, Crediar got very upset and said that he knows which one of his friends betrayed him and posted it online (not going to mention any name here) as you'd expect, a lot of drama was made and many posts were removed here in GBATemp, however one good thing came out of this and that is Crediar finally decided to release a more recent version online, thus Quadforce was born, I remember struggling the first time finding the Roms for both Mario Kart games but G0dlike helped me through it via a PM... Even though we didn't speak much if it wasn't for him buying the source code for Dios Mios we would have never had Dios Mios which later on led to the creation of Nintendont, may he rest in peace...

Anyway I don't know if Crediar posted the source code for Dios Mios online or not but I know the early versions are still lurking on the internet.
 
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ccfman2004

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@sonictopfan I said he created it to showcase that GameCube games could be run on the Wii U and you said "Not true" and then said the exact same thing I said.

The article I read was titled something like "GameCube games can be run on Wii U" or something like that. It then went on showcasing Wind Waker being played on a Wii U using a Dual Shock 3 controller. It then mentioned @crediar as the creator.
 
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