Hacking [Discussion] Smash WiiU Modding and Help Center

porcaro0395

Active Member
Newcomer
Joined
May 3, 2016
Messages
32
Trophies
0
Age
29
XP
69
Country
United States
I'm trying to dump Smash, but it boots before finishing. I get to the following lines and then the game loads. I've tried restarting the dump and the same thing happens.
Create path: /Smash/vol/aoc0005000c10144f00
Create path: /Smash/vol/aoc0005000c10144f00/0010
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0010/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0011
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0011/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0012
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0012/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0013
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0013/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0015
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0015/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0016
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0016/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0032
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0032/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0033
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0033/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0034
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0034/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0035
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0035/dummy_content.txt (0 kb)
Create path: /Smash/vol/aoc0005000c10144f00/0036
File with same size exists, skipping: /Smash/vol/aoc0005000c10144f00/0036/dummy_content.txt (0 kb)
If I remember correctly, that's one of the last things that downloads. Then the game should boot to the main menu. Check your dump and let me know the sizes of your dt00, dt01, and ls
 

iwatalemon

Active Member
Newcomer
Joined
May 26, 2016
Messages
28
Trophies
0
Age
22
XP
43
Country
United States
Gotcha. Yeah, when it asks your for the region and to confirm your patch version, put US and 288.

I tried doing it again and it didn't work. This is going to sound super sad and pathetic but could anyone send me their files for smash bros hacking (Content,meta,etc)? I think i'm doing something wrong and this is so frustrating!
 

Rinnux

Well-Known Member
Member
Joined
Aug 3, 2010
Messages
655
Trophies
0
Age
29
XP
705
Country
United States
If I remember correctly, that's one of the last things that downloads. Then the game should boot to the main menu. Check your dump and let me know the sizes of your dt00, dt01, and ls
The dump is not where it should be. I actually can't find it on my computer. I set it to dump to a C:/Smash and it's not there.
 

Aus-Yoshi

Member
Newcomer
Joined
Apr 17, 2016
Messages
17
Trophies
0
Age
31
XP
63
Country
So I have an...interesting predicament. I'm trying to texture the bandana/scarf from the Pokemon Mystery Dungeon games onto Pikachu, kind of like this:
pokemon_mystery_dungeon_red_blue_main_169.jpg
This is the texture:
XDQCt4L.png
(The actual pixels are the smallest size they can be, this is just shown up close to show there's no fuzziness on the texture)
No blurriness, right?...
7yDbVPX.png

What do? :/
I think the part of the texture I'm editing is spread too far and thin across this part of the model which makes it blurry and bad quality...does anybody have any suggestions?
3DS textures were way easier to work with than this...>_>
 

Aeth-r

Well-Known Member
Member
Joined
Jan 6, 2016
Messages
153
Trophies
0
Age
30
XP
108
Country
United States
So I have an...interesting predicament. I'm trying to texture the bandana/scarf from the Pokemon Mystery Dungeon games onto Pikachu, kind of like this:
pokemon_mystery_dungeon_red_blue_main_169.jpg
This is the texture:
XDQCt4L.png
(The actual pixels are the smallest size they can be, this is just shown up close to show there's no fuzziness on the texture)
No blurriness, right?...
7yDbVPX.png

What do? :/
I think the part of the texture I'm editing is spread too far and thin across this part of the model which makes it blurry and bad quality...does anybody have any suggestions?
3DS textures were way easier to work with than this...>_>

If modifying UV's is possible, then that would solve your problem.
 

Shaderpz

New Member
Newbie
Joined
May 30, 2016
Messages
1
Trophies
0
Age
31
XP
42
Country
United States
Alright, so I've extracted Fox's sounds and I cant seem to find the file where all of his sound effects are, Ive got a file which is his rapid jab called snd_vc_fox.nus3bank which Is the only voice file ive been able to find, the rest are the crowd chanting his name and his victory theme, does anyone know where to find them because I wanna edit them for a certain mod
 

BoomShakaLarka

Member
Newcomer
Joined
May 30, 2016
Messages
10
Trophies
0
Age
35
XP
43
Country
Brunei
Hello, I need to fix a problem I have with some costumes. When I select a certain character with one costume, and my brother selects the same character and another costume, the match will load and we'll both be using the same costume.

To fix this, I need to use TexIDFixer and edit the texture ID (as said in TS4M's http://pastebin.com/exA11jTM).
However, I'd like to know a little bit more about what number to use. It sounds like I can just use a number that isn't in use, because TS4M says "Nintendo set the texture ID to 4 x (slot - 1) so avoid using any of those numbers". Does that mean when I'm adding costume slots, I need to set the texture ID to a number that isn't divisible by 4 or being used by any of the other costumes I've added?

Thanks.

Edit: Found someone saying:
" Character slots for textures are c00-c07 unless you added more. IDs start at 1. So the texture in slot c00 will be ID 1, c01 will be 2, c02 will be 3, etc.

They're not the same unfortunately. ID numbers are +1 of the slot number without the 0 in front."

If this is true, then I just need to start using IDs from 9 and up. Is this correct? x:
 
Last edited by BoomShakaLarka,

Blazingflare

Well-Known Member
Member
Joined
Mar 3, 2013
Messages
329
Trophies
0
Age
30
XP
544
Country
United States
So I have an...interesting predicament. I'm trying to texture the bandana/scarf from the Pokemon Mystery Dungeon games onto Pikachu, kind of like this:
pokemon_mystery_dungeon_red_blue_main_169.jpg
This is the texture:
XDQCt4L.png
(The actual pixels are the smallest size they can be, this is just shown up close to show there's no fuzziness on the texture)
No blurriness, right?...
7yDbVPX.png

What do? :/
I think the part of the texture I'm editing is spread too far and thin across this part of the model which makes it blurry and bad quality...does anybody have any suggestions?
3DS textures were way easier to work with than this...>_>
That's just how textures are mapped to models and how Pikachu's textures map is. There's nothing you can really do to fix that right now. My only suggestion would be to try increasing the resolution of the texture in question. It would give you more room to work with and should help reduce how blurry it looks.
It should work fine in theory, but I don't know if the nut inject script will properly support it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: @Sicklyboy, Hey