Hacking Help with VC injecting

Matt_G

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I'm trying to inject some games into my VC, I can't get games to boot using TCPgecko becuase of ROM size difference but on the compatibility sections I see that they are using Loadiine and I don't know how to do this.
I am on version 5.5.1E and I have Loadiine GX2 on my WiiU
Using Loadiine GX2 how do I inject into (GBA, N64, SNES) VC?

Also can games be saved that are injection or does it all get lost since it is temporary?
 
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fiveighteen

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I'm trying to inject some games into my VC, I can't get games to boot using TCPgecko becuase of ROM size difference but on the compatibility sections I see that they are using Loadiine and I don't know how to do this.
I am on version 5.5.1E and I have Loadiine GX2 on my WiiU
Using Loadiine GX2 how do I inject into (GBA, N64, SNES) VC?

Also can games be saved that are injection or does it all get lost since it is temporary?
Save yourself the headache and just do Loadiine instead of RAM injection.

You need to either dump your own base game with ddd or download an already dumped game from the internet to use as a base (don't publicly ask where).

There are guides for GBA and NDS, as well as NES/SNES (thanks @the_randomizer) in The Definitive Guide sticky. N64 just needs a .z64 ROM renamed and placed in the "rom" folder, as well as a corresponding INI folder.
 
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the_randomizer

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I'm trying to inject some games into my VC, I can't get games to boot using TCPgecko becuase of ROM size difference but on the compatibility sections I see that they are using Loadiine and I don't know how to do this.
I am on version 5.5.1E and I have Loadiine GX2 on my WiiU
Using Loadiine GX2 how do I inject into (GBA, N64, SNES) VC?

Also can games be saved that are injection or does it all get lost since it is temporary?

As @fiveighteen has stated, there is a tutorial on how to inject Snes games into VC, but you will need a few programs, including the Wii U SDK (which we legally cannot provide on here, Google is advised), and will need a simple hex editor like HxD and open up the dumped VC game, which will need to be converted from RPX/RPL to ELF, edited and the ROM injected, then converted back to an RPX with Makerpl64.exe (included in the SDK). Compatibility is pretty high compared to normal RAM injection, but some games will simple refuse to work one reason or another.
 

Matt_G

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Alright,I'm reading the sticky now, another quick question about loading N64 games, how do I know what to rename it? I have my own dump of OOT and I have the configs but I have no clue which name I use for the ROM
 

fiveighteen

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Alright,I'm reading the sticky now, another quick question about loading N64 games, how do I know what to rename it? I have my own dump of OOT and I have the configs but I have no clue which name I use for the ROM
Just use the same name as the current rom in the content\rom\ folder. If it's Unsme0.443, rename the new rom to that and replace the old one.
 

Matt_G

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I can't seem to get N64 to work, tried 2 game but I get the black screen so I'm assuming that my base game of OOT isn't compatible.
Tbh I'll just wait for emulators or use VWii methods
 

fiveighteen

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I can't seem to get N64 to work, tried 2 game but I get the black screen so I'm assuming that my base game of OOT isn't compatible.
Tbh I'll just wait for emulators or use VWii methods
You already mentioned using the compatibility list. Did you not use the same games, or were you trying some that weren't yet listed?
 

Matt_G

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I attempted to use smash bros and paper mario, I didn't check smash before trying it but to get it to work I have to edit the gameid to the J one and use the J controller ini so I left it for now, Paper Mario however had no issues apparently in the compatibility list but still I couldn't get it to work. The games that are used as bases in the list were DK64 and Mario Golf, I don't have either of these games and I don't to buy them, I could get the base off the internet but cba, but I'm pretty sure the GC adapter won't work for VWii will it (Apart from Nintendont) so I don't know what I should do tbh ahaha.
 

pedro702

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I attempted to use smash bros and paper mario, I didn't check smash before trying it but to get it to work I have to edit the gameid to the J one and use the J controller ini so I left it for now, Paper Mario however had no issues apparently in the compatibility list but still I couldn't get it to work. The games that are used as bases in the list were DK64 and Mario Golf, I don't have either of these games and I don't to buy them, I could get the base off the internet but cba, but I'm pretty sure the GC adapter won't work for VWii will it (Apart from Nintendont) so I don't know what I should do tbh ahaha.
you need to pur the ini files renamed to your rom ini files too wich is basicaly the rom name.ini on the consfig folder, you edit that txt file with the correct info for those games wich if you have a dump its there just find those games and copy into your rom ini file and save.
 

Matt_G

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When I dumped the game, I dumped it all, the config folder had every INI in there so I assumed I would be fine. Where is this TXT file and what info is needed?, What I have done so far is replaced the rom of my dumped OOT with Paper Mario using the same name that OOT had "Unzlp1.336" that's all I've done
 

pedro702

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When I dumped the game, I dumped it all, the config folder had every INI in there so I assumed I would be fine. Where is this TXT file and what info is needed?, What I have done so far is replaced the rom of my dumped OOT with Paper Mario using the same name that OOT had "Unzlp1.336" that's all I've done
well depeding on your game that is the ini file the VC will read

since your rom is called Unzlp.336 it will read Unzlp.336.ini on the config folder so what you do is search for the papaer mario ini on the config folder you copy everetything inside it and copy it on Unzlp.336.ini after deleting what is inside first.
 

Matt_G

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Alright, Well I downloaded some VC rips and used them but when I load them the controller's left stick is broken and is stuck in a certain position and this effect stays even if I go back to the WiiU menu. Because of this I decided to use my OOT dump but then take the INI code and ROM from the downloaded ones and put it in my dump (renamed the downloaded rom to Unzlp1.336 and placed the code from the download into Unzlp1.336.INI) which also boot but I still have this problem with my left stick.

I noticed that when I loaded Loadiine GX2 after loading the Kexploit 10 (from a fresh boot) the controller was also messing up there in the Loadiine GX2 GUI, I have no idea why this is happening? this didn't happen before on Loadiine GX2 menu or in the 2 WiiU games that I have on Loadiine or even the actual games I own like MK8 or LoZ:WW/TP.

This controller problem affected;
LoZ:Majora's Mask (N64) - stick would be stuck in south west position
Mega Man (NES) - couldn't even get past start screen since the start button would do nothing (I even tried remapping start to A and still no dice)
Super Smash Bros. (N64) - stick stuck in south west position but on the character menu I could spin the stick and the cursor would move randomly
 

Matt_G

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I found out what was my problem with controls, it's turns out that my Mayflash 4 port adapter when in WiiU mode without a controller plugged in defaults the input to the south west position. The solution to this is to just stick the adapter into PC mode and now I have no problems.
The only way I found this out was that I saw similar effects when playing smash 4 with the 4 port adapter and while having a eureka moment while making a sandwich, I tested the games while the adapter in PC mode which worked. Thanks for all the help
 

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