Hacking [Discussion] Smash WiiU Modding and Help Center

BooBooBear

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I have a question. I am trying to run the ts4m mod pack, the dlc mod from darkumbra, and a custom music pack on my disk of smash 4. Whenever I try to start up the game, it either gets stuck on the splash screen or loading into 4 player smash. The darkumbra pack is able to work by itself. Is there anything I would be able to do to get it to work?
 

MarinaTentacles

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I have a question. I am trying to run the ts4m mod pack, the dlc mod from darkumbra, and a custom music pack on my disk of smash 4. Whenever I try to start up the game, it either gets stuck on the splash screen or loading into 4 player smash. The darkumbra pack is able to work by itself. Is there anything I would be able to do to get it to work?
Eh... Packs generally don't play well together unless you really know what you're doing. Most modders don't set up their packs to play nicely with other people's content... Usually resulting in multiple packs freezing when they are run together.

I'd say if you want all three, try to work the mod packs into a clean dump?
 
Last edited by MarinaTentacles,

BooBooBear

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Eh... Packs generally don't play well together unless you really know what you're doing. Most modders don't set up their packs to play nicely with other people's content... Usually resulting in multiple packs freezing when they are run together.

I'd say if you want all three, try to work the mod packs into a clean dump?

Would there be a guide available somewhere to work it into the dump?
 

NWPlayer123

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Would there be a guide available somewhere to work it into the dump?
1) Obtain the dump from ddd or NUS or some other method
2) Go to GameBanana and get the source files for the mods
3) Use Sm4shExplorer to navigate the filesystem and replace the files they contain and then go into settings and setup a build folder and then build it, I had to play with it a bit but it works well, only tested it with the Iron Man Samus files but it should work for any

Also, I've been meaning to tweak SDCafiine a bit to let you switch between modpacks at boot
 
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BooBooBear

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1) Obtain the dump from ddd or NUS or some other method
2) Go to GameBanana and get the source files for the mods
3) Use Sm4shExplorer to navigate the filesystem and replace the files they contain and then go into settings and setup a build folder and then build it, I had to play with it a bit but it works well, only tested it with the Iron Man Samus files but it should work for any

Also, I've been meaning to tweak SDCafiine a bit to let you switch between modpacks at boot

Would I have to run my dump off loadiine?
 

NWPlayer123

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Would I have to run my dump off loadiine?
well if you have Smash 1.1.6 files working on loadiine then yeah use that, Sm4shExplorer doesn't modify them, it uses a separate directory, just need all the files, dt00, dt01, ls, and everything in the patch folder for 1.1.6 pretty much are the important ones
 

WarioTails358

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Make sure the original .nut(the one you extracted the DDS from), the .DDS files and EasyInject.bat are in the Injector Pack root.
Also, you can't change the name or size (image size, not file size) of the DDS files.
AND THE TMP.GTX IS NOT YOUR DDS CONVERTED, it's a temp file, your DDS in inside the .nut

The .nut will get injected but will keep the same name and place, so even if nothing visibly changes, doesn't mean it didn't work

--------------------- MERGED ---------------------------


Thank you!, ahem.... This is awkward.... Where are the omega folders?
The DDS, and the model.nut are in the same folder as easyinject.
After I edit a texture in gimp/paint.net, I click easyinject, and when I convert all the textures to check if mine worked, nothing was changed and no tmp.gtx file appeared after using easyinject and when I check my texture after exporting in gimp and paint.net they both exported the photo with only 1 mipmap when there should be 9 mipmaps or 1/9.
How do I set the number of mipmaps in Gimp?
And I did edit the easyinject.bat file for the path as well.
 

Aus-Yoshi

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I'm sure I saw the answer to this somewhere before, probably shrugged it off because I thought I wouldn't need it...>_>
I tried making a Lucas texture, and made sure I saved each texture in the right DXT formats, but in game he was red and glowing. I've never had this happen, what would be the cause of this?
 

Insdong

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Quick question, how exactly do I update my version of Sm4shExplorer? I downloaded version 0.06 from this thread and it gave me a bunch of files and folders (Sm4shExplorer-master), I'm not sure what to do with them, my Sm4shExplorer is still 0.04, and I already deleted the sm4shmod.xml file but nothing changes.

Yq1QVra.png
 

Allig8or

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Quick question, how exactly do I update my version of Sm4shExplorer? I downloaded version 0.06 from this thread and it gave me a bunch of files and folders (Sm4shExplorer-master), I'm not sure what to do with them, my Sm4shExplorer is still 0.04, and I already deleted the sm4shmod.xml file but nothing changes.

Yq1QVra.png

You've downloaded Sm4shExplorer's source code. The executable version is downloadable on the first post of Sm4shExplorer's thread.
 
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Pikachuk

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Paisley as heck/10. Give the fighters a purple background. Dark purple/black paisley would look pretty cool.
now i've just to change one pic by an other to change the entire background because the other files are already adapted, if you want a custom background, just give me the link of a pic and i add it immediately
 

Insdong

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You've downloaded Sm4shExplorer's source code. The executable version is downloadable on the first post of Sm4shExplorer's thread.

Yeah lol thanks, can I copy the fighter folder in the workspace folder in v0.04 where I have my mods into the workspace folder of v0.06 or I have to start building the mods from scratch? :/
 
D

Deleted User

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I'm trying to add Music Slots but loading in SDCafiine gives vanilla game

Paths are numbers/Content/sound/bgm/(the song).nus3bank and numbers/Content/patch/data folders

--------------------- MERGED ---------------------------

wait what

--------------------- MERGED ---------------------------

I followed the "CSS, Custom Sounds Per costume" guide as well
 
Last edited by ,

gridatttack

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Does anyone knows why the upload to youtube feature fails?

I'm using custom music and a texture pack, but when I it starts to convert to a video for youtube, the game hangs before starting the match.

I can view replays normally though.
 
D

Deleted User

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Does anyone knows why the upload to youtube feature fails?

I'm using custom music and a texture pack, but when I it starts to convert to a video for youtube, the game hangs before starting the match.

I can view replays normally though.

The hacks probably
 

Segtendo

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I'm trying to add Music Slots but loading in SDCafiine gives vanilla game

Paths are numbers/Content/sound/bgm/(the song).nus3bank and numbers/Content/patch/data folders
Extra music needs to be formatted as such: snd_bgm_BLAHXX_SongName.nus3bank, where BLAH can be any initials you want for your custom game series, and XX being the track number. I normally start at 01 and work my way up.
 
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