Homebrew no$gba v2.8d released - 26 May 2016

nocash123

Well-Known Member
OP
Member
Joined
Aug 4, 2015
Messages
133
Trophies
0
XP
900
Country
Afghanistan
Another update, no$gba v2.8d...

This version supports DSi games and system files with unencrypted "rsa" signatures (done by hooking the rsa bios functions). This should be very useful for developing & testing DSi stuff without knowing Nintendo's private key.

And, SD Cards are now emulated, too. The no$gba package includes a blank 128MByte SD Card image ready for use (if you want to use it: please unzip the "dsi-sd.zip" file). This should be also very useful for developing and testing anything that accesses the external SD Card slot.

http://problemkaputt.de/gba.htm - no$gba homepage
http://problemkaputt.de/magicflr.htm - sample for a homebrew DSi cartridge with working/unencrypted signature

26 May 2016 - version 2.8d
- dsi/rsa: supports unencrypted "rsa" signatures (via hooked RSA swi functions)
- dsi/sdmmc: supports NDMA sdmmc start condition (for SD data32 read/write)
- dsi/sdmmc: supports SD card initialization (CMD0,2,3,7,8,9, ACMD6,13,41,42,51)
- dsi/sdmmc: created/included empty sd-card-image (file dsi-1.sd, in dsi-sd.zip)
- dsi/sdmmc: fixed irq-retriggering (recurse irq_stat on irq_mask changes)
- dsi/sdmmc: adjusts insert/eject and write-protect flags depending on dsi-#.sd
- dsi/sdmmc: prevents RXRDY in DATA32 mode (@@skip_rxrdy_in_data32_mode)
- dsi/help: added notes on EMPTY sd-image (dsi-#.sd) (DSi SD/MMC Images chapter)
- dsi/help: added notes unencrypted signatures (see BIOS RSA Functions chapter)
- dsi/help: added notes on encrypted twl-*.der files (in "verdata" NARC file)
- dsi/help: added CRC32 checksums for currently known/dump-able DSi-BIOS areas
- dsi/debug: shows insternal sd/mmc registers in iomap screen (cid,csd,csr,src)
- sample: updated magic floor gba/nds version, now with working dsi cart header
 
Last edited by nocash123,

shutterbug2000

Cubic NINJHAX!
Member
Joined
Oct 11, 2014
Messages
1,088
Trophies
0
Age
29
XP
4,878
Country
United States
Another update, no$gba v2.8d...

This version supports DSi games and system files with unencrypted "rsa" signatures (done by hooking the rsa bios functions). This should be very useful for developing & testing DSi stuff without knowing Nintendo's private key.

And, SD Cards are now emulated, too. The no$gba package includes a blank 128MByte SD Card image ready for use (if you want to use it: please unzip the "dsi-sd.zip" file). This should be also very useful for developing and testing anything that accesses the external SD Card slot.

http://problemkaputt.de/gba.htm - no$gba homepage
http://problemkaputt.de/magicflr.htm - sample for a homebrew DSi cartridge with working/unencrypted signature

26 May 2016 - version 2.8d
- dsi/rsa: supports unencrypted "rsa" signatures (via hooked RSA swi functions)
- dsi/sdmmc: supports NDMA sdmmc start condition (for SD data32 read/write)
- dsi/sdmmc: supports SD card initialization (CMD0,2,3,7,8,9, ACMD6,13,41,42,51)
- dsi/sdmmc: created/included empty sd-card-image (file dsi-1.sd, in dsi-sd.zip)
- dsi/sdmmc: fixed irq-retriggering (recurse irq_stat on irq_mask changes)
- dsi/sdmmc: adjusts insert/eject and write-protect flags depending on dsi-#.sd
- dsi/sdmmc: prevents RXRDY in DATA32 mode (@@skip_rxrdy_in_data32_mode)
- dsi/help: added notes on EMPTY sd-image (dsi-#.sd) (DSi SD/MMC Images chapter)
- dsi/help: added notes unencrypted signatures (see BIOS RSA Functions chapter)
- dsi/help: added notes on encrypted twl-*.der files (in "verdata" NARC file)
- dsi/help: added CRC32 checksums for currently known/dump-able DSi-BIOS areas
- dsi/debug: shows insternal sd/mmc registers in iomap screen (cid,csd,csr,src)
- sample: updated magic floor gba/nds version, now with working dsi cart header

Nice! That SD card support will help with a project I've been working on! :)
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Nice update nocash thanks so much.

Is it possible to merge an edited emulated DSi bios to use the real DSi functions ?, emulated and edited to make it legal!, Only "the original is forbidden"..

You know the one shown here

magicdsi.gif


And you just place this DSI-1.SD into the root are folder root of you're emulator ?

Nobody public seems to have the real DSi bios avalable, unless backup privet is stuff not many have, and 0 on web anywhere .
 
Last edited by drwhojan, , Reason: aded info

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Stragely the a.exe program noise reducer Works for no$gba v2.8d!, but at random when it dose work.. Although think windows 10 little buggy on this behalf as like mention at Random it kicks in.

Weird.

I need other people with other versions of windows to test ?, attached NO$GBA 2.8d_a.exe-Tester , Run no$gba 2.8d / run game / then run a.exe if you get a good config you should see this.

I need to know if it kicks in all the time ?, like mention win10 seams buggy and random if works are not...

V6NYf2q.png
 

Attachments

  • NO$GBA 2.8d_a.exe-Tester.zip
    392 KB · Views: 322

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Here's an EX5 version for others - No$Gba 2.8d - Ex5 Patched

NO$GBA v2.8d Change Log

Code:
Fix some Games, Rune factory a harvest moon est
Software Sound
Frame skips
Slight speedup
Bright Sunlight
NDS-Lite in GBA mood (poppy)
Built in EX5 from No$Zoomer, Modded

Download attached.
 

Attachments

  • no$gba_v2.8d_Ex5_Patched.zip
    282.2 KB · Views: 476

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Last edited by drwhojan, , Reason: fixed post

spotanjo3

Well-Known Member
Member
Joined
Nov 6, 2002
Messages
11,145
Trophies
3
XP
6,205
Country
United States
@nocah, if you have any of the missing in the collection ^ ?, Please pass them onto me and i'll add into the Archive collection by PM, Seems may are missing over the years.

With thanks J591.

Actually, NoCash don't read here. He usually went to Ngemu.com all the time.
 
  • Like
Reactions: drwhojan

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Nice launcher! Thanks Prof 9 for hardworking! :yaynds: :bow:

Sadly it was only supported for the Debugger versions, to fix Skype with Windows 10 .

I asked him about other fixed, find me on his page Jhno591 under issues, He will Not be doing so

--------------------- MERGED ---------------------------

Actually, NoCash don't read here. He usually went to Ngemu.com all the time.

Thanks, I'm there too :)
 
  • Like
Reactions: spotanjo3

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Sound issues Still remain, even on v2.8d

Yes it is me on the video ;) , Although I'm not good making videos xd.

Games are my own backup.



--------------------- MERGED ---------------------------

No, it isn't. :/

No one has the real dsi bios dump, to test any think, only nocash and other here do - http://4dsdev.org/thread.php?id=151

3ds is mention quite a lot there to, F3 key type 3DS
 
Last edited by drwhojan,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
  • The Real Jdbye @ The Real Jdbye:
    i don't think nvidia wants to get in the x64 cpu market anyways
  • The Real Jdbye @ The Real Jdbye:
    you've seen how much intel is struggling getting into the gpu market
  • The Real Jdbye @ The Real Jdbye:
    and nvidia is already doing ARM
  • The Real Jdbye @ The Real Jdbye:
    i don't think they want to take more focus away from their gpus
  • Psionic Roshambo @ Psionic Roshambo:
    Yeah I think Nvidia s future lays in AI GPU acceleration stuff if they can get that going it's going to be super interesting in the long term
  • Psionic Roshambo @ Psionic Roshambo:
    AI assisted game creation might become a thing
  • Psionic Roshambo @ Psionic Roshambo:
    At least that's something I think would be pretty cool.
  • Psionic Roshambo @ Psionic Roshambo:
    Don some VR glasses and gloves and talk to the computer and paint entire worlds
  • Psionic Roshambo @ Psionic Roshambo:
    "OK Cortana I want that mountain a little taller and more snow on top, and I would like some random ancient pine forest around the bottom"
  • Psionic Roshambo @ Psionic Roshambo:
    "Now we need a spring fed river flowing down the north side and add some wild life appropriate for the biome"
  • Psionic Roshambo @ Psionic Roshambo:
    Many TBs of assets and the programming of something like that is going to be tough but I think it's something we might see in 20 years maybe sooner
  • The Real Jdbye @ The Real Jdbye:
    @Psionic Roshambo AI assisted game creation is kinda already here, there was recently that AI that can turn any 2D image into a fully modeled 3D object, it's not perfect, but it's a starting point, beats starting from zero
    +1
  • The Real Jdbye @ The Real Jdbye:
    before that there was one to generate a fully modeled scene from a 2D image
    +1
  • The Real Jdbye @ The Real Jdbye:
    but most recently, there was one that actually generates a working unity scene with terrain and textures already set up that you can import right into unity, that's a huge time saver right there
    +1
  • The Real Jdbye @ The Real Jdbye:
    and using LLMs to generate NPC dialogue and even dynamically generated quests is something i'm sure is already happening
    +1
  • The Real Jdbye @ The Real Jdbye:
    will just take some time for games made using those things to be completed and released
    +1
  • K3Nv2 @ K3Nv2:
    @The Real Jdbye, it's bed bath and beyond you nitwit
  • The Real Jdbye @ The Real Jdbye:
    @K3Nv2 you said instructions with pictures, same difference
  • Psionic Roshambo @ Psionic Roshambo:
    Lol now with 32GBs of VRAM Ken?
    Psionic Roshambo @ Psionic Roshambo: Lol now with 32GBs of VRAM Ken?