What do you mean by "separate file extraction"?Do you plan on making a new version of ddd that supports separate file extraction or is that too much work?
What do you mean by "separate file extraction"?Do you plan on making a new version of ddd that supports separate file extraction or is that too much work?
What do you mean by "separate file extraction"?
I may be mistaken, and @Cyan would be able to verify this, but if you specify the exact path of that file, I believe what you are asking is already possible. Most people don't usually ask for specific files, though. ddd has a pseudo-resume feature that checks/compares files sizes—it skips files that match name and size. So, if you already have a dump on your system, and you are missing a file or two, you can just point titledumper at your dump directory to get the missing files.I mean instead of getting the entire folder with content, getting a single file like dt00 or dt01
Oops meant to say single not separate
I may be mistaken, and @Cyan would be able to verify this, but if you specify the exact path of that file, I believe what you are asking is already possible. Most people don't usually ask for specific files, though. ddd has a pseudo-resume feature that checks/compares files sizes—it skips files that match name and size. So, if you already have a dump on your system, and you are missing a file or two, you can just point titledumper at your dump directory to get the missing files.
Please post a screenshot of where it stops, what ddd version you are using, and let us know what game you are experiencing issue with. Maybe it's a known issue that @n1ghty or @dimok can assist you with.Hm, I could be remembering it wrong then since I couldn't dump an exact file when I tried to yesterday... I know that it skips files that match name/size but I'm having a problem that's preventing dt01 from completely dumping. Even after skipping dt00, It always stops at around when 168 mb (when the folder size becomes ~4gb). So I was thinking of dumping dt01 separately on a different folder and later copy it to the same folder dt00 is in. Or could there be any other reasons?
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Things to know:
- RPL files are dumped only if they are loaded in memory. You need to play the game and trigger their load for the files to be dumped.
- The dumper will semi-resume the dump if you cancel it. The existing files will be skipped, partial files will be dumped again.
- If you specify only /vol as input path it will dump all possible path.
- You can't specify a single file to dump as input path yet.
- On windows you can use either slashe / or anti-slashe \ in the output path.
- If the path contains a space, you need to use quotes around it "c:\path with space\output folder\"
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Sorry, @Cyan... I knew @dimok was the creator, but I thought you might know, since you write a lot of the OPs. Thanks.I'm not the developer, Dimok is.
If I wrote that individual file dump can't be done yet on the first post, then I guess it still doesn't work (I forgot I wrote that )
Dimok didn't update ddd to add file updates based on the changelogs. I guess it's easy to add.
I don't know why you have issues dumping this file. it seems more users reported issues with ssb too.
I can confirm that the Wifi card has connectivity issues which cause server disconnects and high pings on random occasions regardless of how far you are from your router.Who does? nintendo ?
I have no idea why they recommend the adapter over the wifi. Maybe for the ping if the console is far from the router and wifi signal is weak if can lose packets and need to resend them, the game will lag.
but if the signal is strong, it should be the same.
If you can't dump to file sizes over 4gb it sounds like you may be dumping to a fat32 drive. Where are you dumping to?
Well if it helps, my leaked Cafiine version if you use the right server supports individual file dumps cause golden added that in for 1.2, just add in -request or -request_slow to the end of a filename, slow version is like incredibly slow but it works, never tried it on those two files though
You can also attempt to use TCPGecko.NET if you're on the right firmware and can use FSA
@KuroYuki... I guess I overlooked the "Things to know" section. So, I must be wrong.
Either way, you should still post the screenshot, version of ddd, and any other information that you feel might be pertinent.
C:\Users\LordMatthew\Desktop>titledumper.exe /vol/content/sound "E:/smorsh"
Title Dumper by Dimok
Waiting for WiiU connection... (press Ctrl+C to stop)
Client 0 connected
Create path: ./E:/smorsh/vol/content/sound
Create path: ./E:/smorsh/vol/content/sound/bgm
Open file: ./E:/smorsh/vol/content/sound/bgm/snd_bgm_A01_SMB_Chijyou.nus3bank
Failed to open: ./E:/smorsh/vol/content/sound/bgm/snd_bgm_A01_SMB_Chijyou.nus3bank
Assertion failed: pFile && "Trying to write to a file that was not opened; this dump is broken or corrupt.", file D:\loadiine_code\ddd\titledumper\source\main.c, line 210
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
According to the Loadiine Compatibility List Wiki, Watch Dogs should be 19.1GB, not 15.1GB! Sounds like you have a bad dump!So I dumped my copy of Watch Dogs, but when trying to run it, it says error and I have to shut down the Wii U, the folder is about 15.1 GB
Any suggestions?
Maybe the person who uploaded that compatibility bought the DLC? cause I didn't lolAccording to the Loadiine Compatibility List Wiki, Watch Dogs should be 19.1GB, not 15.1GB! Sounds like you have a bad dump!
It is a wiki, but for everything I have personally ripped, it has been accurate.Maybe the person who uploaded that compatibility bought the DLC? cause I didn't lol
And if I try to re dump the game says everything exist and wont rip anything else xDDD