Homebrew Official Citra - New 3DS Emulator

breel

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Yeah? Well, this is still in early development. More advance will improvement it and they will release for MAC and LINUX. Windows came first, I guess. No worries for me, thought.
My post was not because of Citra's devs choice, it is Apple's choice.
But it's fine for Citra, since citra is 3.3 anyway (unlike rpcs3 for example).
 

Ironclad17

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Latest master (51ee2d2) merged with:
  • cro
  • fix-batching
  • fog
  • frame_layouts
  • gs-new-refactor
  • pipe3
  • rm_getpointer2
  • systime
https://mega.nz/#!Q1dSFThb!spBIRuiHt_wGWjM6Z_rgq3-WgfyIvGD605N4AG69-04

I get 75fps in FE:F menu now ;)
74fps on map and menu (my monitor somehow cuts down one frame, according to control panel it running @75Hz but every game gets stuck at 74fps if Vsync is on, whatever)
about 60fps on intro
stable 30fps in cutscenes (probably capped)
about 50fps ingame 2D
about 30fps ingame 3D fighting scenes

https://imgur.com/a/Xw42s

0Ji7eY0.png



Yea you are right. Are cutscenes limited to 30fps? Cause i get rock solid 30fps but never above.


I only tested Fire Emblem Awakening and Fates, it's a more up-to-date custom build.
If you wan't anything special merged just tell me and I'll include it in the next build.


As other users already suggested there is something wrong with your Windows/OpenGL. It works fine on my PC and notebook. Maybe try a different game.

Very odd. Using this build, I've been getting about 30 fps on average in Awakening for ingame 3D scenes and about 6 for the opening. 2D scenes get up to 107 max and menus maybe 70 max. I set my display to 144 Hz and I'm using a i5-4430 with a GTX 760, none of which are being fully utilized so no bottlenecks.

http://imgur.com/a/PGDMP

I tried disabling scaled resolution and playing with the screen layout with no change. Did you have hardware renderer or shader JIT disabled?
 

JayFoxRox

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I don't have a mac so you'll have to compile it on your own.
https://github.com/citra-emu/citra/wiki/Building-For-OS-X

Just create a fork on github, every custom builds gets a branch then. Maybe PR (but don't merge then!) onto your own repos master with a couple of explanations what everything does and what's included (so others can see which builds are available and so they can report bugs).
Then you configure appveyor and travis and just use that to build.. you'll have the same build quality as the master release, you don't waste your computing power + you'll get clean builds + users get builds they can actually trust.
(You can still wget newer compilers if you can work it out and -march/-mtune it)

[I certainly wouldn't download any random Citra release, who knows what the author included.. for all I know they could be donating $1 per run to their paypal or something]
 

ned

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Anyone got it working with nvs optimus gpu? it keeps defaulting to my intel3000 instead, tried right clicking citra-qt.exe and running with High-performance NVIDIA processor as well as adding both citra-qt.exe and citra.exe to the nvidia control panel 3d settings profile, do I need to disablle optimus in bios to force the nvidia gpu with the intel one turned off?

bump, anyone??? I disabled the intel3000 in the bios and enable my nvs4200m as the sole dedicated gpu and it seemed to run citra fine, so why can't citra detect my nvs4200m if optimus set?
 

KillzXGaming

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I agree with @JayFoxRox, @Leo121 should fork the custom build. Any contributions could be PRed too. Though I'm glad Citra is starting to get most of the features custom builds had now that those are more of a complete state, is audio, HD, ect.
 

Kortest

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ok that new fog build works. Is the any chance to get that build with the screen resize options?.
I updated my build, AMD should be fixed now thanks to JayFoxRox.
https://mega.nz/#!RoFS1DzL!A8cVEnQa3WXJS8LuLAGux8q7qsyxVjwgdRGlO2LVvw0

Very odd. Using this build, I've been getting about 30 fps on average in Awakening for ingame 3D scenes and about 6 for the opening. 2D scenes get up to 107 max and menus maybe 70 max. I set my display to 144 Hz and I'm using a i5-4430 with a GTX 760, none of which are being fully utilized so no bottlenecks.

http://imgur.com/a/PGDMP

I tried disabling scaled resolution and playing with the screen layout with no change. Did you have hardware renderer or shader JIT disabled?
I have JIT, HW-renderer and scaled resolution enabled. My monitor runs at 74(75)Hz, menu and map max out.
I tried FE:A:
10fps 3D Opening
74fps on Title screen and menu
42-48fps in 3D showroom (where you get introduced to different units after introscreen)
70fps on map
50-55fps ingame 2D
30-38fps ingame 3D scenes

Just create a fork on github, every custom builds gets a branch then. Maybe PR (but don't merge then!) onto your own repos master with a couple of explanations what everything does and what's included (so others can see which builds are available and so they can report bugs).
Then you configure appveyor and travis and just use that to build.. you'll have the same build quality as the master release, you don't waste your computing power + you'll get clean builds + users get builds they can actually trust.
(You can still wget newer compilers if you can work it out and -march/-mtune it)
I don't have an account on SJWhub, nor do i wan't to update/push/rebase/whatever every time I merge something or deal with multiple custom builds and PRs. I have no knowledge of appveyor and as it seems it needs and account and setup too. Sounds like a lot more work than fetch & merge & compile.

I agree with JayFoxRox, Leo121 should fork the custom build. Any contributions could be PRed too. Though I'm glad Citra is starting to get most of the features custom builds had now that those are more of a complete state, is audio, HD, ect.
There are no contributions, just already present branches merged in.
I don't really understand the use of forks here.
 
Last edited by Kortest,

mcdgray129

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I updated my build, AMD should be fixed now thanks to JayFoxRox.
https://mega.nz/#!RoFS1DzL!A8cVEnQa3WXJS8LuLAGux8q7qsyxVjwgdRGlO2LVvw0


I have JIT, HW-renderer and scaled resolution enabled. My monitor runs at 74(75)Hz, menu and map max out.
I tried FE:A:
10fps 3D Opening
74fps on Title screen and menu
42-48fps in 3D showroom (where you get introduced to different units after introscreen)
70fps on map
50-55fps ingame 2D
30-38fps ingame 3D scenes


I don't have an account on SJWhub, nor do i wan't to update/push/rebase/whatever every time I merge something or deal with multiple custom builds and PRs. I have no knowledge of appveyor and as it seems it needs and account and setup too. Sounds like a lot more work than fetch & merge & compile.


There are no contributions, just already present branches merged in.
I don't really understand the use of forks here.

SWEET! thanks so much dude :-) .
btw can you start using version numbers for your builds like Leo used to do?. its just that it makes it easier for naming sake to keep different builds lol xD.
 

junior600

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I have tried citra with several configs... I tried to run zelda ocarina of time. These are the results:
Config 1:
Intel core i5 4590 3.3 ghz
4 gb ram
nvidia gtx 960
LpVpG07.jpg

j8h8y3l.jpg
config 2 (Tablet Surface pro 1)
Intel core i5 3317U
4 gb ram
Intel graphics 4000
FhOqVnk.jpg

wNdCZut.jpg
Config 3 (tablet asus t100ha... Citra is slow as hell xD )
intel cherry trail z8500 2.2 ghz
2 gb ram
intel graphics hd
SAK8J2M.png

34xhjjG.png

I will try with another games too as soon as possible :D Sorry for my bad English
 
Last edited by junior600,
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Re_deleteR

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Thank you for this amazing tool and all your hard work! After implementing this fix 3DS game 「NEWラブプラス+」/「NEWLOVEPLUS+」 successfully runs with the CITRA emulator, here are some screen captures after also patching the game with the English translation:
VWVgFSF.jpg

ZR48gOh.png

T2QAbya.jpg

9y1z10l.jpg

458DFCB5105B18597155E3034119B3F71DD037BFB6458F23C0pimgpsh_fullsize_distr.png
There is no english version of the game? :\
 

Dgrin

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The Texture Forwarding / HD output option has already surpassed all of my exceptions btw, keep up the good work!

There is no english version of the game? :\
(I apologise but it would probably be best not to have this discussion here as it might be considered OT.)
 
Last edited by Dgrin,

Jobenblue

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So I am trying out yo-kai watch (it's the only game I have that works) and as recently as e054e55 (does not happen in 51ee2d2), a few new issues have arisen, seemingly stemming from an intro video/ special scenes. If I let the intro play, all sound cuts off and when I press continue at the title screen (also no audio if cutscene plays), it gets stuck at a black screen. If I skip the intro video quickly enough, sound still works in the menu and I can go into the game, but when I leave the house, triggering a "welcome to the world of yo-kai" screen (which occurs once per game), the game gets stuck on a black screen and I can't do anything, if "welcome to the world of yo-kai" has already happened, it is possible to leave the house. So basically, e054e55 and newer has issues with the intro video, leading to either no audio and cannot get in game, or has audio but cannot leave the house if "welcome to the world of yo-kai" pops up. I would submit an issue but I have no idea what is wrong
 

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