Homebrew Official ddd - WiiU Title Dumper

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Keylogger

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Once you get that message, you should try launching your game and waiting for a bit at the splash screen. If it's loaded right, the game shouldn't load and will freeze on the splash screen, and it will begin dumping content to your PC.
I am trying to dump Zelda TPHD, but it don't freeze at spash screen, i can watch the intro and the title screen
 

dimok

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I am trying to dump Zelda TPHD, but it don't freeze at spash screen, i can watch the intro and the title screen
Zelda TP HD is a special case. It requires a socket lib init on FSInit() early in the game boot process. I will add that init later and need someone to test if that works properly. Would you like to do that?

Can I dump DLC & updates of my disc games with this?
Yes you can dump DLCs (AOC) separately with the /vol/aoc dump but the updates of the game are dumped together with the game as Maschell said (if any installed). You can't dump the game without the update unless you delete the updates from system memory before dumping.
 
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Keylogger

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Zelda TP HD is a special case. It requires a socket lib init on FSInit() early in the game boot process. I will add that init later and need someone to test if that works properly. Would you like to do that?


Yes you can dump DLCs (AOC) separately with the /vol/aoc dump but the updates of the game are dumped together with the game as Maschell said (if any installed). You can't dump the game without the update unless you delete the updates from system memory before dumping.
Thanks!

I can test for Zelda TP :)
 
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dimok

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Thanks!

I can test for Zelda TP :)
Ok thanks for confirming. Guess the socket lib init is not required after all.

EDIT: Did the dump for TP HD fail or work? I think i saw you write it worked but you must have edited your post.


In general I wanted to convert the RC3 to real 0.3 release. Anyone still got any issues? I dont know if i missed something.
 
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Keylogger

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Ok thanks for confirming. Guess the socket lib init is not required after all.

EDIT: Did the dump for TP HD fail or work? I think i saw you write it worked but you must have edited your post.


In general I wanted to convert the RC3 to real 0.3 release. Anyone still got any issues? I dont know if i missed something.
I was testing and yes, I can confirm my dump is working great :) Thanks
 
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dimok

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OK than I just renamed the RC3 to a real release.

Here you go

https://github.com/dimok789/ddd/releases/tag/v0.3

If you used RC3 then there is no change for you. Just keep using it. Only the host application changed to fix the display bug for files that are bigger than 2GB (thanks to mikahjc).
 
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Jsach

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How do I get this to work? I get into the app on the wii u and it asks for an ip. I just started yesterday so I am a bit of a noob.
 

the_randomizer

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Is it true that the VC games we dump from DDD are unusable for use with Loadiine? I want to dump my Snes games to work with Loadiine GX2, but if all they do is dump /vol/code/RPL, so that means we can't play our dumped Snes VC games...?
 

Trumpz

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Something I am doing wrong? I am able to connect with the DDD server. Although when I boot the game, it creates the folder, then the game loads skipping the dump process.
 

the_randomizer

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So I managed to dump several Snes VC games without problems, right? Well, there seems to be a weird bug that happens at random, whenever I finish dumping and I close the command console for the dumper, I go back to Wii U menu and then to my Snes games, and the icons are "invisible" but are still "there". I can't select them and am forced to hard reboot the console.

I hope I'm not the only one that has that random issue.
 
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Trumpz

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Something I am doing wrong? I am able to connect with the DDD server. Although when I boot the game, it creates the folder, then the game loads skipping the dump process.

Well, I just thought of the fact that I am on 5.5.1. But, I am using the newest release which is 5.5.1 compatible. Can't think of what anything else. Any suggestions?
 
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