Hacking USB Loader GX

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GreyWolf

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If I got what you said,I forgot to mention that the disk is alright,formated on wbfs format,the error it says it's could not initialize usb disk or something like that

WBFS partitions are not a good idea. Use FAT32 and MBR. Adding anything to WBFS-partitioned drives usually results in everything on it getting corrupted. There is a tool in Cyan's signature that can convert drives from WBFS to FAT32.
 
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SwaGoat

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WBFS partitions are not a good idea. Use FAT32 and MBR. Adding anything to WBFS-partitioned drives usually results in everything on it getting corrupted.
You mean to have two partitions right,one FAT32 and one MBR ? WBFS worked fine on older versions, has that changed or are you saying this because of the difficulty in loading games and all?
 

GreyWolf

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You mean to have two partitions right,one FAT32 and one MBR ? WBFS worked fine on older versions, has that changed or are you saying this because of the difficulty in loading games and all?

No, just FAT32 works fine. Wii Backup Manager can convert Wii ISOs to standalone WBFS files that work as if they were on a WBFS partition. It's just not a very robust partition scheme and is vulnerable to corruption because there is no file table. It's just a string of disc images.
 

GR-DRACULA

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that's right.
an emulator can do it, as it's processing different information at the same time, but the console expect the controller input to happen on the current console, there's no network layer added to check and send the input to the game by emulating the controller.
(that's how I think netplay works, I didn't check the sources).


There's a chance it's an issue with your loader's settings.
If you have old and new version of the loader, they don't mix together very well.
For example, if you have the latest revision on SD card (launched from HBC), it contains newer settings and options.
If you set an option which didn't exist on an old version, then running that version will crash if it tries to read an unknown values. For example : running an outdated dol installed in Priiloader, or launching a full channel with rev1180.

Be sure you are using r1260.
If it still happen, try reseting the settings from the loader's menu, or manually (delete all .cfg and .bin file in your usbloader_gx folder)
Well @Cyan could you port it please? Mr bean made it compatible to wii's processor already so it's not so impossible. I believe that since usbloader gx has patching abilities it could be ported! :P It would be great feature to have any usbloader plus you could play modded isos on usbloader. I wish my disks weren't broken :v .. I am also curious if it could be done on loadiine for wiiu (with iosu access when we get it) and if it also could work with the wads and maybe gc games since usbloader gx loads wads, and gc games with the help of nintendont. But if so you would need to contact with the nintendont developer. I wish I could help with that but I am not familiar with coding. :x
 
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Cyan

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I don't think that's possible, but I didn't look at his sources.
it would require network functions for games which doesn't have network libraries compiled into them, I don't know how it can work.
Maybe just ask MrRean/MrBean if it's possible on the console, or if it's possible only on Dolphin. he knows his code, he will answer faster than me trying to understand his work.
 
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GR-DRACULA

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I don't think that's possible, but I didn't look at his sources.
it would require network functions for games which doesn't have network libraries compiled into them, I don't know how it can work.
Maybe just ask MrRean/MrBean if it's possible on the console, or if it's possible only on Dolphin. he knows his code, he will answer faster than me trying to understand his work.
Ok then @Cyan just don't forget it please :P By the way I want to ask you something more. Make an option for custom path for wii games as well as gamecube games plz. :P
 

sonictopfan

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^And I wish for a patch that allows you play games that use the Wiimote and Nunchuck to use the Gamecube controller, but this will only happen when pigs learn how to fly, my friend :)

@Cyan I read somewhere that you make Wiird codes, is that correct?
 

Vin Bertinelli

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I'm using the latest USB Loader GX (rev1260?) and i can load it just fine in the homebrew channel but if i try to autoboot/boot installed file it with priiloader, it freezes. I've fixed this by using the forwarder .dol but the wii still freezes when attempting to RETURN to it, be it from snes9x gx, nintendont, or anything else that has a return to loader option. Anyone know a way around this?
 

Delumine

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Using r1260 with the latest Nintendol (3.392) it's having difficulties booting up Gamecube Games. Launching Nintendont directly works fine when accessing the HBC directly from the system menu, but when accessing the HBC even from USB Loader GX, it hangs. Nintendol works independently, and even through CFG USB Loader. The problem seems to lie in USB Loader GX; I even tried the previous version 1157.

I'm not sure what's causing this to happen, but I've tried the following: Made sure the "use nintendont" is selected; tried various file structure settings like path/file, file/path, main, etc; toggled auto-boot on/off; toggled the different settings for the settings configuration (create, delete, no changes); manually selected the path to the boot.dol again.

Absolutely nothing I've tried seems to work, the games are being detected fine with their meta-data and such, but it's failing to properly launch Nintendont successfully, it just hangs on the "nintendont" screen; not even the "auto-boot cancel" text shows up.
 

LWares87

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Is there or will there be a possible bug fix added for competitions to work via the Wiimmfi server for Mario Kart Wii through the loader?

Also... is there any SD loading support or is it just USB and Disc loading only?
 

GreyWolf

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Is there or will there be a possible bug fix added for competitions to work via the Wiimmfi server for Mario Kart Wii through the loader?

Also... is there any SD loading support or is it just USB and Disc loading only?

USB and disc only. And USB Loader GX doesn't have any control over Wiimmfi. It would be better to ask in their thread, and they've been looking for competition save games to help with supporting it.
 

GR-DRACULA

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USB and disc only. And USB Loader GX doesn't have any control over Wiimmfi. It would be better to ask in their thread, and they've been looking for competition save games to help with supporting it.
he just need to update the server patcher tho to support the sake server
 

LWares87

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The Mario Kart Wii Wiimmfi Patcher is at version three and it hasn't been updated for at least roughly a couple of years.

There is a test patcher for MKW which was added towards the end of last month though. Although, it acts and works differently to the mkw-wiimmfi-patcher.
 
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Stormwolf64

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How do you make The last story work on this? Problems all around, unfortunately. With fat 32 i had to split the game, error during the book scene. GX won't even load the game on ntfs. As a full wbfs file it just throws me back to wii menu, but as a iso or ciso it freezes with a black screen with some weird noise that indicates that it has frozen on startup.

Wiiflow runs the game without problems, but i pretty much like Usb loader gx much more, so i do want to use that instead. Just have to figure out how to deal with this issue.

Everything on my wii should be up to date. Installed latest Loader gx, created a syscheck and ran it on modmii and updated all the wad's that it downloaded for me.
 

Duncan Idaho

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Hmm, whenever I am trying to rip my original Fire Emblem 10 game via usb loader GX 3.0 rev 1256. I get a DSI stack dump. Aside that a number of games I ripped are not showing their animated screen and show as bad dumps. I ripped all of them via CLean Rip 2.0.

Confirmed some of them are bad dumps... so ignore that, bit, sans for FE10, clean rip must've dumped it wrongly, via CFG USB loader it installed fine.

The Stack dump/DSI exception still pops up tho.

Can I update it online?
 
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