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Games go through a lot. They go on hold, have their release date delayed or simply get cancelled. With the recent delays of highly anticipated games, a simple question might have come across your mind: “Why?"

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One of the biggest let down of the week for many of you is probably the news of "Zelda U” getting postponed for 2017. Initially announced in 2013 as under development for Nintendo’s latest home console, the news got many early adopters of the Wii’s successor excited and hopeful for a console with a thin lineup of games and poor third-party support. Console sales haven’t been flattering either and the WiiU has since been kept afloat almost solely by first-party titles. "Just wait till the new Zelda gets released and the Wii U will be the must-buy console", was what on the hearts of many. The 2014 E3 footage of the game sure seemed to lean towards this thought and with a for a 2015 release announcement it rekindled the Zelda passion in many gamers. However in 2015 the game’s release got delayed to 2016 and still this week it got delayed once more to 2017, this time for a dual release for both Wii U and the NX. This is strongly reminiscent of the simultaneous release of Twilight Princess for the GameCube and Wii which effectively marked the end of the GCN. This release pattern feels almost like a heartfelt farewell gift to the dedicated supporters of an ailing console.


In such cases, one can’t help but be reminded of Shigeru Miyamoto’s famous quote:

A delayed game is eventually good, a bad game is bad forever.

Following this mantra, Assassin’s Creed: Unity is an example no developer/publisher wants to follow. Looking unashamedly rushed and bug-laden on release, the game is one of the most recent examples that can justify the increasing number of delayed games. Video game developers and especially publishers are getting more cautious and aim to deliver a more complete video game experience. Bloodborne’s release was pushed to make way for one of the best entries of the series. Delay justified! Duke Nukem Forever was released after being 15 years in development. Delay justified? Hmmm… More recently, Mirror’s Edge Catalyst has been delayed for the second time this year. Delay justified? Remains to be seen...

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In other news, Bandai Namco’s follow-up to Street Fighter X Tekken is currently in development hell. Six years after being announced, the game has been put on hold. But this time, the reason is different than other game's delay reasons. As Tekken producer Katsuhiro Harada explained in a GameSpot interview “you have Street Fighter V that was just released and a lot of people are playing that fervently. We have a large crowd out there that is waiting for Tekken 7. So, we don’t want to split these communities. So, the window that is a good window to release Tekken X Street Fighter is something that has become much more difficult." In this case, timing is conflicting which is an interesting and understandable reason for delaying a game.

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Games go through a lot. But so do we! We get hyped for a game's release but only to learn that it will be delayed? Is it a marketing misstep or are we getting too greedy? Games are delayed for numerous reasons and most often it’s out of our hands, and usually for the best.

What’s your experience with delayed/cancelled games and how did you cope with it? And was the delay justified?

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FAST6191

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"A delayed game is eventually good, a bad game is bad forever."
In these days of common patches, DLC, expansion packs, rolling releases and "sequels" I am not sure that is so true. It is hardly ideal but not the same as burning a few thousand ROMs and sending them to machines with no menu/capacity for updates.
 

ElyosOfTheAbyss

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Apart from Zelda u, there hasn't been any game that I've been wanting to get that has been delayed.


"A delayed game is eventually good, a bad game is bad forever."
In these days of common patches, DLC, expansion packs, rolling releases and "sequels" I am not sure that is so true. It is hardly ideal but not the same as burning a few thousand ROMs and sending them to machines with no menu/capacity for updates.
But for people that don't have Internet to update? Then it would be forever bad.
 
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Prans

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"A delayed game is eventually good, a bad game is bad forever."
In these days of common patches, DLC, expansion packs, rolling releases and "sequels" I am not sure that is so true. It is hardly ideal but not the same as burning a few thousand ROMs and sending them to machines with no menu/capacity for updates.
True true, with the advent of DLCs this is easily changed. However, being blatantly left unfinished on release does not give a good impression, especially from big budget games.
 

FAST6191

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Duke Nukem forever spent over a decade in development and turned out to be a CoD clone with some "adult" humor tacked on. Now I'm not saying DN3D was some high-brow sophisticated shit, but just saying longer development time =/= better game. Most delays have nothing to do with the actual game, but rather when the marketing guys think it will sell better.
 

osaka35

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Even the wii had menu launched patches for games, which all later games carried, and most things have patches you can manually apply ( http://digiex.net/downloads/download-center-2-0/xbox-360-content/title-updates/ ). Also is that really a great concern? It seems almost like saying people without power are doomed to playing board and card games.
I'd say it's a bigger problem in the states than most other developed countries.

Rural areas tend to have no internet or internet with insane caps (30GB a month cap for 130 bucks a month is the best I could find for me). Most of the monopolies are trying to move to weird caps (my girlfriend lives in a nearby city with a 300GB limit for 50 bucks a month. Netflix 4k goes through that in about half a month if you watch two movie a day). It keeps getting harder and harder to budget data limits.

Please save us all, google fiber!
 
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Foxi4

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I miss the days when I was blissfully unaware of the concepts of advertising and release schedules. As a child, I was happy enough just reading my magazines thinking "this looks and sounds good, I might play it when it comes out", going window shopping or hearing about games from my friends - that's how I learned about games two decades ago. I was never really looking forward to a particular date because of a game or a movie, all I cared about was whether the game or movie was good or not. Today that's not the case - everyone's always sitting on pins hyping everything out of proportion, everything has to be the biggest, the best, the most fun and right now, because everyone already "paid" for a game that doesn't exist via pre-orders, since you have to pre-order everything to get preorder bonuses that make everything even bigger, better and more fun... somehow. As far as I'm concerned, they can delay the game a 100 times and I'll still play it if I'm interested - Duke Nukem Forever was delayed for what, 13 years? I still played it, I was upset because it wasn't mindblowing like I wanted it to be, not because it came late. What happened to just "making good products and selling them for a fair price"? People will buy your game if it's good - have some faith in your product, release it when it's done and don't make promises you can't deliver on, like a release date you'll have to move 3 times because it was unrealistic.
 

endoverend

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That Miyamoto quote was obviously true in the past, but at the same time I don't know how well that works out for Nintendo anymore. While it's true that most of the main series Zelda games were delayed at least once, they were good in the end. But with the trend of Nintendo delaying games that still end up as a good to mediocre release (read: Star Fox Zero)? I'm much less okay with that.

At least companies have the decency to delay games, or else you get games like *shudder* Arkham Knight or Sonic Boom.
 

FAST6191

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I miss the days when I was blissfully unaware of the concepts of advertising and release schedules.

They can return. I have managed it these last few years without too much effort and mostly find out about games after they have been released, reviewed and people are telling me about them. I can still read about all the drama, aspects of storytelling/psychology and whatever else spun into an articles as well.

I probably play far fewer games (though that is also probably a function of me lacking a gaming grade PC or current consoles) but it works for me.
Relevant at this point

I managed the same for films and mostly get around to watching things a few months afterwards when I can not even remember who was in it at the time I got it.
 
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DinohScene

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On one side, I'm glad games get delayed.
More time for polishing and bug removal.

On the other side, it's a bit sloppy, promising much and delaying the hype.

Then again, these days, games come out and you need to get the DLCs in order to play it.
Weak excuse for an unfinished game.
Or the games get pushed out far to quick after one another.
Yes I'm looking at you COD and Asscreed.
 
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tbb043

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Duke Nukem Forever isn't really a good example. The game that released had no real connection other than the main character to the game that they'd started working on 15 years before. That game got completely scrapped and restarted from scratch, many times with many developers over the years.

It'd be like considering Black Isle's "Van Buren" Fallout 3 work to be part of the development time of the Fallout 3 Bethesda eventually put out. It just isn't.
 
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Foxi4

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They can return. I have managed it these last few years without too much effort and mostly find out about games after they have been released, reviewed and people are telling me about them. I can still read about all the drama, aspects of storytelling/psychology and whatever else spun into an articles as well.

I probably play far fewer games (though that is also probably a function of me lacking a gaming grade PC or current consoles) but it works for me.
Relevant at this point

I managed the same for films and mostly get around to watching things a few months afterwards when I can not even remember who was in it at the time I got it.
I definitely try to avoid pre-ordering games as I don't want to send the developers a clear message that I don't care about the quality of the product by paying for it in advance (case and point, I haven't pre-ordered a video game for years, including productions that I have a vested interest in like MGS V or Deus Ex 4), my fiancee on the other hand pre-orders them all the time, so I suppose we balance eachother out in this respect. The problem to me is advertising on every medium and the constant discussions (i.e circlejerks and squabbles) online - upcoming games and the excitement about them is the primary discussion topic online, and to avoid it would mean to disconnect myself completely, which is not an option. My main point is that developers should focus on the quality of the product more so than the release dates, the pre-orders, the advertising campaigns or the hype, but that's not really alligned with corporate interests, and it should be. There is nothing that turns me off of a developer or game series more than a botched game, and no amount of future adverts or bonus content can fix that. A quality product is better than a promise of one.
 

Noctosphere

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On one side, I'm glad games get delayed.
More time for polishing and bug removal.

On the other side, it's a bit sloppy, promising much and delaying the hype.

Then again, these days, games come out and you need to get the DLCs in order to play it.
Weak excuse for an unfinished game.
Or the games get pushed out far to quick after one another.
Yes I'm looking at you COD and Asscreed.
Well, personally, being a blizzard fan, I never got disappointed by them, no delayed game, no unfinished game, beta access to nearly finished game that just require balance and small bug fix, and so far, I saw only one DLC, Nova Cover Ops on Starcraft 2, but this DLC is used to make the game even longer, since the whole game is now finished. So, yeah, never got disappointed by them :creep::creep::creep:

--------------------- MERGED ---------------------------

Games go through a lot. They go on hold, have their release date delayed or simply get cancelled.
that link, it ends with Super Mario 128 for Gamecube, never heard of it but would certainly have bought it :)
 
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CitizenSnips

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I don't really get too upset over a delayed game, because they're probably going to use that time to try to make the game better before release and i'd prefer a game to be as good as it can. Although, I do get a bit disappointed if it's a really anticipated game.
 
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BLsquared

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"A delayed game is eventually good, a bad game is bad forever."
In these days of common patches, DLC, expansion packs, rolling releases and "sequels" I am not sure that is so true. It is hardly ideal but not the same as burning a few thousand ROMs and sending them to machines with no menu/capacity for updates.
While that is partially true, Miyamoto's quote still works even today, as that is not the only thing to which he could have been referring to.
It is said that a person forms their impression of something within the first 30 seconds of contact, and will generally hold this opinion formed of the object from then on.
Apply this to video games; if a game is released and faces much community scrutiny due to being unfinished or buggy, then those people who invested into it will from now on have one set view of the title. Yes, today companies can push out patches, updates, and DLC's, but the both the game and its studio's credibility has dropped in the eyes of the viewer. This leads some, if not many of the original investors to not even try it for a second round, new/fixed content or not. This is what is happening with so many of the new Early Alpha games that are coming out today, and why many larger companies hesitate to try this new format. True, with Early Alphas at least they are admitting to an unfinished product, but that first impression still counts.
So, at the core, it is a matter about trust and credibility.
A bad game is a bad game forever indeed.
 
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