ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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Yudowat

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Getting that red tint as well. It seems to be most severe on whitish colors. Robin's and Corrin's CSS have a really bad red tint.
This is what I was talking about earlier when I said my colours were inaccurate
 

Flurry

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Alright, I think I figured it out. It's seemed to be a glitch with java's image tools, so I implemented my own system to replace it.
I don't get the red tint, so I don't actually know if this will fix it, but it's worth a shot.
Aczr8qf.png

Try re-downloading it now and see if it works.
 
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SD_DS

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Alright, I think I figured it out. It's seemed to be a glitch with java's image tools, so I implemented my own system to replace it.
I don't get the red tint, so I don't actually know if this will fix it, but it's worth a shot.
Aczr8qf.png

Try re-downloading it now and see if it works.
It works for me. Everything seems to be alright with the color. I loaded it into Smash 4 and everything works fine.
 
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RetroGamer732

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Alright, I think I figured it out. It's seemed to be a glitch with java's image tools, so I implemented my own system to replace it.
I don't get the red tint, so I don't actually know if this will fix it, but it's worth a shot.
Aczr8qf.png

Try re-downloading it now and see if it works.
Thanks, It works perfectly now.
 
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Sliter

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If you know how to extract the Japanese voices of the Japanese game, (LOL) then yes we can finally make and undub
this is something I haven't get yet... I mean, if we "force"the japanese game to boot in english , it will play with the english sounds as well, I think the same happens inverse ... so both sound are on the roms....

--------------------- MERGED ---------------------------

but anyway they must be on the same direction... just need to look xD
 

daniel26150

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this is something I haven't get yet... I mean, if we "force"the japanese game to boot in english , it will play with the english sounds as well, I think the same happens inverse ... so both sound are on the roms....

--------------------- MERGED ---------------------------

but anyway they must be on the same direction... just need to look xD

Nope it doesn't work that way, we need to extract the Japanese voices so we can put it on saltySD or make the voices one by one on idps format...
 

LoganK93

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I saw on here someone mentioned deleting or altering some file on the sd card and that it could improve the load speeds somewhat but now I can't seem to find the post... Does anyone know what I'm talking about or how to make it not take like 4 minutes to actually load a smash battle? I love this and am very excited for smash 4 hacking but that's a considerable load time, even on stages where I am loading nothing custom at all. I'm assuming that it is literally scanning the SaltySD folder for every single file in the game before finally just loading it from the cia. Is there any way to maybe edit a txt or xml to point to only the specific files, a la Riivolution?
 
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Yudowat

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Alright, I think I figured it out. It's seemed to be a glitch with java's image tools, so I implemented my own system to replace it.
I don't get the red tint, so I don't actually know if this will fix it, but it's worth a shot.
Aczr8qf.png

Try re-downloading it now and see if it works.
YAY! Its fixed!
 

LoganK93

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Not trying to be annoying but is it at all possible that someone could maybe somehow send me the nice extracted files from the 1.1.4 update. I cannot get anything like decrypt 9 to even start on my 3ds (I'm assuming it's because I am using emunand and the HBL.cia instead of like browserhax or something to start homebrew but it's really frustrating as I just... really want those files.
 

Baggy Scraggy

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Not trying to be annoying but is it at all possible that someone could maybe somehow send me the nice extracted files from the 1.1.4 update. I cannot get anything like decrypt 9 to even start on my 3ds (I'm assuming it's because I am using emunand and the HBL.cia instead of like browserhax or something to start homebrew but it's really frustrating as I just... really want those files.

In my experience, it only launches from sysNAND. Try doing that.
 

Baggy Scraggy

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Oh really? That's... a pain. I have a coldboot cfw. Maybe I just won't edit those files for now... everything else is working fine so far though. So that's something.

You could always boot into browserhax from your sysNAND and go from there. Shouldn't require any file editing.
 

Mattshark

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How would I go about building an independently-running CIA of my music edits as a temporary fix to the long load times? I know it's possible to rebuild custom music into a 1.1.4 update CIA (Found an example of that on a certain iso site), but I can't find out how to compile anything as an update CIA, since compiling it as a .3ds gives it the title ID of smash itself for some reason...

Doing something weird to "rsf files" is about as far as I got looking around the internet on this...
 

cimmanonroll

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How would I go about building an independently-running CIA of my music edits as a temporary fix to the long load times? I know it's possible to rebuild custom music into a 1.1.4 update CIA (Found an example of that on a certain iso site), but I can't find out how to compile anything as an update CIA, since compiling it as a .3ds gives it the title ID of smash itself for some reason...

Doing something weird to "rsf files" is about as far as I got looking around the internet on this...
You could try building the CIA out of the original game and then run the game with the latest update.
 

Mattshark

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You could try building the CIA out of the original game and then run the game with the latest update.
I tried that already, but the game crashed as soon as it booted up...

I'll try it again in case I just didn't compile it right, but I don't think that was the problem.
 
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