Homebrew Official 5.5.X ELF Loader

LNIM

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Exactly, you can't launch backups until a Kernel or IOSU is released. The elfloader is only for homebrew at the moment, and only really interresting for developers so far, because there are only a few Homebrew .elf apps the normal user can use.
Alright thx
 

VinsCool

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The SDK is very limited and has no hardware/sounds support soooo... probably won't see anything like an emulator until IOSU is released.
Isn't loadiine GX using GX2 and sound support? Or is it only possible with Kernel access?
 

NWPlayer123

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what about the sound?
Well, consider that all games run in userland, if you can figure out how to do the same stuff, you have everything you need. They even have tons of sound functionality, a Sound-1 and a Sound-2 library, with multiple sub-libraries for stuff like MIXing and ones for MIDI and synthesizer, as well as being able to render with both PPC and DSP, and stream audio like BFSTM/BRSTM files do
 

VinsCool

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Well, consider that all games run in userland, if you can figure out how to do the same stuff, you have everything you need. They even have tons of sound functionality, a Sound-1 and a Sound-2 library, with multiple sub-libraries for stuff like MIXing and ones for MIDI and synthesizer, as well as being able to render with both PPC and DSP, and stream audio like BFSTM/BRSTM files do
Oh wow, that's interesting! I didn't know that there was MIDI support.
 

brienj

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Oh wow, that's interesting! I didn't know that there was MIDI support.
Yeah, I saw the code in *cough* certain documents *cough* I may or may not be in possession of, but until this elf loader was released, there wasn't much use in messing with it. Although now my big problem is compiling elf files. They won't compile in Cygwin, and I haven't bothered to install things in my ubuntu virtualbox environment yet.
 
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eliboa

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Does anyone know the maximum allocatable size we can get from heap ?
I have to allocate a buffer to copy an unsigned char array of about 990 000 rows . When I use MEMAllocFromHeapEx function it crashes, so i assume it's not possible to allocate a buffer that big...
If it's not possible, how can i allocate directly from the stack (and what is the stack adress range for the elf loader) ?.

I have another question, when i allocate memory for a struct, does it allocate memory for struct pointers placed inside the struct (as in linked list for ex) ?
 

shovelcat

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Why developing emulator when we can inject roms into VC ?
The only valuable emulator for WiiU because of the gamepad is SCUMMV. Else... most of us don't care... It's alot of work for barely no results

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The only valuable emulator for WiiU because of the gamepad is SCUMMV. Else... most of us don't care... It's alot of work for barely no results
You better work on a Flash Player Emulator or Java 8 support.
 

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