ROM Hack [Release] Usagi 3DS Theme Editor (+ .Net Library) - Testers Wanted

Ryumaru

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Thanks for the help, Ryumaru! I kinda tested out the 1024x256 thing a couple minutes ago, and got it figured out.
I was wondering why there was so many options for the image size upload.
Final question though: what's eh difference between the 1024x256 (1008x240) and the 1024x256 (960x240) options?
Already used all editors of issues that have already been posted here in this forum and even the moment Usagi and the best of all today.

--------------------- MERGED ---------------------------

For him to be so complete lack option to have as see , open and pressed buttons folder. And you can not miss the wav converter for brctm. Moreover I have no complaints as this perfect.

The difficult even without themes and create SFX. Only I know the time I take drawing of roms sounds in Wavs then convert them to cwavs
 
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Arubaro

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Thanks for the help, Ryumaru! I kinda tested out the 1024x256 thing a couple minutes ago, and got it figured out.
I was wondering why there was so many options for the image size upload.
Final question though: what's eh difference between the 1024x256 (1008x240) and the 1024x256 (960x240) options?
The first one scrolls fuidly, little by little and the visible area will be 1008 pixels. Once you go to its end on the 3ds, it will repeat.

The second one is like a book with 3 pages, so it scrolls in tree steps the three panels (320+320+320=960) entirely and then goes back or repeats from the beginning
 

Arubaro

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I know this options are only visible when you enable their respective on the flag's tab.
Could you also disable this part of the panel so you can see at first sight which options do I have to change/ignore?

303162-Captura.PNG


Thanks again for your hard work!
 

Ryumaru

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I know this options are only visible when you enable their respective on the flag's tab.
Could you also disable this part of the panel so you can see at first sight which options do I have to change/ignore?

303162-Captura.PNG


Thanks again for your hard work!
A good alternative would be to put the red text for disabled items along with the disabled text within ()
 
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usagirei

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It's kind of hard because the way these elements are displayed, they are literally unrolled properties from the objects they belong, as such they are dynamic and have no direct connection to each other, but I'll see if I can do something about it.
 
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Ryumaru

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It would be possible to put an option that allows view the folder in open mode and the mode buttons pressed. I think it would be extremely useful. Your program this excellent from already thank you for your attention.
 

Brunho

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Great. I was looking for an alternative to YATA+ and stumbled upon this, going to test later.

(also, it´s always good to support tools from BR fellows :P)
 

jurassicplayer

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@usagirei : Is it possible to add a quality reduction input for each sound effect? Sort of like how yata+ reduces the audio quality of the sfx so that they never reach past the limit, but something more manual to reduce specific sfx to make the limit.

A poor mockup of what I'm sort of envisioning:
uSue7JA.png
 

usagirei

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@usagirei : Is it possible to add a quality reduction input for each sound effect? Sort of like how yata+ reduces the audio quality of the sfx so that they never reach past the limit, but something more manual to reduce specific sfx to make the limit.

A poor mockup of what I'm sort of envisioning:
uSue7JA.png

Quality is determined by whathever you use as input, you can pre-process your audio files on audacity and get a good estimate of how they'll sound (Protip, change the sampling rate for previews on the bottom left corner).
Granted if you keep them mono at 19kHz or even 22kHz if you're feeling fancy, at around 1 second per file you won't run out of CWAV space that soon.
Plus you shouldn't be using more than a second for a SFX either way.

Something similar to that image could be used to control volume, but again, i normalize my SFX files to -1~1 dB so they have a consistent volume across
 

jurassicplayer

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...pre-process your audio files on audacity...change the sampling rate...shouldn't be using more than a second for a SFX...
Something similar to that image could be used to control volume, but again, i normalize my SFX files to -1~1 dB so they have a consistent volume across

I already manually change the sampling rates if they are too large, but I was hoping for the function primarily as a sort of quick/easy in-program feature. It would also make it easier for newer themers to get from start to finish without needing extra tools. Some of the sound effects I use are also longer than a second, particularly the close app, open app, and open lid sound effects are pretty great candidates for longer sound effects.
The normalize brings up another something that could also be added, once again a convenience feature, maybe as a checkbox with "Normalize all sfx" or volume controls for extra fanciness.

Most if not all of my ideas are probably going to be just convenience features, since as a whole, the editor itself seems to work well. So, if you deem the ideas not worth the effort, I'll just stick with audacity. The convenience is nice because normally fixing the audio levels of each sfx is slightly tedious since that is something I tend to think about after everything else is already done. And when everything else is done, I don't have as much of an urge to fix the audio levels due to the extra audacity work.
 
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usagirei

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I already manually change the sampling rates if they are too large, but I was hoping for the function primarily as a sort of quick/easy in-program feature. It would also make it easier for newer themers to get from start to finish without needing extra tools. Some of the sound effects I use are also longer than a second, particularly the close app, open app, and open lid sound effects are pretty great candidates for longer sound effects.
The normalize brings up another something that could also be added, once again a convenience feature, maybe as a checkbox with "Normalize all sfx" or volume controls for extra fanciness.

Most if not all of my ideas are probably going to be just convenience features, since as a whole, the editor itself seems to work well. So, if you deem the ideas not worth the effort, I'll just stick with audacity. The convenience is nice because normally fixing the audio levels of each sfx is slightly tedious since that is something I tend to think about after everything else is already done. And when everything else is done, I don't have as much of an urge to fix the audio levels due to the extra audacity work.

While doable, resampling requires a bit more than a 0~100 slider, there's a hidden (not usable) option that does downsample the inputs to 19200Hz which i was testing.
Regarding to Normalizing, i swear i tried, but i found nothing on NAudio that does it, or enables me to do it.
 

jurassicplayer

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Regarding to Normalizing...i found nothing on NAudio that does it, or enables me to do it.
The only thing I have found too is just implementing the dynamic range compressor from Skype Voice Changer (and from the sounds of the thread, it is possibly somewhat more complex to deal with). The only other idea I have is maybe optionally adding audacity as a third party "plugin" and send commands to audacity to do the processing and then reloading the output.
 

E_P/.

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I have major issues booting the program 9 out of 10 times, which is unfortunate as it's a joy to use when it actually boots.

I've put the crash info into a pastebin for you to look at here, to see if you may be able to figure out why it crashes. Thanks!
http://pastebin.com/0EamQ2zA
 

Ryumaru

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I have major issues booting the program 9 out of 10 times, which is unfortunate as it's a joy to use when it actually boots.

I've put the crash info into a pastebin for you to look at here, to see if you may be able to figure out why it crashes. Thanks!
http://pastebin.com/0EamQ2zA
Change the compatibility mode for Windows Sp 3 or Vista.
This problem with me so I had to change the compatibility mode.

Changing the compatibility mode the program will work perfectly had this problem on Win 7 64 bit after I changed the compatibility mode for the program is working perfectly.
 
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usagirei

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I have major issues booting the program 9 out of 10 times, which is unfortunate as it's a joy to use when it actually boots.

I've put the crash info into a pastebin for you to look at here, to see if you may be able to figure out why it crashes. Thanks!
http://pastebin.com/0EamQ2zA

All google gives me about AppProfiles is about RadeonPro (Also crashing other stuff like raptr).

Try opening RadeonPro and creating a new profile for ThemeEditor.WPF and tick "Disable Api monitoring and auto detection".
Alternatively try updating your DirectX via the websetup so it can check for faulty files
 

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