To anyone who wants to use audio in their homebrews, i'm currently working hard to solve dsp:: DSP service problem. In the meantime, i fixxed csnd:SND service on NH 2.5 (it means audio is now available also on NH2.5!) but there are few things to say:
1) There could be some bug with static loud / looped blocks with OGG streaming (report me music files info if this appears like bitrate, samplerate, audiotype, audio length).
2) An audio device has been implemented in lpp-3ds. It means you no longer need to specify channels with Sound.play.
3) Now Sound.play can assume as facoltative 3rd argument an interpolation mode (NO_INTERP, LINEAR_INTERP, POLYPHASE_INTERP). By default is set to LINEAR_INTERP and POLYPHASE_INTERP is available only with dsp:: DSP
4) Sound system now check at the begin if csnd:SND service is accessible. If it's available, it's used as sound service, if not, (experimental) dsp:: DSP is used.
5) To check if your executable is running csnd:SND or dsp:: DSP, you can use Sound.getService(), it will returns you a string with the service currently running with Sound system.
6) Video playback (JPGV & BMPV) are currently using csnd:SND hardcoded. It means if you use a Video module feature when you're on dsp:: DSP, you'll get a console freeze.
7) Network module and csnd:SND are incompatible. It means if you need Socketing or Networking you have to use experminetal dsp:: DSP which have a lot of issues (
https://github.com/smealum/ctrulib/issues/209 )
8) To use csnd:SND you have to use this service descriptor template in your homebrew:
Code:
<services autodetect="false">
<request priority="1">csnd:SND</request>
</services>
To use sound system, you can grab this Nighly Build:
https://github.com/Rinnegatamante/lpp-3ds/commit/6c46ddd9f95aad14e068827ac91e1459907a9b70