ROM Hack Your custom Mario Kart 7 tracks

KJ1

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Guys, two questions:-

1. Do I have to put "ntr.bin" on the SD Card when launching the NTR mode inside Gateway Emunand?
2. How to play the custom installed tracks, i.e. what to select to play the specific custom track?

Thanks in advance for replying! ^_^
 

Giodude

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The trees are separated objects, such as itemboxes and coins, they are stored in the kmp.
And i asse thats hard to change? Explaining why levels without item boxes have floating trees. But Gold mine has boxes. Does the process have to be performed per object? Im just talking out of my ass. Oh, i read the comment before this. Sounds tricky.
 
Last edited by Giodude,

DarkFlare69

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Guys, two questions:-

1. Do I have to put "ntr.bin" on the SD Card when launching the NTR mode inside Gateway Emunand?
2. How to play the custom installed tracks, i.e. what to select to play the specific custom track?

Thanks in advance for replying! ^_^
1. Yes

2. You click on the track it replaces. The filenames make ir obvious. (I.e Gwii_MushroomGorge is Wii Mushroom Gorge.)

--------------------- MERGED ---------------------------

And i asse thats hard to change? Explaining why levels without item boxes have floating trees. But Gold mine has boxes. Does the process have to be performed per object? Im just talking out of my ass. Oh, i read the comment before this. Sounds tricky.
It's pretty difficult because there's no UI to do it.
 

TheZoroark007

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I´m working on HD Peachs Gardens right now. Here are some screenshots:
rKrDdtt.png

WhlG0G4.png

6vxBgl1.png

The driver´s texture is made by Stewie1.0

But I have some problems: The background is sometimes in front of the map objects and makes them invisible and some textures (like in the last screenshots) appear invisible in a certain view... I have no idea how to solve this problems...
 

D0GMEAT

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Hello. I'm having a little issue with a KMP. I'm working on a port of Dokan Course from Mario Kart DS. The model works fine but when I modified the KMP, The game crashes. I don't know if it's the Enemy route, the Item route or the Checkpoints. Any clue of what it could be?

Screenshots of the KMP:

Item route:
image.jpg

Enemy Route:
image.jpg

Checkpoints:
image.jpg
 

TheZoroark007

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It could be that your checkpoints are too close (the green one to close to the red one). That was, what made my CT´s crash often
 

KaleoOmega

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Sorry guys off topic, but can custom tracks be used in multiplayer?

Yes, as long as both players have them installed. I´m not sure about downloadplay, but I think yes

I can confirm this, since I have two 3DS' (actually, it's an O3DS and a 2DS lol) and I'm using custom MK7 tracks on it. They can be played through Download-play normally with other systems.
 
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Ermelber

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I found out why it crashes:
http://prntscr.com/97wto8
Enemy path 1 comes from Enemy path 42 and goes to Enemy path 42, that don't exist anymore. Set them to 0.
I also noticed the Y values aren't adjusted right. To adjust them you just move the dot while Right Clicking (Obviously you need the OBJ to be loaded)
Also, I'd recommend to change the scale from 0 to something else (1 maybe).
For checkpoints, same applies.
http://prntscr.com/97wulf
I'd have used just one Checkpoint path, but you can also use more, remembering to editing Previous and Next paths, obviously.
By the way, I've fixed it for you. Take note of what I said, though.
http://puu.sh/lBEoE/316f8acf2d.kmp
I did not adjust Item Routes Heights though. I was too lazy...

PS: I noticed I've uploaded the wrong KMP. It's the right one now. (Right click on the link to save)
 
Last edited by Ermelber,

D0GMEAT

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I found out why it crashes:
http://prntscr.com/97wto8
Enemy path 1 comes from Enemy path 42 and goes to Enemy path 42, that don't exist anymore. Set them to 0.
I also noticed the Y values aren't adjusted right. To adjust them you just move the dot while Right Clicking (Obviously you need the OBJ to be loaded)
Also, I'd recommend to change the scale from 0 to something else (1 maybe).
For checkpoints, same applies.
http://prntscr.com/97wulf
I'd have used just one Checkpoint path, but you can also use more, remembering to editing Previous and Next paths, obviously.
By the way, I've fixed it for you. Take note of what I said, though.
http://puu.sh/lBEoE/316f8acf2d.kmp
I did not adjust Item Routes Heights though. I was too lazy...

PS: I noticed I've uploaded the wrong KMP. It's the right one now. (Right click on the link to save)

Thanks for fixing it!
This is the first time I manage to do something like this, but still it wasn't that bad for first time right? XD
 
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D0GMEAT

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Thanks for fixing it!
This is the first time I manage to do something like this, but still it wasn't that bad for first time right? XD

Still crashing.... Still, Thank you Ermelber for trying to fix it.

Im gonna make a new KMP. and see if i can at least map the CPU, move the checkpoints, and see if it works.
 

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