Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

EclipseSin

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What I meant is that loading Wii U games from a SD might take quite some time.
The loading times are brutal from what I've gathered.
You've gathered old information.

All the games I play have totally acceptable loading times. Granted that is only about a dozen and a half games (the ones I like that are currently out).

I played Sonic on PS3. If you can beat that game without chucking the disc (horrendous loading times), you can play 90% of the working games without fussing too much.
 
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ShadowOne333

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You've gathered old information.

All the games I play have totally acceptable loading times. Granted that is only about a dozen and a half games (the ones I like that are currently out).
Oh really?
But that still requires some 16+GB SD cards to handle the games, even though some are in the 4GB range.
 

EclipseSin

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Oh really?
But that still requires some 16+GB SD cards to handle the games, even though some are in the 4GB range.
So? They aren't that expensive if you want to play some games though. So I don't really see your point. A hard drive costs money too. Whether you have one already or not is a completely different thing altogether.
 

pedro702

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What I meant is that loading Wii U games from a SD might take quite some time.
The loading times are brutal from what I've gathered.
no they arent ... it really depends on the game some games take more time to load becuase thats how they are coded but most games are preety damn fine.
 

ShadowOne333

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So? They aren't that expensive if you want to play some games though. So I don't really see your point. A hard drive costs money too. Whether you have one already or not is a completely different thing altogether.
Mainly for convenience, since I have all of my GC and Wii games in my HDD and the loading times are really insignificant, and having all of them stored in just one place is really convenient.
For me, I would want to wait until USB access is a thing for Loadiine just for that.
 

Jay Clay

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Mainly for convenience, since I have all of my GC and Wii games in my HDD and the loading times are really insignificant, and having all of them stored in just one place is really convenient.
For me, I would want to wait until USB access is a thing for Loadiine just for that.


well, I asume you run all your backups from a wii U, so you need to store nintendont and wii usb loader in a sd, now you can find 128gb class 10 dirt cheap, as you need an sd to store those programs I don't see the problem store your wii u backups as well, besides wonderful 101 I don't have problem with loading times in loadiine.
 

ShadowOne333

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well, I asume you run all your backups from a wii U, so you need to store nintendont and wii usb loader in a sd, now you can find 128gb class 10 dirt cheap, as you need an sd to store those programs I don't see the problem store your wii u backups as well, besides wonderful 101 I don't have problem with loading times in loadiine.
Try getting those for a cheap price in Mexico. :P
 
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fatsquirrel

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What I meant is that loading Wii U games from a SD might take quite some time.
The loading times are brutal from what I've gathered.
I dont know what youve been gathering but 95% of my game collection works P-E-R-F-E-C-T-L-Y from SD
The only game that has problems still is Wonderful 101.
 

MRDOCA

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All my games run awesome on v4

Zelda wind waker HD
super smash bros u
Mario maker
Super Mario 3d world
Super luigi u
Kirby and the rainbow curse
Hyrule warriors
Yoshis wolly world
Captain toad treasure tracker
Nes remix

If I knew how to get vc games that would be awesome.
 

fredajt

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Hi folks
First, thank so much to all devs for their great work : Loadiine in v4 is amazing ;) !!
But you may should make a correction on the first post of this topic :
Which SD card size are compatible?
Up to 256GB.

I think it's outdated ? I bought a 128go one and it unfortunetly doesn't works :nayps3:

Thank you to tell me if there is a hope it will works later or if i need to resend it to seller.
 

Wiiunator

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What I meant is that loading Wii U games from a SD might take quite some time.
The loading times are brutal from what I've gathered.
Really isn't that bad... Some games that have a lot of small files can take sometime eg: super Mario 3D... But most of them load within 30sec for me.
 

0nther0ck

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Hi folks
First, thank so much to all devs for their great work : Loadiine in v4 is amazing ;) !!
But you may should make a correction on the first post of this topic :


I think it's outdated ? I bought a 128go one and it unfortunetly doesn't works :nayps3:

Thank you to tell me if there is a hope it will works later or if i need to resend it to seller.

Have you format the 128 in fat32?
 

fredajt

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Yes i have : i can see my list game but i tried 2 new backups and i get an error message stack dump....
I will try one i know it works on a sd 4go and i come back for telling if it works
 

Gadorach

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I bought a 128go one and it unfortunetly doesn't works
Just because it doesn't work for you, doesn't mean it isn't working for us. You need to make sure it's properly formatted with FAT32 for one, but even then, some may still not work due to the specific hardware used in the card. Before you call it quits though, get SwissKnife or a similar program and format your 128GB card to FAT32 with 64kb allocation.
 

AlBa

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I had the same issue, either it would freeze and required a hard boot, black screen with some pixels, one time it had a race attack error.

I followed what some other's have explained and it worked very quickly and works almost everytime after.

First time ever? I did this first.

Delete all browser data/cookies/cache, uncheck remember username/password.
have your local http up and hosting payload532.html, browse to that website and save as favourites.
Exit Internet Browser
Turn off wiiu
power it back on and go to internet browser.
it should have saved your webhost as a favourite pointing to your local computer with the html source on the first tab.
Run AIO kernel.

It looks like the HTML code is an array buffer overflow attack. I seems it needs to be in a particular memory space for it to work successfully. If you have a Browser Cache of a session and it continually freezees and it just doesnt work in after a few tries, clear the browser cache and start over. I believe this allows the code to run in a new space where it might be successful. The reason why I believe this is because once you run the AIO Kernel successfully, as long as you don't clear the browser cache it seems to run everytime afterwards (regardless of how many times you power off and on your console) successfully within 1-3 tries (as if the browser cache is now in the right memory space to be exploited). It's a breeze after the first time.

You know you're in the right "place" when it work quickly and gives you actual information rather then just freezing forever or black screen.

Once it's all setup and you have the AIO Kernel working, never touch the broswer cache and it should run the exploit almost flawlessly afterwards.

Maybe someone else can confirm my suspicions.
Oh my, it works now :D
via ethernet too, and works like everytime now like you said !
Thank you, you made a lot of people happy here :D
Thanks to to dimok and everyone who made that possible.
 

mjw

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What's everybody's success rate at managing to get the kernel and loadiine working? I must've ran it a couple of hundred times in the past week and it's only worked twice, a 1% success rate. Am I missing something here? any help will be appreciated.
 

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